OpenSimMirror/OpenSim/Framework/EstateBan.cs

170 lines
5.5 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using OpenMetaverse;
namespace OpenSim.Framework
{
public class EstateBan
{
private uint m_estateID = 1;
/// <summary>
/// ID of the estate this ban limits access to.
/// </summary>
public uint EstateID
{
get
{
return m_estateID;
}
set
{
m_estateID = value;
}
}
private UUID m_bannedUserID = UUID.Zero;
/// <summary>
/// ID of the banned user.
/// </summary>
public UUID BannedUserID
{
get
{
return m_bannedUserID;
}
set
{
m_bannedUserID = value;
}
}
public UUID BanningUserID { get; set; }
public int BanTime { get; set; }
private string m_bannedHostAddress = string.Empty;
/// <summary>
/// IP address or domain name of the banned client.
/// </summary>
public string BannedHostAddress
{
get
{
return m_bannedHostAddress;
}
set
{
m_bannedHostAddress = value;
}
}
private string m_bannedHostIPMask = string.Empty;
/// <summary>
/// IP address mask for banning group of client hosts.
/// </summary>
public string BannedHostIPMask
{
get
{
return m_bannedHostIPMask;
}
set
{
m_bannedHostIPMask = value;
}
}
private string m_bannedHostNameMask = string.Empty;
/// <summary>
/// Domain name mask for banning group of client hosts.
/// </summary>
public string BannedHostNameMask
{
get
{
return m_bannedHostNameMask;
}
set
{
m_bannedHostNameMask = value;
}
}
public EstateBan() { }
public Dictionary<string, object> ToMap()
{
Dictionary<string, object> map = new Dictionary<string, object>();
PropertyInfo[] properties = this.GetType().GetProperties(BindingFlags.Public | BindingFlags.Instance);
foreach (PropertyInfo p in properties)
map[p.Name] = p.GetValue(this, null);
return map;
}
public EstateBan(Dictionary<string, object> map)
{
foreach (KeyValuePair<string, object> kvp in map)
{
PropertyInfo p = this.GetType().GetProperty(kvp.Key, BindingFlags.Public | BindingFlags.Instance);
if (p == null)
continue;
object value = p.GetValue(this, null);
if (value is String)
p.SetValue(this, map[p.Name], null);
else if (value is Int32)
p.SetValue(this, Int32.Parse((string)map[p.Name]), null);
else if (value is UInt32)
p.SetValue(this, UInt32.Parse((string)map[p.Name]), null);
else if (value is Boolean)
p.SetValue(this, Boolean.Parse((string)map[p.Name]), null);
else if (value is UUID)
p.SetValue(this, UUID.Parse((string)map[p.Name]), null);
}
}
/// <summary>
/// For debugging
/// </summary>
/// <returns></returns>
public override string ToString()
{
Dictionary<string, object> map = ToMap();
string result = string.Empty;
foreach (KeyValuePair<string, object> kvp in map)
result += string.Format("{0}: {1} {2}", kvp.Key, kvp.Value, Environment.NewLine);
return result;
}
}
}