113 lines
5.3 KiB
C#
113 lines
5.3 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Collections.Generic;
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using System.Text;
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using System.Net;
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using OpenMetaverse;
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using OpenMetaverse.Packets;
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using OpenMetaverse.Messages.Linden;
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using OpenMetaverse.StructuredData;
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using OpenSim.Framework;
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namespace OpenSim.Region.Framework.Interfaces
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{
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public struct GroupChatListAgentUpdateData
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{
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public UUID agentID;
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public bool enterOrLeave; // true means enter
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public bool isModerator;
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public bool mutedText;
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public bool canVoice;
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public GroupChatListAgentUpdateData(UUID ID)
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{
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agentID = ID;
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canVoice = false;
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isModerator = false;
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mutedText = false;
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enterOrLeave = true;
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}
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public GroupChatListAgentUpdateData(UUID ID, bool eOL)
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{
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agentID = ID;
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canVoice = false;
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isModerator = false;
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mutedText = false;
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enterOrLeave = eOL;
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}
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public GroupChatListAgentUpdateData(UUID ID, bool cv, bool isMod, bool mtd, bool eOrL)
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{
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agentID = ID;
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enterOrLeave = eOrL;
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isModerator = isMod;
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mutedText = mtd;
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canVoice = cv;
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}
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}
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public interface IEventQueue
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{
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bool Enqueue(OSD o, UUID avatarID);
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bool Enqueue(byte[] o, UUID avatarID);
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// void DisableSimulator(ulong handle, UUID avatarID);
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void EnableSimulator(ulong handle, IPEndPoint endPoint, UUID avatarID, int regionSizeX, int regionSizeY);
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void EstablishAgentCommunication(UUID avatarID, IPEndPoint endPoint,
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string capsPath, ulong regionHandle, int regionSizeX, int regionSizeY);
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void TeleportFinishEvent(ulong regionHandle, byte simAccess,
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IPEndPoint regionExternalEndPoint,
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uint locationID, uint flags, string capsURL,
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UUID agentID, int regionSizeX, int regionSizeY);
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void CrossRegion(ulong handle, Vector3 pos, Vector3 lookAt,
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IPEndPoint newRegionExternalEndPoint,
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string capsURL, UUID avatarID, UUID sessionID,
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int regionSizeX, int regionSizeY);
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void ChatterboxInvitation(UUID sessionID, string sessionName,
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UUID fromAgent, string message, UUID toAgent, string fromName, byte dialog,
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uint timeStamp, bool offline, int parentEstateID, Vector3 position,
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uint ttl, UUID transactionID, bool fromGroup, byte[] binaryBucket);
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void ChatterBoxSessionStartReply(UUID sessionID, string sessionName, int type,
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bool voiceEnabled, bool voiceModerated, UUID tmpSessionID,
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bool sucess, string error,
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UUID toAgent);
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void ChatterBoxSessionAgentListUpdates(UUID sessionID, UUID toAgent, List<GroupChatListAgentUpdateData> updates);
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void ChatterBoxForceClose(UUID toAgent, UUID sessionID, string reason);
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//void ParcelProperties(ParcelPropertiesMessage parcelPropertiesMessage, UUID avatarID);
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void GroupMembershipData(UUID receiverAgent, GroupMembershipData[] data);
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void ScriptRunningEvent(UUID objectID, UUID itemID, bool running, UUID avatarID);
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byte[] BuildEvent(string eventName, OSD eventBody);
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void partPhysicsProperties(uint localID, byte physhapetype, float density, float friction, float bounce, float gravmod, UUID avatarID);
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void WindlightRefreshEvent(int interpolate, UUID avatarID);
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StringBuilder StartEvent(string eventName);
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string EndEvent(StringBuilder sb);
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byte[] EndEventToBytes(StringBuilder sb);
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}
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}
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