OpenSimMirror/OpenSim/Capabilities
Melanie 387e59ff7f Revamp the HTTP textures handler to allow a maximum of four fetches
at any time and to drop requests for avatars n longer in the scene
2012-09-14 21:24:25 +02:00
..
Handlers Revamp the HTTP textures handler to allow a maximum of four fetches 2012-09-14 21:24:25 +02:00
Caps.cs Stop passing a request handler to the initial caps.RegisterHandler in EventQueueGetModule since this is immediatley replaced by a poll server handler. 2011-11-24 21:27:35 +00:00
CapsHandlers.cs properly lock CapsHandlers.m_capsHandlers 2011-12-07 14:55:01 +00:00
LLSD.cs
LLSDArray.cs
LLSDAssetUploadComplete.cs
LLSDAssetUploadRequest.cs let LLSDAssetUploadRequest include asset_resources information plus let 2012-09-11 20:30:30 +01:00
LLSDAssetUploadResponse.cs report mesh upload costs ( fake values) 2012-09-11 23:06:29 +01:00
LLSDCapEvent.cs
LLSDEmpty.cs
LLSDEnvironmentSettings.cs Environment Module - allows Environment settings for Viewer3 warning: includes database region store migrations for mssql, mysql, sqlite 2012-05-23 17:04:19 -04:00
LLSDHelpers.cs
LLSDInventoryFolder.cs As with LLSDInventoryItem from commit 01a2b0b, send type values in LLSDInventoryFolder for inventory CAPs as integers rather than strings. 2012-06-20 02:28:00 +01:00
LLSDInventoryItem.cs Fix various issues with http inventory 2012-06-02 04:57:10 +01:00
LLSDItemUpdate.cs
LLSDMapLayer.cs
LLSDMapLayerResponse.cs
LLSDMapRequest.cs
LLSDMethod.cs
LLSDMethodString.cs
LLSDParcelVoiceInfoResponse.cs
LLSDRemoteParcelResponse.cs
LLSDStreamHandler.cs Rather than instantiating a UTF8 encoding everywhere when we want to supress the BOM, use a single Util.UTF8NoBomEncoding. 2012-07-13 01:03:28 +01:00
LLSDTaskInventoryUploadComplete.cs
LLSDTaskScriptUpdate.cs
LLSDTaskScriptUploadComplete.cs
LLSDTest.cs
LLSDType.cs
LLSDVoiceAccountResponse.cs