OpenSimMirror/OpenSim/Region/OptionalModules/Scripting/Minimodule/Host.cs

80 lines
2.9 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Reflection;
using log4net;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.OptionalModules.Scripting.Minimodule.Interfaces;
namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
{
class Host : System.MarshalByRefObject, IHost
{
private readonly IObject m_obj;
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private readonly IGraphics m_graphics;
private readonly IExtension m_extend;
private readonly IMicrothreader m_threader;
//private Scene m_scene;
public Host(IObject m_obj, Scene m_scene, IExtension m_extend, IMicrothreader m_threader)
{
this.m_obj = m_obj;
this.m_threader = m_threader;
this.m_extend = m_extend;
//this.m_scene = m_scene;
m_graphics = new Graphics(m_scene);
}
public IObject Object
{
get { return m_obj; }
}
public ILog Console
{
get { return m_log; }
}
public IGraphics Graphics
{
get { return m_graphics; }
}
public IExtension Extensions
{
get { return m_extend; }
}
public IMicrothreader Microthreads
{
get { return m_threader; }
}
}
}