OpenSimMirror/OpenSim/Region/Framework/Scenes
UbitUmarov 592a915d8d add rest of wiring for terrain bake persistent store (mantis 8024 but not
using its code). Only did minor testing in MySQL
2016-09-17 17:56:56 +01:00
..
Animation locking issue 2016-08-22 07:55:25 +01:00
Scripting Remove very long unused IScriptHost and NullScriptHost 2013-02-06 02:15:54 +00:00
Serialization Can't do it do it this low in the stack. Attachments on teleports apparently rely on 2016-06-22 06:21:23 -07:00
Tests fix tests acording 2016-08-16 05:20:46 +01:00
Types
AsyncInventorySender.cs Finally remove the requirement for an InventoryItem/FolderBase object to 2016-07-04 03:35:48 +01:00
AsyncSceneObjectGroupDeleter.cs Only send one kill object to the deleter when they derez an object rather than two. 2013-05-09 18:53:34 +01:00
Cardinals.cs
CoalescedSceneObjects.cs refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer. 2011-04-13 21:48:16 +01:00
CollisionSounds.cs mantis: 8008 unscripted child prim collisions didn't trigger scripted root prim collision events; collision sounds had incorrect aggregateevents call and default sounds where muted. Future optimization needed and Testing 2016-08-28 08:45:09 +01:00
EntityBase.cs Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId! 2011-11-16 23:01:59 +00:00
EntityManager.cs Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts. 2012-12-07 00:47:04 +00:00
EventManager.cs pass touch_end as other touchs, make blockgrab work on nonphysical also 2016-09-16 19:23:56 +01:00
KeyframeMotion.cs Merge of ubitworkvarnew with opensim/master as of 20150905. 2015-09-08 04:54:16 -07:00
Prioritizer.cs add a SimpleAngularDistance Updates prioritazition scheme. Results don't look that great so don't use it still. 2016-08-09 21:46:19 +01:00
RegionStatsHandler.cs Deleted OpenSim.Framework.Communications. Moved its two remaining files to OpenSim.Framework. 2015-09-04 14:39:23 -07:00
ReturnInfo.cs
SOPMaterial.cs initial suport for ExtraPhysical parts parameters. Reading from llclientView to SOP including SOPserialization (not to databases). No action on physics still. No send to viewer, etc 2012-03-13 17:56:32 +00:00
SOPVehicle.cs my broken version of vehicle mouse steer on ubOde (no bank,needs better damp) 2016-08-28 03:51:20 +01:00
Scene.Inventory.cs use group provided by viewer on Object rez from inventory 2016-08-05 15:36:50 +01:00
Scene.PacketHandlers.cs change spinobject math, and a few minor things 2016-09-16 22:10:36 +01:00
Scene.Permissions.cs Related to mantis #7929: "For sale" was not being accepted, because of permissions fail. This adds a new permissions check CanSellGroupObject. THIRD-PARTY PERMISSIONS MODULES TAKE NOTE OF THIS NEW EVENT. 2016-06-20 10:08:15 -07:00
Scene.cs add rest of wiring for terrain bake persistent store (mantis 8024 but not 2016-09-17 17:56:56 +01:00
SceneBase.cs add rest of wiring for terrain bake persistent store (mantis 8024 but not 2016-09-17 17:56:56 +01:00
SceneCommunicationService.cs avoid a null ref (that should not happen after last commit), also reduce use of thread jobs, where one is good enought 2015-09-15 22:30:39 +01:00
SceneGraph.cs change spinobject math, and a few minor things 2016-09-16 22:10:36 +01:00
SceneManager.cs varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z. 2013-12-14 07:53:01 -08:00
SceneObjectGroup.Inventory.cs seems to compile ( tests comented out) 2015-09-02 19:54:53 +01:00
SceneObjectGroup.cs change spinobject math, and a few minor things 2016-09-16 22:10:36 +01:00
SceneObjectPart.cs mantis: 8008 unscripted child prim collisions didn't trigger scripted root prim collision events; collision sounds had incorrect aggregateevents call and default sounds where muted. Future optimization needed and Testing 2016-08-28 08:45:09 +01:00
SceneObjectPartInventory.cs some changes to RequestInventoryFile() 2016-07-09 00:20:51 +01:00
ScenePresence.cs avoid siting a avatar at 0,0,0 2016-09-12 18:19:01 +01:00
ScenePresenceStateMachine.cs Fix bug where users teleporting to non-neighbour regions could continue to hear chat from their source region for some time after teleport completion. 2013-09-02 19:15:10 +01:00
SimStatsReporter.cs replace StatisticsFPSfactor that needed to be changed with FrameTime to a simpler true or false Normalized55FPS that is now TRUE by default. Incorrectly this commit also contains changes that should had their own commits: changes to heartbeat time control ant to gathering and calculation of related statistics. 2015-11-09 15:06:41 +00:00
TerrainChannel.cs remove terrain height clamping left over the ushort format testing 2015-11-27 23:46:58 +00:00
TerrainCompressor.cs reduce the small MTU violation sending terrain compressed patchs 2015-11-10 23:56:08 +00:00
TerrainUtil.cs
UndoState.cs Refactor, move OjectChangeData into it's own file and rename 2012-03-13 13:08:32 +01:00
UuidGatherer.cs seems to compile ( tests comented out) 2015-09-02 19:54:53 +01:00