OpenSimMirror/OpenSim/Data/Null/NullInventoryData.cs

221 lines
7.5 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using OpenMetaverse;
using OpenSim.Framework;
namespace OpenSim.Data.Null
{
/// <summary>
/// This class is completely null.
/// </summary>
public class NullInventoryData : IInventoryDataPlugin
{
public string Version { get { return "1.0.0.0"; } }
public void Initialise()
{
}
public void Dispose()
{
// Do nothing.
}
public string Name
{
get { return "Null Inventory Data Interface"; }
}
public void Initialise(string connect)
{
}
/// <summary>
/// Returns all descendent folders of this folder. Does not return the parent folder itself.
/// </summary>
/// <param name="parentID">The folder to get subfolders for</param>
/// <returns>A list of inventory folders</returns>
public List<InventoryFolderBase> getFolderHierarchy(UUID parentID)
{
return new List<InventoryFolderBase>();
}
/// <summary>
/// Returns a list of inventory items contained within the specified folder
/// </summary>
/// <param name="folderID">The UUID of the target folder</param>
/// <returns>A List of InventoryItemBase items</returns>
public List<InventoryItemBase> getInventoryInFolder(UUID folderID)
{
return new List<InventoryItemBase>();
}
/// <summary>
/// Returns a list of the root folders within a users inventory
/// </summary>
/// <param name="user">The user whos inventory is to be searched</param>
/// <returns>A list of folder objects</returns>
public List<InventoryFolderBase> getUserRootFolders(UUID user)
{
return new List<InventoryFolderBase>();
}
/// <summary>
/// Returns the users inventory root folder.
/// </summary>
/// <param name="user">The UUID of the user who is having inventory being returned</param>
/// <returns>Root inventory folder, null if no root inventory folder was found</returns>
public InventoryFolderBase getUserRootFolder(UUID user)
{
return null;
}
/// <summary>
/// Returns a list of inventory folders contained in the folder 'parentID'
/// </summary>
/// <param name="parentID">The folder to get subfolders for</param>
/// <returns>A list of inventory folders</returns>
public List<InventoryFolderBase> getInventoryFolders(UUID parentID)
{
return new List<InventoryFolderBase>();
}
/// <summary>
/// Returns an inventory item by its UUID
/// </summary>
/// <param name="item">The UUID of the item to be returned</param>
/// <returns>A class containing item information</returns>
public InventoryItemBase getInventoryItem(UUID item)
{
return null;
}
/// <summary>
/// Returns a specified inventory folder by its UUID
/// </summary>
/// <param name="folder">The UUID of the folder to be returned</param>
/// <returns>A class containing folder information</returns>
public InventoryFolderBase getInventoryFolder(UUID folder)
{
return null;
}
/// <summary>
/// Creates a new inventory item based on item
/// </summary>
/// <param name="item">The item to be created</param>
public void addInventoryItem(InventoryItemBase item)
{
}
/// <summary>
/// Updates an inventory item with item (updates based on ID)
/// </summary>
/// <param name="item">The updated item</param>
public void updateInventoryItem(InventoryItemBase item)
{
}
/// <summary>
///
/// </summary>
/// <param name="item"></param>
public void deleteInventoryItem(UUID item)
{
}
/// <summary>
///
/// </summary>
/// <param name="item"></param>
public InventoryItemBase queryInventoryItem(UUID item)
{
return null;
}
/// <summary>
///
/// </summary>
/// <param name="item"></param>
public InventoryFolderBase queryInventoryFolder(UUID folder)
{
return null;
}
/// <summary>
/// Adds a new folder specified by folder
/// </summary>
/// <param name="folder">The inventory folder</param>
public void addInventoryFolder(InventoryFolderBase folder)
{
}
/// <summary>
/// Updates a folder based on its ID with folder
/// </summary>
/// <param name="folder">The inventory folder</param>
public void updateInventoryFolder(InventoryFolderBase folder)
{
}
/// <summary>
/// Updates a folder based on its ID with folder
/// </summary>
/// <param name="folder">The inventory folder</param>
public void moveInventoryFolder(InventoryFolderBase folder)
{
}
/// <summary>
/// Deletes a folder. Thie will delete both the folder itself and its contents (items and descendent folders)
/// </summary>
/// <param name="folder">The id of the folder</param>
public void deleteInventoryFolder(UUID folder)
{
}
/// <summary>
/// Returns all activated gesture-items in the inventory of the specified avatar.
/// </summary>
/// <param name="avatarID">
/// The <see cref="UUID"/> of the avatar
/// </param>
/// <returns>
/// The list of gestures (<see cref="InventoryItemBase"/>s)
/// </returns>
public List<InventoryItemBase> fetchActiveGestures(UUID avatarID)
{
return new List<InventoryItemBase>();
}
}
}