OpenSimMirror/OpenSim/Region/Framework/Interfaces/IEventQueue.cs

113 lines
5.3 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
using System.Text;
using System.Net;
using OpenMetaverse;
using OpenMetaverse.Packets;
using OpenMetaverse.Messages.Linden;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
namespace OpenSim.Region.Framework.Interfaces
{
public struct GroupChatListAgentUpdateData
{
public UUID agentID;
public bool enterOrLeave; // true means enter
public bool isModerator;
public bool mutedText;
public bool canVoice;
public GroupChatListAgentUpdateData(UUID ID)
{
agentID = ID;
canVoice = false;
isModerator = false;
mutedText = false;
enterOrLeave = true;
}
public GroupChatListAgentUpdateData(UUID ID, bool eOL)
{
agentID = ID;
canVoice = false;
isModerator = false;
mutedText = false;
enterOrLeave = eOL;
}
public GroupChatListAgentUpdateData(UUID ID, bool cv, bool isMod, bool mtd, bool eOrL)
{
agentID = ID;
enterOrLeave = eOrL;
isModerator = isMod;
mutedText = mtd;
canVoice = cv;
}
}
public interface IEventQueue
{
bool Enqueue(OSD o, UUID avatarID);
bool Enqueue(byte[] o, UUID avatarID);
// void DisableSimulator(ulong handle, UUID avatarID);
void EnableSimulator(ulong handle, IPEndPoint endPoint, UUID avatarID, int regionSizeX, int regionSizeY);
void EstablishAgentCommunication(UUID avatarID, IPEndPoint endPoint,
string capsPath, ulong regionHandle, int regionSizeX, int regionSizeY);
void TeleportFinishEvent(ulong regionHandle, byte simAccess,
IPEndPoint regionExternalEndPoint,
uint locationID, uint flags, string capsURL,
UUID agentID, int regionSizeX, int regionSizeY);
void CrossRegion(ulong handle, Vector3 pos, Vector3 lookAt,
IPEndPoint newRegionExternalEndPoint,
string capsURL, UUID avatarID, UUID sessionID,
int regionSizeX, int regionSizeY);
void ChatterboxInvitation(UUID sessionID, string sessionName,
UUID fromAgent, string message, UUID toAgent, string fromName, byte dialog,
uint timeStamp, bool offline, int parentEstateID, Vector3 position,
uint ttl, UUID transactionID, bool fromGroup, byte[] binaryBucket);
void ChatterBoxSessionStartReply(UUID sessionID, string sessionName, int type,
bool voiceEnabled, bool voiceModerated, UUID tmpSessionID,
bool sucess, string error,
UUID toAgent);
void ChatterBoxSessionAgentListUpdates(UUID sessionID, UUID toAgent, List<GroupChatListAgentUpdateData> updates);
void ChatterBoxForceClose(UUID toAgent, UUID sessionID, string reason);
//void ParcelProperties(ParcelPropertiesMessage parcelPropertiesMessage, UUID avatarID);
void GroupMembershipData(UUID receiverAgent, GroupMembershipData[] data);
void ScriptRunningEvent(UUID objectID, UUID itemID, bool running, UUID avatarID);
byte[] BuildEvent(string eventName, OSD eventBody);
void partPhysicsProperties(uint localID, byte physhapetype, float density, float friction, float bounce, float gravmod, UUID avatarID);
void WindlightRefreshEvent(int interpolate, UUID avatarID);
StringBuilder StartEvent(string eventName);
string EndEvent(StringBuilder sb);
byte[] EndEventToBytes(StringBuilder sb);
}
}