1246 lines
53 KiB
C#
1246 lines
53 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using System.Timers;
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using log4net;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Statistics;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim
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{
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/// <summary>
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/// Interactive OpenSim region server
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/// </summary>
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public class OpenSim : OpenSimBase
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected string m_startupCommandsFile;
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protected string m_shutdownCommandsFile;
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protected bool m_gui = false;
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protected string m_consoleType = "local";
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protected uint m_consolePort = 0;
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private string m_timedScript = "disabled";
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private Timer m_scriptTimer;
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public OpenSim(IConfigSource configSource) : base(configSource)
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{
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}
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protected override void ReadExtraConfigSettings()
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{
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base.ReadExtraConfigSettings();
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IConfig startupConfig = m_config.Source.Configs["Startup"];
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IConfig networkConfig = m_config.Source.Configs["Network"];
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int stpMaxThreads = 15;
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if (startupConfig != null)
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{
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m_startupCommandsFile = startupConfig.GetString("startup_console_commands_file", "startup_commands.txt");
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m_shutdownCommandsFile = startupConfig.GetString("shutdown_console_commands_file", "shutdown_commands.txt");
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if (startupConfig.GetString("console", String.Empty) == String.Empty)
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m_gui = startupConfig.GetBoolean("gui", false);
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else
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m_consoleType= startupConfig.GetString("console", String.Empty);
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if (networkConfig != null)
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m_consolePort = (uint)networkConfig.GetInt("console_port", 0);
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m_timedScript = startupConfig.GetString("timer_Script", "disabled");
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if (m_logFileAppender != null)
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{
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if (m_logFileAppender is log4net.Appender.FileAppender)
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{
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log4net.Appender.FileAppender appender =
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(log4net.Appender.FileAppender)m_logFileAppender;
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string fileName = startupConfig.GetString("LogFile", String.Empty);
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if (fileName != String.Empty)
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{
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appender.File = fileName;
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appender.ActivateOptions();
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}
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m_log.InfoFormat("[LOGGING]: Logging started to file {0}", appender.File);
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}
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}
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string asyncCallMethodStr = startupConfig.GetString("async_call_method", String.Empty);
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FireAndForgetMethod asyncCallMethod;
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if (!String.IsNullOrEmpty(asyncCallMethodStr) && Utils.EnumTryParse<FireAndForgetMethod>(asyncCallMethodStr, out asyncCallMethod))
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Util.FireAndForgetMethod = asyncCallMethod;
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stpMaxThreads = startupConfig.GetInt("MaxPoolThreads", 15);
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}
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if (Util.FireAndForgetMethod == FireAndForgetMethod.SmartThreadPool)
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Util.InitThreadPool(stpMaxThreads);
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m_log.Info("[OPENSIM MAIN]: Using async_call_method " + Util.FireAndForgetMethod);
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}
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/// <summary>
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/// Performs initialisation of the scene, such as loading configuration from disk.
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/// </summary>
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protected override void StartupSpecific()
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{
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m_log.Info("====================================================================");
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m_log.Info("========================= STARTING OPENSIM =========================");
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m_log.Info("====================================================================");
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m_log.InfoFormat("[OPENSIM MAIN]: Running ");
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//m_log.InfoFormat("[OPENSIM MAIN]: GC Is Server GC: {0}", GCSettings.IsServerGC.ToString());
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// http://msdn.microsoft.com/en-us/library/bb384202.aspx
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//GCSettings.LatencyMode = GCLatencyMode.Batch;
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//m_log.InfoFormat("[OPENSIM MAIN]: GC Latency Mode: {0}", GCSettings.LatencyMode.ToString());
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if (m_gui) // Driven by external GUI
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m_console = new CommandConsole("Region");
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else
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{
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switch (m_consoleType)
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{
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case "basic":
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m_console = new CommandConsole("Region");
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break;
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case "rest":
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m_console = new RemoteConsole("Region");
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((RemoteConsole)m_console).ReadConfig(m_config.Source);
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break;
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default:
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m_console = new LocalConsole("Region");
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break;
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}
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}
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MainConsole.Instance = m_console;
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RegisterConsoleCommands();
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base.StartupSpecific();
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MainServer.Instance.AddStreamHandler(new OpenSim.SimStatusHandler());
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MainServer.Instance.AddStreamHandler(new OpenSim.XSimStatusHandler(this));
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if (userStatsURI != String.Empty)
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MainServer.Instance.AddStreamHandler(new OpenSim.UXSimStatusHandler(this));
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if (m_console is RemoteConsole)
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{
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if (m_consolePort == 0)
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{
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((RemoteConsole)m_console).SetServer(m_httpServer);
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}
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else
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{
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((RemoteConsole)m_console).SetServer(MainServer.GetHttpServer(m_consolePort));
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}
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}
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//Run Startup Commands
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if (String.IsNullOrEmpty(m_startupCommandsFile))
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{
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m_log.Info("[STARTUP]: No startup command script specified. Moving on...");
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}
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else
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{
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RunCommandScript(m_startupCommandsFile);
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}
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// Start timer script (run a script every xx seconds)
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if (m_timedScript != "disabled")
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{
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m_scriptTimer = new Timer();
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m_scriptTimer.Enabled = true;
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m_scriptTimer.Interval = 1200*1000;
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m_scriptTimer.Elapsed += RunAutoTimerScript;
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}
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// Hook up to the watchdog timer
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Watchdog.OnWatchdogTimeout += WatchdogTimeoutHandler;
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PrintFileToConsole("startuplogo.txt");
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// For now, start at the 'root' level by default
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if (m_sceneManager.Scenes.Count == 1) // If there is only one region, select it
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ChangeSelectedRegion("region",
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new string[] {"change", "region", m_sceneManager.Scenes[0].RegionInfo.RegionName});
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else
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ChangeSelectedRegion("region", new string[] {"change", "region", "root"});
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}
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/// <summary>
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/// Register standard set of region console commands
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/// </summary>
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private void RegisterConsoleCommands()
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{
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m_console.Commands.AddCommand("region", false, "clear assets",
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"clear assets",
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"Clear the asset cache", HandleClearAssets);
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m_console.Commands.AddCommand("region", false, "force update",
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"force update",
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"Force the update of all objects on clients",
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HandleForceUpdate);
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m_console.Commands.AddCommand("region", false, "debug packet",
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"debug packet <level>",
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"Turn on packet debugging",
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"If level > 255 then all incoming and outgoing packets are logged.\n"
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+ "If level <= 255 then incoming AgentUpdate and outgoing SimStats and SimulatorViewerTimeMessage packets are not logged.\n"
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+ "If level <= 200 then incoming RequestImage and outgoing ImagePacket, ImageData, LayerData and CoarseLocationUpdate packets are not logged.\n"
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+ "If level <= 100 then incoming ViewerEffect and AgentAnimation and outgoing ViewerEffect and AvatarAnimation packets are not logged.\n"
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+ "If level <= 0 then no packets are logged.",
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Debug);
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m_console.Commands.AddCommand("region", false, "debug scene",
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"debug scene <cripting> <collisions> <physics>",
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"Turn on scene debugging", Debug);
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m_console.Commands.AddCommand("region", false, "change region",
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"change region <region name>",
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"Change current console region", ChangeSelectedRegion);
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m_console.Commands.AddCommand("region", false, "save xml",
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"save xml",
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"Save a region's data in XML format", SaveXml);
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m_console.Commands.AddCommand("region", false, "save xml2",
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"save xml2",
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"Save a region's data in XML2 format", SaveXml2);
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m_console.Commands.AddCommand("region", false, "load xml",
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"load xml [-newIDs [<x> <y> <z>]]",
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"Load a region's data from XML format", LoadXml);
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m_console.Commands.AddCommand("region", false, "load xml2",
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"load xml2",
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"Load a region's data from XML2 format", LoadXml2);
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m_console.Commands.AddCommand("region", false, "save prims xml2",
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"save prims xml2 [<prim name> <file name>]",
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"Save named prim to XML2", SavePrimsXml2);
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m_console.Commands.AddCommand("region", false, "load oar",
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"load oar [--merge] [--skip-assets] [<OAR path>]",
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"Load a region's data from an OAR archive.",
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"--merge will merge the OAR with the existing scene." + Environment.NewLine
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+ "--skip-assets will load the OAR but ignore the assets it contains." + Environment.NewLine
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+ "The path can be either a filesystem location or a URI."
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+ " If this is not given then the command looks for an OAR named region.oar in the current directory.",
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LoadOar);
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m_console.Commands.AddCommand("region", false, "save oar",
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"save oar [<OAR path>]",
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"Save a region's data to an OAR archive.",
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"The OAR path must be a filesystem path."
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+ " If this is not given then the oar is saved to region.oar in the current directory.",
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SaveOar);
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m_console.Commands.AddCommand("region", false, "edit scale",
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"edit scale <name> <x> <y> <z>",
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"Change the scale of a named prim", HandleEditScale);
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m_console.Commands.AddCommand("region", false, "kick user",
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"kick user <first> <last> [message]",
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"Kick a user off the simulator", KickUserCommand);
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m_console.Commands.AddCommand("region", false, "show assets",
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"show assets",
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"Show asset data", HandleShow);
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m_console.Commands.AddCommand("region", false, "show users",
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"show users [full]",
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"Show user data", HandleShow);
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m_console.Commands.AddCommand("region", false, "show connections",
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"show connections",
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"Show connection data", HandleShow);
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m_console.Commands.AddCommand("region", false, "show users full",
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"show users full",
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String.Empty, HandleShow);
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m_console.Commands.AddCommand("region", false, "show modules",
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"show modules",
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"Show module data", HandleShow);
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m_console.Commands.AddCommand("region", false, "show regions",
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"show regions",
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"Show region data", HandleShow);
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m_console.Commands.AddCommand("region", false, "show queues",
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"show queues",
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"Show queue data", HandleShow);
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m_console.Commands.AddCommand("region", false, "show ratings",
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"show ratings",
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"Show rating data", HandleShow);
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m_console.Commands.AddCommand("region", false, "backup",
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"backup",
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"Persist objects to the database now", RunCommand);
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m_console.Commands.AddCommand("region", false, "create region",
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"create region [\"region name\"] <region_file.ini>",
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"Create a new region.",
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"The settings for \"region name\" are read from <region_file.ini>. Paths specified with <region_file.ini> are relative to your Regions directory, unless an absolute path is given."
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+ " If \"region name\" does not exist in <region_file.ini>, it will be added." + Environment.NewLine
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+ "Without \"region name\", the first region found in <region_file.ini> will be created." + Environment.NewLine
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+ "If <region_file.ini> does not exist, it will be created.",
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HandleCreateRegion);
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m_console.Commands.AddCommand("region", false, "restart",
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"restart",
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"Restart all sims in this instance", RunCommand);
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m_console.Commands.AddCommand("region", false, "config set",
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"config set <section> <field> <value>",
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"Set a config option", HandleConfig);
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m_console.Commands.AddCommand("region", false, "config get",
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"config get <section> <field>",
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"Read a config option", HandleConfig);
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m_console.Commands.AddCommand("region", false, "config save",
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"config save",
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"Save current configuration", HandleConfig);
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m_console.Commands.AddCommand("region", false, "command-script",
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"command-script <script>",
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"Run a command script from file", RunCommand);
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m_console.Commands.AddCommand("region", false, "remove-region",
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"remove-region <name>",
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"Remove a region from this simulator", RunCommand);
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m_console.Commands.AddCommand("region", false, "delete-region",
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"delete-region <name>",
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"Delete a region from disk", RunCommand);
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m_console.Commands.AddCommand("region", false, "modules list",
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"modules list",
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"List modules", HandleModules);
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m_console.Commands.AddCommand("region", false, "modules load",
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"modules load <name>",
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"Load a module", HandleModules);
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m_console.Commands.AddCommand("region", false, "modules unload",
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"modules unload <name>",
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"Unload a module", HandleModules);
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m_console.Commands.AddCommand("region", false, "Add-InventoryHost",
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"Add-InventoryHost <host>",
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String.Empty, RunCommand);
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m_console.Commands.AddCommand("region", false, "kill uuid",
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"kill uuid <UUID>",
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"Kill an object by UUID", KillUUID);
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}
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public override void ShutdownSpecific()
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{
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if (m_shutdownCommandsFile != String.Empty)
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{
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RunCommandScript(m_shutdownCommandsFile);
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}
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base.ShutdownSpecific();
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}
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/// <summary>
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/// Timer to run a specific text file as console commands. Configured in in the main ini file
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void RunAutoTimerScript(object sender, EventArgs e)
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{
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if (m_timedScript != "disabled")
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{
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RunCommandScript(m_timedScript);
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}
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}
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private void WatchdogTimeoutHandler(System.Threading.Thread thread, int lastTick)
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{
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int now = Environment.TickCount & Int32.MaxValue;
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m_log.ErrorFormat("[WATCHDOG]: Timeout detected for thread \"{0}\". ThreadState={1}. Last tick was {2}ms ago",
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thread.Name, thread.ThreadState, now - lastTick);
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}
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#region Console Commands
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/// <summary>
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/// Kicks users off the region
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/// </summary>
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/// <param name="module"></param>
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/// <param name="cmdparams">name of avatar to kick</param>
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private void KickUserCommand(string module, string[] cmdparams)
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{
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if (cmdparams.Length < 4)
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return;
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string alert = null;
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if (cmdparams.Length > 4)
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alert = String.Format("\n{0}\n", String.Join(" ", cmdparams, 4, cmdparams.Length - 4));
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IList agents = m_sceneManager.GetCurrentSceneAvatars();
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foreach (ScenePresence presence in agents)
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{
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RegionInfo regionInfo = presence.Scene.RegionInfo;
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if (presence.Firstname.ToLower().Contains(cmdparams[2].ToLower()) &&
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presence.Lastname.ToLower().Contains(cmdparams[3].ToLower()))
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{
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MainConsole.Instance.Output(
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String.Format(
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"Kicking user: {0,-16} {1,-16} {2,-37} in region: {3,-16}",
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presence.Firstname, presence.Lastname, presence.UUID, regionInfo.RegionName));
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// kick client...
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if (alert != null)
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presence.ControllingClient.Kick(alert);
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else
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presence.ControllingClient.Kick("\nThe OpenSim manager kicked you out.\n");
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// ...and close on our side
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presence.Scene.IncomingCloseAgent(presence.UUID);
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}
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}
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MainConsole.Instance.Output("");
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}
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/// <summary>
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/// Run an optional startup list of commands
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/// </summary>
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/// <param name="fileName"></param>
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private void RunCommandScript(string fileName)
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{
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if (File.Exists(fileName))
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{
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m_log.Info("[COMMANDFILE]: Running " + fileName);
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using (StreamReader readFile = File.OpenText(fileName))
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{
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string currentCommand;
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while ((currentCommand = readFile.ReadLine()) != null)
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{
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if (currentCommand != String.Empty)
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{
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m_log.Info("[COMMANDFILE]: Running '" + currentCommand + "'");
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m_console.RunCommand(currentCommand);
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}
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}
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}
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}
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}
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/// <summary>
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/// Opens a file and uses it as input to the console command parser.
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/// </summary>
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/// <param name="fileName">name of file to use as input to the console</param>
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private static void PrintFileToConsole(string fileName)
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{
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if (File.Exists(fileName))
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{
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StreamReader readFile = File.OpenText(fileName);
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string currentLine;
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while ((currentLine = readFile.ReadLine()) != null)
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{
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m_log.Info("[!]" + currentLine);
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}
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}
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}
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private void HandleClearAssets(string module, string[] args)
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{
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MainConsole.Instance.Output("Not implemented.");
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}
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/// <summary>
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/// Force resending of all updates to all clients in active region(s)
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/// </summary>
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/// <param name="module"></param>
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/// <param name="args"></param>
|
|
private void HandleForceUpdate(string module, string[] args)
|
|
{
|
|
MainConsole.Instance.Output("Updating all clients");
|
|
m_sceneManager.ForceCurrentSceneClientUpdate();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Edits the scale of a primative with the name specified
|
|
/// </summary>
|
|
/// <param name="module"></param>
|
|
/// <param name="args">0,1, name, x, y, z</param>
|
|
private void HandleEditScale(string module, string[] args)
|
|
{
|
|
if (args.Length == 6)
|
|
{
|
|
m_sceneManager.HandleEditCommandOnCurrentScene(args);
|
|
}
|
|
else
|
|
{
|
|
MainConsole.Instance.Output("Argument error: edit scale <prim name> <x> <y> <z>");
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a new region based on the parameters specified. This will ask the user questions on the console
|
|
/// </summary>
|
|
/// <param name="module"></param>
|
|
/// <param name="cmd">0,1,region name, region ini or XML file</param>
|
|
private void HandleCreateRegion(string module, string[] cmd)
|
|
{
|
|
string regionName = string.Empty;
|
|
string regionFile = string.Empty;
|
|
if (cmd.Length == 3)
|
|
{
|
|
regionFile = cmd[2];
|
|
}
|
|
else if (cmd.Length > 3)
|
|
{
|
|
regionName = cmd[2];
|
|
regionFile = cmd[3];
|
|
}
|
|
string extension = Path.GetExtension(regionFile).ToLower();
|
|
bool isXml = extension.Equals(".xml");
|
|
bool isIni = extension.Equals(".ini");
|
|
if (!isXml && !isIni)
|
|
{
|
|
MainConsole.Instance.Output("Usage: create region [\"region name\"] <region_file.ini>");
|
|
return;
|
|
}
|
|
if (!Path.IsPathRooted(regionFile))
|
|
{
|
|
string regionsDir = ConfigSource.Source.Configs["Startup"].GetString("regionload_regionsdir", "Regions").Trim();
|
|
regionFile = Path.Combine(regionsDir, regionFile);
|
|
}
|
|
|
|
RegionInfo regInfo;
|
|
if (isXml)
|
|
{
|
|
regInfo = new RegionInfo(regionName, regionFile, false, ConfigSource.Source);
|
|
}
|
|
else
|
|
{
|
|
regInfo = new RegionInfo(regionName, regionFile, false, ConfigSource.Source, regionName);
|
|
}
|
|
|
|
IScene scene;
|
|
PopulateRegionEstateInfo(regInfo);
|
|
CreateRegion(regInfo, true, out scene);
|
|
regInfo.EstateSettings.Save();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Change and load configuration file data.
|
|
/// </summary>
|
|
/// <param name="module"></param>
|
|
/// <param name="cmd"></param>
|
|
private void HandleConfig(string module, string[] cmd)
|
|
{
|
|
List<string> args = new List<string>(cmd);
|
|
args.RemoveAt(0);
|
|
string[] cmdparams = args.ToArray();
|
|
string n = "CONFIG";
|
|
|
|
if (cmdparams.Length > 0)
|
|
{
|
|
switch (cmdparams[0].ToLower())
|
|
{
|
|
case "set":
|
|
if (cmdparams.Length < 4)
|
|
{
|
|
MainConsole.Instance.Output(String.Format("SYNTAX: {0} SET SECTION KEY VALUE",n));
|
|
MainConsole.Instance.Output(String.Format("EXAMPLE: {0} SET ScriptEngine.DotNetEngine NumberOfScriptThreads 5",n));
|
|
}
|
|
else
|
|
{
|
|
IConfig c;
|
|
IConfigSource source = new IniConfigSource();
|
|
c = source.AddConfig(cmdparams[1]);
|
|
if (c != null)
|
|
{
|
|
string _value = String.Join(" ", cmdparams, 3, cmdparams.Length - 3);
|
|
c.Set(cmdparams[2], _value);
|
|
m_config.Source.Merge(source);
|
|
|
|
MainConsole.Instance.Output(String.Format("{0} {0} {1} {2} {3}",n,cmdparams[1],cmdparams[2],_value));
|
|
}
|
|
}
|
|
break;
|
|
|
|
case "get":
|
|
if (cmdparams.Length < 3)
|
|
{
|
|
MainConsole.Instance.Output(String.Format("SYNTAX: {0} GET SECTION KEY",n));
|
|
MainConsole.Instance.Output(String.Format("EXAMPLE: {0} GET ScriptEngine.DotNetEngine NumberOfScriptThreads",n));
|
|
}
|
|
else
|
|
{
|
|
IConfig c = m_config.Source.Configs[cmdparams[1]];
|
|
if (c == null)
|
|
{
|
|
MainConsole.Instance.Output(String.Format("Section \"{0}\" does not exist.",cmdparams[1]));
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
MainConsole.Instance.Output(String.Format("{0} GET {1} {2} : {3}",n,cmdparams[1],cmdparams[2],
|
|
c.GetString(cmdparams[2])));
|
|
}
|
|
}
|
|
|
|
break;
|
|
|
|
case "save":
|
|
if (cmdparams.Length < 2)
|
|
{
|
|
MainConsole.Instance.Output("SYNTAX: " + n + " SAVE FILE");
|
|
return;
|
|
}
|
|
|
|
if (Application.iniFilePath == cmdparams[1])
|
|
{
|
|
MainConsole.Instance.Output("FILE can not be " + Application.iniFilePath);
|
|
return;
|
|
}
|
|
|
|
MainConsole.Instance.Output("Saving configuration file: " + cmdparams[1]);
|
|
m_config.Save(cmdparams[1]);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Load, Unload, and list Region modules in use
|
|
/// </summary>
|
|
/// <param name="module"></param>
|
|
/// <param name="cmd"></param>
|
|
private void HandleModules(string module, string[] cmd)
|
|
{
|
|
List<string> args = new List<string>(cmd);
|
|
args.RemoveAt(0);
|
|
string[] cmdparams = args.ToArray();
|
|
|
|
if (cmdparams.Length > 0)
|
|
{
|
|
switch (cmdparams[0].ToLower())
|
|
{
|
|
case "list":
|
|
foreach (IRegionModule irm in m_moduleLoader.GetLoadedSharedModules)
|
|
{
|
|
MainConsole.Instance.Output(String.Format("Shared region module: {0}", irm.Name));
|
|
}
|
|
break;
|
|
case "unload":
|
|
if (cmdparams.Length > 1)
|
|
{
|
|
foreach (IRegionModule rm in new ArrayList(m_moduleLoader.GetLoadedSharedModules))
|
|
{
|
|
if (rm.Name.ToLower() == cmdparams[1].ToLower())
|
|
{
|
|
MainConsole.Instance.Output(String.Format("Unloading module: {0}", rm.Name));
|
|
m_moduleLoader.UnloadModule(rm);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case "load":
|
|
if (cmdparams.Length > 1)
|
|
{
|
|
foreach (Scene s in new ArrayList(m_sceneManager.Scenes))
|
|
{
|
|
MainConsole.Instance.Output(String.Format("Loading module: {0}", cmdparams[1]));
|
|
m_moduleLoader.LoadRegionModules(cmdparams[1], s);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Runs commands issued by the server console from the operator
|
|
/// </summary>
|
|
/// <param name="command">The first argument of the parameter (the command)</param>
|
|
/// <param name="cmdparams">Additional arguments passed to the command</param>
|
|
public void RunCommand(string module, string[] cmdparams)
|
|
{
|
|
List<string> args = new List<string>(cmdparams);
|
|
if (args.Count < 1)
|
|
return;
|
|
|
|
string command = args[0];
|
|
args.RemoveAt(0);
|
|
|
|
cmdparams = args.ToArray();
|
|
|
|
switch (command)
|
|
{
|
|
case "command-script":
|
|
if (cmdparams.Length > 0)
|
|
{
|
|
RunCommandScript(cmdparams[0]);
|
|
}
|
|
break;
|
|
|
|
case "backup":
|
|
m_sceneManager.BackupCurrentScene();
|
|
break;
|
|
|
|
case "remove-region":
|
|
string regRemoveName = CombineParams(cmdparams, 0);
|
|
|
|
Scene removeScene;
|
|
if (m_sceneManager.TryGetScene(regRemoveName, out removeScene))
|
|
RemoveRegion(removeScene, false);
|
|
else
|
|
MainConsole.Instance.Output("no region with that name");
|
|
break;
|
|
|
|
case "delete-region":
|
|
string regDeleteName = CombineParams(cmdparams, 0);
|
|
|
|
Scene killScene;
|
|
if (m_sceneManager.TryGetScene(regDeleteName, out killScene))
|
|
RemoveRegion(killScene, true);
|
|
else
|
|
MainConsole.Instance.Output("no region with that name");
|
|
break;
|
|
|
|
case "restart":
|
|
m_sceneManager.RestartCurrentScene();
|
|
break;
|
|
|
|
case "Add-InventoryHost":
|
|
if (cmdparams.Length > 0)
|
|
{
|
|
MainConsole.Instance.Output("Not implemented.");
|
|
}
|
|
break;
|
|
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Change the currently selected region. The selected region is that operated upon by single region commands.
|
|
/// </summary>
|
|
/// <param name="cmdParams"></param>
|
|
protected void ChangeSelectedRegion(string module, string[] cmdparams)
|
|
{
|
|
if (cmdparams.Length > 2)
|
|
{
|
|
string newRegionName = CombineParams(cmdparams, 2);
|
|
|
|
if (!m_sceneManager.TrySetCurrentScene(newRegionName))
|
|
MainConsole.Instance.Output(String.Format("Couldn't select region {0}", newRegionName));
|
|
}
|
|
else
|
|
{
|
|
MainConsole.Instance.Output("Usage: change region <region name>");
|
|
}
|
|
|
|
string regionName = (m_sceneManager.CurrentScene == null ? "root" : m_sceneManager.CurrentScene.RegionInfo.RegionName);
|
|
MainConsole.Instance.Output(String.Format("Currently selected region is {0}", regionName));
|
|
m_console.DefaultPrompt = String.Format("Region ({0}) ", regionName);
|
|
m_console.ConsoleScene = m_sceneManager.CurrentScene;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Turn on some debugging values for OpenSim.
|
|
/// </summary>
|
|
/// <param name="args"></param>
|
|
protected void Debug(string module, string[] args)
|
|
{
|
|
if (args.Length == 1)
|
|
return;
|
|
|
|
switch (args[1])
|
|
{
|
|
case "packet":
|
|
if (args.Length > 2)
|
|
{
|
|
int newDebug;
|
|
if (int.TryParse(args[2], out newDebug))
|
|
{
|
|
m_sceneManager.SetDebugPacketLevelOnCurrentScene(newDebug);
|
|
}
|
|
else
|
|
{
|
|
MainConsole.Instance.Output("packet debug should be 0..255");
|
|
}
|
|
MainConsole.Instance.Output(String.Format("New packet debug: {0}", newDebug));
|
|
}
|
|
|
|
break;
|
|
|
|
case "scene":
|
|
if (args.Length == 5)
|
|
{
|
|
if (m_sceneManager.CurrentScene == null)
|
|
{
|
|
MainConsole.Instance.Output("Please use 'change region <regioname>' first");
|
|
}
|
|
else
|
|
{
|
|
bool scriptingOn = !Convert.ToBoolean(args[2]);
|
|
bool collisionsOn = !Convert.ToBoolean(args[3]);
|
|
bool physicsOn = !Convert.ToBoolean(args[4]);
|
|
m_sceneManager.CurrentScene.SetSceneCoreDebug(scriptingOn, collisionsOn, physicsOn);
|
|
|
|
MainConsole.Instance.Output(
|
|
String.Format(
|
|
"Set debug scene scripting = {0}, collisions = {1}, physics = {2}",
|
|
!scriptingOn, !collisionsOn, !physicsOn));
|
|
}
|
|
}
|
|
else
|
|
{
|
|
MainConsole.Instance.Output("debug scene <scripting> <collisions> <physics> (where inside <> is true/false)");
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
MainConsole.Instance.Output("Unknown debug");
|
|
break;
|
|
}
|
|
}
|
|
|
|
// see BaseOpenSimServer
|
|
/// <summary>
|
|
/// Many commands list objects for debugging. Some of the types are listed here
|
|
/// </summary>
|
|
/// <param name="mod"></param>
|
|
/// <param name="cmd"></param>
|
|
public override void HandleShow(string mod, string[] cmd)
|
|
{
|
|
base.HandleShow(mod, cmd);
|
|
|
|
List<string> args = new List<string>(cmd);
|
|
args.RemoveAt(0);
|
|
string[] showParams = args.ToArray();
|
|
|
|
switch (showParams[0])
|
|
{
|
|
case "assets":
|
|
MainConsole.Instance.Output("Not implemented.");
|
|
break;
|
|
|
|
case "users":
|
|
IList agents;
|
|
if (showParams.Length > 1 && showParams[1] == "full")
|
|
{
|
|
agents = m_sceneManager.GetCurrentScenePresences();
|
|
}
|
|
else
|
|
{
|
|
agents = m_sceneManager.GetCurrentSceneAvatars();
|
|
}
|
|
|
|
MainConsole.Instance.Output(String.Format("\nAgents connected: {0}\n", agents.Count));
|
|
|
|
MainConsole.Instance.Output(
|
|
String.Format("{0,-16} {1,-16} {2,-37} {3,-11} {4,-16} {5,-30}", "Firstname", "Lastname",
|
|
"Agent ID", "Root/Child", "Region", "Position"));
|
|
|
|
foreach (ScenePresence presence in agents)
|
|
{
|
|
RegionInfo regionInfo = presence.Scene.RegionInfo;
|
|
string regionName;
|
|
|
|
if (regionInfo == null)
|
|
{
|
|
regionName = "Unresolvable";
|
|
}
|
|
else
|
|
{
|
|
regionName = regionInfo.RegionName;
|
|
}
|
|
|
|
MainConsole.Instance.Output(
|
|
String.Format(
|
|
"{0,-16} {1,-16} {2,-37} {3,-11} {4,-16} {5,-30}",
|
|
presence.Firstname,
|
|
presence.Lastname,
|
|
presence.UUID,
|
|
presence.IsChildAgent ? "Child" : "Root",
|
|
regionName,
|
|
presence.AbsolutePosition.ToString()));
|
|
}
|
|
|
|
MainConsole.Instance.Output(String.Empty);
|
|
break;
|
|
|
|
case "connections":
|
|
System.Text.StringBuilder connections = new System.Text.StringBuilder("Connections:\n");
|
|
m_sceneManager.ForEachScene(
|
|
delegate(Scene scene)
|
|
{
|
|
scene.ForEachClient(
|
|
delegate(IClientAPI client)
|
|
{
|
|
connections.AppendFormat("{0}: {1} ({2}) from {3} on circuit {4}\n",
|
|
scene.RegionInfo.RegionName, client.Name, client.AgentId, client.RemoteEndPoint, client.CircuitCode);
|
|
}
|
|
);
|
|
}
|
|
);
|
|
|
|
MainConsole.Instance.Output(connections.ToString());
|
|
break;
|
|
|
|
case "modules":
|
|
MainConsole.Instance.Output("The currently loaded shared modules are:");
|
|
foreach (IRegionModule module in m_moduleLoader.GetLoadedSharedModules)
|
|
{
|
|
MainConsole.Instance.Output("Shared Module: " + module.Name);
|
|
}
|
|
|
|
MainConsole.Instance.Output("");
|
|
break;
|
|
|
|
case "regions":
|
|
m_sceneManager.ForEachScene(
|
|
delegate(Scene scene)
|
|
{
|
|
MainConsole.Instance.Output(String.Format(
|
|
"Region Name: {0}, Region XLoc: {1}, Region YLoc: {2}, Region Port: {3}",
|
|
scene.RegionInfo.RegionName,
|
|
scene.RegionInfo.RegionLocX,
|
|
scene.RegionInfo.RegionLocY,
|
|
scene.RegionInfo.InternalEndPoint.Port));
|
|
});
|
|
break;
|
|
|
|
case "queues":
|
|
Notice(GetQueuesReport());
|
|
break;
|
|
|
|
case "ratings":
|
|
m_sceneManager.ForEachScene(
|
|
delegate(Scene scene)
|
|
{
|
|
string rating = "";
|
|
if (scene.RegionInfo.RegionSettings.Maturity == 1)
|
|
{
|
|
rating = "MATURE";
|
|
}
|
|
else if (scene.RegionInfo.RegionSettings.Maturity == 2)
|
|
{
|
|
rating = "ADULT";
|
|
}
|
|
else
|
|
{
|
|
rating = "PG";
|
|
}
|
|
MainConsole.Instance.Output(String.Format(
|
|
"Region Name: {0}, Region Rating {1}",
|
|
scene.RegionInfo.RegionName,
|
|
rating));
|
|
});
|
|
break;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// print UDP Queue data for each client
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
private string GetQueuesReport()
|
|
{
|
|
string report = String.Empty;
|
|
|
|
m_sceneManager.ForEachScene(delegate(Scene scene)
|
|
{
|
|
scene.ForEachClient(delegate(IClientAPI client)
|
|
{
|
|
if (client is IStatsCollector)
|
|
{
|
|
report = report + client.FirstName +
|
|
" " + client.LastName;
|
|
|
|
IStatsCollector stats =
|
|
(IStatsCollector) client;
|
|
|
|
report = report + string.Format("{0,7} {1,7} {2,7} {3,7} {4,7} {5,7} {6,7} {7,7} {8,7} {9,7}\n",
|
|
"Send",
|
|
"In",
|
|
"Out",
|
|
"Resend",
|
|
"Land",
|
|
"Wind",
|
|
"Cloud",
|
|
"Task",
|
|
"Texture",
|
|
"Asset");
|
|
report = report + stats.Report() +
|
|
"\n";
|
|
}
|
|
});
|
|
});
|
|
|
|
return report;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Use XML2 format to serialize data to a file
|
|
/// </summary>
|
|
/// <param name="module"></param>
|
|
/// <param name="cmdparams"></param>
|
|
protected void SavePrimsXml2(string module, string[] cmdparams)
|
|
{
|
|
if (cmdparams.Length > 5)
|
|
{
|
|
m_sceneManager.SaveNamedPrimsToXml2(cmdparams[3], cmdparams[4]);
|
|
}
|
|
else
|
|
{
|
|
m_sceneManager.SaveNamedPrimsToXml2("Primitive", DEFAULT_PRIM_BACKUP_FILENAME);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Use XML format to serialize data to a file
|
|
/// </summary>
|
|
/// <param name="module"></param>
|
|
/// <param name="cmdparams"></param>
|
|
protected void SaveXml(string module, string[] cmdparams)
|
|
{
|
|
MainConsole.Instance.Output("PLEASE NOTE, save-xml is DEPRECATED and may be REMOVED soon. If you are using this and there is some reason you can't use save-xml2, please file a mantis detailing the reason.");
|
|
|
|
if (cmdparams.Length > 0)
|
|
{
|
|
m_sceneManager.SaveCurrentSceneToXml(cmdparams[2]);
|
|
}
|
|
else
|
|
{
|
|
m_sceneManager.SaveCurrentSceneToXml(DEFAULT_PRIM_BACKUP_FILENAME);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Loads data and region objects from XML format.
|
|
/// </summary>
|
|
/// <param name="module"></param>
|
|
/// <param name="cmdparams"></param>
|
|
protected void LoadXml(string module, string[] cmdparams)
|
|
{
|
|
MainConsole.Instance.Output("PLEASE NOTE, load-xml is DEPRECATED and may be REMOVED soon. If you are using this and there is some reason you can't use load-xml2, please file a mantis detailing the reason.");
|
|
|
|
Vector3 loadOffset = new Vector3(0, 0, 0);
|
|
if (cmdparams.Length > 2)
|
|
{
|
|
bool generateNewIDS = false;
|
|
if (cmdparams.Length > 3)
|
|
{
|
|
if (cmdparams[3] == "-newUID")
|
|
{
|
|
generateNewIDS = true;
|
|
}
|
|
if (cmdparams.Length > 4)
|
|
{
|
|
loadOffset.X = (float)Convert.ToDecimal(cmdparams[4], Culture.NumberFormatInfo);
|
|
if (cmdparams.Length > 5)
|
|
{
|
|
loadOffset.Y = (float)Convert.ToDecimal(cmdparams[5], Culture.NumberFormatInfo);
|
|
}
|
|
if (cmdparams.Length > 6)
|
|
{
|
|
loadOffset.Z = (float)Convert.ToDecimal(cmdparams[6], Culture.NumberFormatInfo);
|
|
}
|
|
MainConsole.Instance.Output(String.Format("loadOffsets <X,Y,Z> = <{0},{1},{2}>",loadOffset.X,loadOffset.Y,loadOffset.Z));
|
|
}
|
|
}
|
|
m_sceneManager.LoadCurrentSceneFromXml(cmdparams[0], generateNewIDS, loadOffset);
|
|
}
|
|
else
|
|
{
|
|
try
|
|
{
|
|
m_sceneManager.LoadCurrentSceneFromXml(DEFAULT_PRIM_BACKUP_FILENAME, false, loadOffset);
|
|
}
|
|
catch (FileNotFoundException)
|
|
{
|
|
MainConsole.Instance.Output("Default xml not found. Usage: load-xml <filename>");
|
|
}
|
|
}
|
|
}
|
|
/// <summary>
|
|
/// Serialize region data to XML2Format
|
|
/// </summary>
|
|
/// <param name="module"></param>
|
|
/// <param name="cmdparams"></param>
|
|
protected void SaveXml2(string module, string[] cmdparams)
|
|
{
|
|
if (cmdparams.Length > 2)
|
|
{
|
|
m_sceneManager.SaveCurrentSceneToXml2(cmdparams[2]);
|
|
}
|
|
else
|
|
{
|
|
m_sceneManager.SaveCurrentSceneToXml2(DEFAULT_PRIM_BACKUP_FILENAME);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Load region data from Xml2Format
|
|
/// </summary>
|
|
/// <param name="module"></param>
|
|
/// <param name="cmdparams"></param>
|
|
protected void LoadXml2(string module, string[] cmdparams)
|
|
{
|
|
if (cmdparams.Length > 2)
|
|
{
|
|
try
|
|
{
|
|
m_sceneManager.LoadCurrentSceneFromXml2(cmdparams[2]);
|
|
}
|
|
catch (FileNotFoundException)
|
|
{
|
|
MainConsole.Instance.Output("Specified xml not found. Usage: load xml2 <filename>");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
try
|
|
{
|
|
m_sceneManager.LoadCurrentSceneFromXml2(DEFAULT_PRIM_BACKUP_FILENAME);
|
|
}
|
|
catch (FileNotFoundException)
|
|
{
|
|
MainConsole.Instance.Output("Default xml not found. Usage: load xml2 <filename>");
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Load a whole region from an opensimulator archive.
|
|
/// </summary>
|
|
/// <param name="cmdparams"></param>
|
|
protected void LoadOar(string module, string[] cmdparams)
|
|
{
|
|
try
|
|
{
|
|
m_sceneManager.LoadArchiveToCurrentScene(cmdparams);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
MainConsole.Instance.Output(e.Message);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Save a region to a file, including all the assets needed to restore it.
|
|
/// </summary>
|
|
/// <param name="cmdparams"></param>
|
|
protected void SaveOar(string module, string[] cmdparams)
|
|
{
|
|
m_sceneManager.SaveCurrentSceneToArchive(cmdparams);
|
|
}
|
|
|
|
private static string CombineParams(string[] commandParams, int pos)
|
|
{
|
|
string result = String.Empty;
|
|
for (int i = pos; i < commandParams.Length; i++)
|
|
{
|
|
result += commandParams[i] + " ";
|
|
}
|
|
result = result.TrimEnd(' ');
|
|
return result;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Kill an object given its UUID.
|
|
/// </summary>
|
|
/// <param name="cmdparams"></param>
|
|
protected void KillUUID(string module, string[] cmdparams)
|
|
{
|
|
if (cmdparams.Length > 2)
|
|
{
|
|
UUID id = UUID.Zero;
|
|
SceneObjectGroup grp = null;
|
|
Scene sc = null;
|
|
|
|
if (!UUID.TryParse(cmdparams[2], out id))
|
|
{
|
|
MainConsole.Instance.Output("[KillUUID]: Error bad UUID format!");
|
|
return;
|
|
}
|
|
|
|
m_sceneManager.ForEachScene(
|
|
delegate(Scene scene)
|
|
{
|
|
SceneObjectPart part = scene.GetSceneObjectPart(id);
|
|
if (part == null)
|
|
return;
|
|
|
|
grp = part.ParentGroup;
|
|
sc = scene;
|
|
});
|
|
|
|
if (grp == null)
|
|
{
|
|
MainConsole.Instance.Output(String.Format("[KillUUID]: Given UUID {0} not found!", id));
|
|
}
|
|
else
|
|
{
|
|
MainConsole.Instance.Output(String.Format("[KillUUID]: Found UUID {0} in scene {1}", id, sc.RegionInfo.RegionName));
|
|
try
|
|
{
|
|
sc.DeleteSceneObject(grp, false);
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
m_log.ErrorFormat("[KillUUID]: Error while removing objects from scene: " + e);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
MainConsole.Instance.Output("[KillUUID]: Usage: kill uuid <UUID>");
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|