OpenSimMirror/OpenSim/Region/Application/OpenSimMain.cs

369 lines
14 KiB
C#

/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.IO;
using libsecondlife;
using OpenSim.Assets;
using OpenSim.Framework;
using OpenSim.Framework.Configuration;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Console;
using OpenSim.Framework.Data;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Types;
using OpenSim.Physics.Manager;
using OpenSim.Region.Caches;
using OpenSim.Region.ClientStack;
using OpenSim.Region.Communications.Local;
using OpenSim.Region.Communications.OGS1;
using OpenSim.Region.Environment.Scenes;
using System.Text;
namespace OpenSim
{
public class OpenSimMain : RegionApplicationBase, conscmd_callback
{
protected CommunicationsManager commsManager;
protected ConfigurationManager configManager;
private bool m_silent;
private string m_logFilename = "region-console-" + Guid.NewGuid().ToString() + ".log";
public OpenSimMain(bool sandBoxMode, bool startLoginServer, string physicsEngine, bool useConfigFile, bool silent, string configFile)
{
this.configFileSetup = useConfigFile;
m_sandbox = sandBoxMode;
m_loginserver = startLoginServer;
m_physicsEngine = physicsEngine;
m_config = configFile;
m_silent = silent;
}
/// <summary>
/// Performs initialisation of the world, such as loading configuration from disk.
/// </summary>
public override void StartUp()
{
m_log = new LogBase(m_logFilename, "Region", this, m_silent);
MainLog.Instance = m_log;
configManager = new ConfigurationManager();
this.serversData = new NetworkServersInfo();
configManager.addConfigurationMember((ConfigurationMember)this.serversData);
configManager.gatherConfiguration();
configManager.clearConfigurationMembers();
ScenePresence.LoadTextureFile("avatar-texture.dat");
ClientView.TerrainManager = new TerrainManager(new SecondLife());
if (m_sandbox)
{
this.SetupLocalGridServers();
// this.checkServer = new CheckSumServer(12036);
// this.checkServer.ServerListener();
this.commsManager = new CommunicationsLocal(this.serversData);
}
else
{
this.SetupRemoteGridServers();
this.commsManager = new CommunicationsOGS1(this.serversData);
}
startuptime = DateTime.Now;
this.physManager = new PhysicsManager();
this.physManager.LoadPlugins();
this.SetupHttpListener();
this.SetupWorld();
m_log.Verbose("Main.cs:Startup() - Initialising HTTP server");
if (m_sandbox)
{
httpServer.AddXmlRPCHandler("login_to_simulator", ((CommunicationsLocal)this.commsManager).UserServices.XmlRpcLoginMethod);
}
//Start http server
m_log.Verbose("Main.cs:Startup() - Starting HTTP server");
httpServer.Start();
// Start UDP servers
for (int i = 0; i < m_udpServer.Count; i++)
{
this.m_udpServer[i].ServerListener();
}
}
# region Setup methods
protected override void SetupLocalGridServers()
{
try
{
AssetCache = new AssetCache("OpenSim.Region.GridInterfaces.Local.dll", this.serversData.AssetURL, this.serversData.AssetSendKey);
InventoryCache = new InventoryCache();
}
catch (Exception e)
{
m_log.Error(e.Message + "\nSorry, could not setup local cache");
Environment.Exit(1);
}
}
protected override void SetupRemoteGridServers()
{
try
{
AssetCache = new AssetCache("OpenSim.Region.GridInterfaces.Remote.dll", this.serversData.AssetURL, this.serversData.AssetSendKey);
InventoryCache = new InventoryCache();
}
catch (Exception e)
{
m_log.Error(e.Message + "\nSorry, could not setup remote cache");
Environment.Exit(1);
}
}
protected override void SetupWorld()
{
Scene LocalWorld;
UDPServer udpServer;
RegionInfo regionDat = new RegionInfo();
AuthenticateSessionsBase authenBase;
string path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Regions");
string[] configFiles = Directory.GetFiles(path, "*.xml");
if (configFiles.Length == 0)
{
string path2 = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Regions");
string path3 = Path.Combine(path2, "default.xml");
Console.WriteLine("Creating default region config file");
regionDat.setConfigurationFilename(path3);
configManager.addConfigurationMember((ConfigurationMember)regionDat);
configManager.gatherConfiguration();
configManager.clearConfigurationMembers();
configFiles = Directory.GetFiles(path, "*.xml");
}
for (int i = 0; i < configFiles.Length; i++)
{
AuthenticateSessionsBase authen = new AuthenticateSessionsBase();
this.AuthenticateSessionsHandler.Add(authen);
authenBase = authen;
regionDat = new RegionInfo();
regionDat.setConfigurationFilename(configFiles[i]);
configManager.addConfigurationMember((ConfigurationMember)regionDat);
configManager.gatherConfiguration();
configManager.clearConfigurationMembers();
udpServer = new UDPServer(regionDat.InternalEndPoint.Port, this.AssetCache, this.InventoryCache, this.m_log, authenBase);
m_udpServer.Add(udpServer);
this.regionData.Add(regionDat);
LocalWorld = new Scene(udpServer.PacketServer.ClientAPIs, regionDat, authenBase, commsManager, this.AssetCache, httpServer);
this.m_localWorld.Add(LocalWorld);
//LocalWorld.InventoryCache = InventoryCache;
//LocalWorld.AssetCache = AssetCache;
udpServer.LocalWorld = LocalWorld;
LocalWorld.LoadStorageDLL("OpenSim.Region.Storage.LocalStorageDb4o.dll"); //all these dll names shouldn't be hard coded.
LocalWorld.LoadWorldMap();
m_log.Verbose("Main.cs:Startup() - Starting up messaging system");
LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this.m_physicsEngine);
LocalWorld.PhysScene.SetTerrain(LocalWorld.Terrain.getHeights1D());
LocalWorld.LoadPrimsFromStorage();
//Master Avatar Setup
UserProfileData masterAvatar = commsManager.UserServer.SetupMasterUser(LocalWorld.RegionInfo.MasterAvatarFirstName, LocalWorld.RegionInfo.MasterAvatarLastName, LocalWorld.RegionInfo.MasterAvatarSandboxPassword);
if (masterAvatar != null)
{
LocalWorld.RegionInfo.MasterAvatarAssignedUUID = masterAvatar.UUID;
LocalWorld.localStorage.LoadParcels((ILocalStorageParcelReceiver)LocalWorld.parcelManager);
}
LocalWorld.StartTimer();
}
}
private class SimStatusHandler : IStreamHandler
{
public byte[] Handle(string path, Stream request)
{
return Encoding.UTF8.GetBytes("OK");
}
public string ContentType
{
get { return "text/plain"; }
}
public string HttpMethod
{
get { return "GET"; }
}
public string Path
{
get { return "/simstatus/"; }
}
}
protected override void SetupHttpListener()
{
httpServer = new BaseHttpServer(this.serversData.HttpListenerPort); //regionData[0].IPListenPort);
if (!this.m_sandbox)
{
httpServer.AddStreamHandler( new SimStatusHandler() );
}
}
protected override void ConnectToRemoteGridServer()
{
}
#endregion
/// <summary>
/// Performs any last-minute sanity checking and shuts down the region server
/// </summary>
public virtual void Shutdown()
{
m_log.Verbose("Main.cs:Shutdown() - Closing all threads");
m_log.Verbose("Main.cs:Shutdown() - Killing listener thread");
m_log.Verbose("Main.cs:Shutdown() - Killing clients");
// IMPLEMENT THIS
m_log.Verbose("Main.cs:Shutdown() - Closing console and terminating");
for (int i = 0; i < m_localWorld.Count; i++)
{
((Scene)m_localWorld[i]).Close();
}
m_log.Close();
Environment.Exit(0);
}
#region Console Commands
/// <summary>
/// Runs commands issued by the server console from the operator
/// </summary>
/// <param name="command">The first argument of the parameter (the command)</param>
/// <param name="cmdparams">Additional arguments passed to the command</param>
public void RunCmd(string command, string[] cmdparams)
{
switch (command)
{
case "help":
m_log.Error("show users - show info about connected users");
m_log.Error("shutdown - disconnect all clients and shutdown");
break;
case "show":
if (cmdparams.Length > 0)
{
Show(cmdparams[0]);
}
break;
case "terrain":
string result = "";
for (int i = 0; i < m_localWorld.Count; i++)
{
if (!((Scene)m_localWorld[i]).Terrain.RunTerrainCmd(cmdparams, ref result, m_localWorld[i].RegionInfo.RegionName))
{
m_log.Error(result);
}
}
break;
case "shutdown":
Shutdown();
break;
default:
m_log.Error("Unknown command");
break;
}
}
/// <summary>
/// Outputs to the console information about the region
/// </summary>
/// <param name="ShowWhat">What information to display (valid arguments are "uptime", "users")</param>
public void Show(string ShowWhat)
{
switch (ShowWhat)
{
case "uptime":
m_log.Error("OpenSim has been running since " + startuptime.ToString());
m_log.Error("That is " + (DateTime.Now - startuptime).ToString());
break;
case "users":
ScenePresence TempAv;
m_log.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}{6,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP", "World"));
for (int i = 0; i < m_localWorld.Count; i++)
{
foreach (libsecondlife.LLUUID UUID in ((Scene)m_localWorld[i]).Entities.Keys)
{
if (((Scene)m_localWorld[i]).Entities[UUID].ToString() == "OpenSim.world.Avatar")
{
TempAv = (ScenePresence)((Scene)m_localWorld[i]).Entities[UUID];
m_log.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}{6,-16}", TempAv.firstname, TempAv.lastname, UUID, TempAv.ControllingClient.AgentId, "Unknown", "Unknown"), ((Scene)m_localWorld[i]).RegionInfo.RegionName);
}
}
}
break;
}
}
#endregion
}
}