93 lines
4.0 KiB
C#
93 lines
4.0 KiB
C#
/*
|
|
* Copyright (c) Contributors, http://opensimulator.org/
|
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* * Neither the name of the OpenSim Project nor the
|
|
* names of its contributors may be used to endorse or promote products
|
|
* derived from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
using System.Collections.Generic;
|
|
using libsecondlife;
|
|
using OpenSim.Framework.Communications.Cache;
|
|
|
|
namespace OpenSim.Framework.Communications
|
|
{
|
|
public delegate void InventoryFolderInfo(LLUUID userID, InventoryFolderImpl folderInfo);
|
|
|
|
public delegate void InventoryItemInfo(LLUUID userID, InventoryItemBase itemInfo);
|
|
|
|
/// <summary>
|
|
/// Defines all the operations one can perform on a user's inventory.
|
|
/// </summary>
|
|
public interface IInventoryServices
|
|
{
|
|
void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack, InventoryItemInfo itemCallBack);
|
|
|
|
/// <summary>
|
|
/// Add a new folder to the given user's inventory
|
|
/// </summary>
|
|
/// <param name="userID"></param>
|
|
/// <param name="folder"></param>
|
|
void AddNewInventoryFolder(LLUUID userID, InventoryFolderBase folder);
|
|
|
|
void MoveInventoryFolder(LLUUID userID, InventoryFolderBase folder);
|
|
|
|
/// <summary>
|
|
/// Add a new item to the given user's inventory
|
|
/// </summary>
|
|
/// <param name="userID"></param>
|
|
/// <param name="item"></param>
|
|
void AddNewInventoryItem(LLUUID userID, InventoryItemBase item);
|
|
|
|
/// <summary>
|
|
/// Delete an item from the given user's inventory
|
|
/// </summary>
|
|
/// <param name="userID"></param>
|
|
/// <param name="item"></param>
|
|
void DeleteInventoryItem(LLUUID userID, InventoryItemBase item);
|
|
|
|
/// <summary>
|
|
/// Create a new inventory for the given user.
|
|
/// </summary>
|
|
/// <param name="user"></param>
|
|
/// <returns>true if the inventory was successfully created, false otherwise</returns>
|
|
bool CreateNewUserInventory(LLUUID user);
|
|
|
|
bool HasInventoryForUser(LLUUID userID);
|
|
|
|
/// <summary>
|
|
/// Retrieve the root inventory folder for the given user.
|
|
/// </summary>
|
|
/// <param name="userID"></param>
|
|
/// <returns>null if no root folder was found</returns>
|
|
InventoryFolderBase RequestRootFolder(LLUUID userID);
|
|
|
|
/// <summary>
|
|
/// Returns a list of all the folders in a given user's inventory.
|
|
/// </summary>
|
|
/// <param name="userId"></param>
|
|
/// <returns>A flat list of the user's inventory folder tree,
|
|
/// null if there is no inventory for this user</returns>
|
|
List<InventoryFolderBase> GetInventorySkeleton(LLUUID userId);
|
|
}
|
|
}
|