![]() This is implemented with a new collision type (PhantomToOthersAvatar) to potentially allow colliding and non-colliding avatars to be present in the same scene.
So there is no provision yet for giving avatars different collision types.
This commit replaces the temporary change in commit
|
||
---|---|---|
.. | ||
BasicPhysicsPlugin | ||
BulletSPlugin | ||
ConvexDecompositionDotNet | ||
Manager | ||
Meshing | ||
OdePlugin | ||
POSPlugin |