197 lines
8.0 KiB
C#
197 lines
8.0 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Text;
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using System.Text.RegularExpressions;
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using log4net;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.ApplicationPlugins.ScriptEngine;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.ScriptEngine.Components.DotNetEngine.Events;
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using OpenSim.ScriptEngine.Components.DotNetEngine.Scheduler;
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using OpenSim.ScriptEngine.Shared;
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using ComponentFactory = OpenSim.ApplicationPlugins.ScriptEngine.ComponentFactory;
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namespace OpenSim.ScriptEngine.Engines.DotNetEngine
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{
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// This is a sample engine
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public partial class DotNetEngine : IScriptEngine
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{
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//private string[] _ComponentNames = new string[] {
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// "Commands_LSL",
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// "Commands_OSSL",
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// "Compiler_CS",
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// "Compiler_JS",
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// "Compiler_LSL",
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// "Compiler_VB",
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// "LSLEventProvider",
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// "Scheduler"
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// };
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internal static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public string Name { get { return "SECS.DotNetEngine"; } }
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//public bool IsSharedModule { get { return true; } }
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internal RegionInfoStructure RegionInfo;
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private string[] commandNames = new string[]
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{
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"Commands_LSL"
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};
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private string[] compilerNames = new string[]
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{
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"Compiler_CS",
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"Compiler_JS",
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"Compiler_LSL",
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"Compiler_YP",
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"Compiler_VB"
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};
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private string[] schedulerNames = new string[]
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{
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"Scheduler"
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};
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//internal IScriptLoader m_ScriptLoader;
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internal LSLEventProvider m_LSLEventProvider;
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//internal IScriptExecutor m_Executor;
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//internal Dictionary<string, IScriptCompiler> Compilers = new Dictionary<string, IScriptCompiler>();
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internal Dictionary<string, IScriptScheduler> Schedulers = new Dictionary<string, IScriptScheduler>();
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public static Dictionary<string, IScriptCompiler> Compilers = new Dictionary<string, IScriptCompiler>();
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// private static bool haveInitialized = false;
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public DotNetEngine()
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{
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RegionInfo = new RegionInfoStructure();
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RegionInfo.Compilers = Compilers;
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RegionInfo.Schedulers = Schedulers;
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RegionInfo.Executors = new Dictionary<string, IScriptExecutor>();
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RegionInfo.CommandProviders = new Dictionary<string, IScriptCommandProvider>();
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RegionInfo.EventProviders = new Dictionary<string, IScriptEventProvider>();
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}
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public void Initialise(Scene scene, IConfigSource source)
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{
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RegionInfo.Scene = scene;
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RegionInfo.ConfigSource = source;
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m_log.DebugFormat("[{0}] Initializing components", Name);
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InitializeComponents();
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}
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public void PostInitialise() { }
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/// <summary>
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/// Called on region close
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/// </summary>
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public void Close()
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{
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ComponentClose();
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}
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#region Initialize the Script Engine Components we need
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public void InitializeComponents()
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{
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string cname = "";
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m_log.DebugFormat("[{0}] Component initialization", Name);
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// Initialize an instance of all module we want
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try
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{
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cname = "ScriptManager";
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m_log.DebugFormat("[{0}] Executor: {1}", Name, cname);
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RegionInfo.Executors.Add(cname,
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ComponentFactory.GetComponentInstance(RegionInfo, cname) as IScriptExecutor);
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cname = "ScriptLoader";
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m_log.DebugFormat("[{0}] ScriptLoader: {1}", Name, cname);
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RegionInfo.ScriptLoader =
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ComponentFactory.GetComponentInstance(RegionInfo, cname) as IScriptExecutor as ScriptLoader;
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// CommandProviders
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foreach (string cn in commandNames)
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{
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cname = cn;
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m_log.DebugFormat("[{0}] CommandProvider: {1}", Name, cname);
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RegionInfo.CommandProviders.Add(cname,
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ComponentFactory.GetComponentInstance(RegionInfo, cname) as
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IScriptCommandProvider);
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}
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// Compilers
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foreach (string cn in compilerNames)
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{
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cname = cn;
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m_log.DebugFormat("[{0}] Compiler: {1}", Name, cname);
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RegionInfo.Compilers.Add(cname,
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ComponentFactory.GetComponentInstance(RegionInfo, cname) as
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IScriptCompiler);
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}
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// Schedulers
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foreach (string cn in schedulerNames)
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{
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cname = cn;
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m_log.DebugFormat("[{0}] Scheduler: {1}", Name, cname);
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RegionInfo.Schedulers.Add(cname,
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ComponentFactory.GetComponentInstance(RegionInfo, cname) as
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IScriptScheduler);
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}
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// Event provider
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cname = "LSLEventProvider";
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m_log.DebugFormat("[{0}] EventProvider: {1}", Name, cname);
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IScriptEventProvider sep = ComponentFactory.GetComponentInstance(RegionInfo, cname) as IScriptEventProvider;
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RegionInfo.EventProviders.Add(cname, sep);
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m_LSLEventProvider = sep as LSLEventProvider;
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// Hook up events
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m_LSLEventProvider.RezScript += Events_RezScript;
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m_LSLEventProvider.RemoveScript += Events_RemoveScript;
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[{0}] Exception while loading \"{1}\": {2}", Name, cname, e.ToString());
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}
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}
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private void ComponentClose()
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{
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// Close schedulers
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foreach (IScriptScheduler scheduler in RegionInfo.Schedulers.Values)
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{
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scheduler.Close();
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}
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}
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#endregion
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}
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}
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