98 lines
3.5 KiB
C#
98 lines
3.5 KiB
C#
/*
|
|
* Copyright (c) Contributors, http://opensimulator.org/
|
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* * Neither the name of the OpenSimulator Project nor the
|
|
* names of its contributors may be used to endorse or promote products
|
|
* derived from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using OpenMetaverse;
|
|
using OpenSim.Framework;
|
|
using OpenSim.Data;
|
|
|
|
namespace OpenSim.Data.Null
|
|
{
|
|
public class NullFriendsData : IFriendsData
|
|
{
|
|
private static List<FriendsData> m_Data = new List<FriendsData>();
|
|
|
|
public NullFriendsData(string connectionString, string realm)
|
|
{
|
|
}
|
|
|
|
public FriendsData[] GetFriends(UUID principalID)
|
|
{
|
|
return GetFriends(principalID.ToString());
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tries to implement the Get [] semantics, but it cuts corners.
|
|
/// Specifically, it gets all friendships even if they weren't accepted yet.
|
|
/// </summary>
|
|
/// <param name="fields"></param>
|
|
/// <param name="values"></param>
|
|
/// <returns></returns>
|
|
public FriendsData[] GetFriends(string userID)
|
|
{
|
|
List<FriendsData> lst = m_Data.FindAll(delegate (FriendsData fdata)
|
|
{
|
|
return fdata.PrincipalID == userID.ToString();
|
|
});
|
|
|
|
if (lst != null)
|
|
return lst.ToArray();
|
|
|
|
return new FriendsData[0];
|
|
}
|
|
|
|
public bool Store(FriendsData data)
|
|
{
|
|
if (data == null)
|
|
return false;
|
|
|
|
m_Data.Add(data);
|
|
|
|
return true;
|
|
}
|
|
|
|
public bool Delete(UUID userID, string friendID)
|
|
{
|
|
List<FriendsData> lst = m_Data.FindAll(delegate(FriendsData fdata) { return fdata.PrincipalID == userID.ToString(); });
|
|
if (lst != null)
|
|
{
|
|
FriendsData friend = lst.Find(delegate(FriendsData fdata) { return fdata.Friend == friendID; });
|
|
if (friendID != null)
|
|
{
|
|
m_Data.Remove(friend);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
}
|
|
}
|