OpenSimMirror/OpenSim/Region/Environment/Modules/AvatarFactoryModule.cs

159 lines
5.3 KiB
C#

using System;
using libsecondlife;
using System.Collections.Generic;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Modules
{
public class AvatarFactoryModule : IAvatarFactory
{
private Scene m_scene = null;
private Dictionary<LLUUID, AvatarAppearance> m_avatarsClothes = new Dictionary<LLUUID, AvatarAppearance>();
public bool TryGetIntialAvatarAppearance(LLUUID avatarId, out AvatarWearable[] wearables,
out byte[] visualParams)
{
if (!m_avatarsClothes.ContainsKey(avatarId))
{
GetDefaultAvatarAppearance(out wearables, out visualParams);
AvatarAppearance wearing = new AvatarAppearance(wearables);
m_avatarsClothes[avatarId] = wearing;
return true;
}
else
{
visualParams = GetDefaultVisualParams();
wearables = m_avatarsClothes[avatarId].IsWearing;
return true;
}
}
public void Initialise(Scene scene, IConfigSource source)
{
scene.RegisterModuleInterface<IAvatarFactory>(this);
scene.EventManager.OnNewClient += NewClient;
if (m_scene == null)
{
m_scene = scene;
}
}
public void PostInitialise()
{
}
public void Close()
{
}
public string Name
{
get { return "Default Avatar Factory"; }
}
public bool IsSharedModule
{
get { return true; }
}
public void NewClient(IClientAPI client)
{
client.OnAvatarNowWearing += AvatarIsWearing;
}
public void RemoveClient(IClientAPI client)
{
// client.OnAvatarNowWearing -= AvatarIsWearing;
}
public void AvatarIsWearing(Object sender, AvatarWearingArgs e)
{
IClientAPI clientView = (IClientAPI)sender;
//Todo look up the assetid from the inventory cache (or something) for each itemId that is in AvatarWearingArgs
// then store assetid and itemId and wearable type in a database
foreach (AvatarWearingArgs.Wearable wear in e.NowWearing)
{
if (wear.Type < 13)
{
LLUUID assetId;
CachedUserInfo profile = m_scene.CommsManager.UserProfileCacheService.GetUserDetails(clientView.AgentId);
if (profile != null)
{
InventoryItemBase baseItem = profile.RootFolder.HasItem(wear.ItemID);
if (baseItem != null)
{
assetId = baseItem.assetID;
//Tempoaray dictionary storage. This is be storing to a database
if (m_avatarsClothes.ContainsKey(clientView.AgentId))
{
AvatarAppearance avWearing = m_avatarsClothes[clientView.AgentId];
avWearing.IsWearing[wear.Type].AssetID = assetId;
avWearing.IsWearing[wear.Type].ItemID = wear.ItemID;
}
}
}
}
}
}
public static void GetDefaultAvatarAppearance(out AvatarWearable[] wearables, out byte[] visualParams)
{
visualParams = GetDefaultVisualParams();
wearables = AvatarWearable.DefaultWearables;
}
private static byte[] GetDefaultVisualParams()
{
byte[] visualParams;
visualParams = new byte[218];
for (int i = 0; i < 218; i++)
{
visualParams[i] = 100;
}
return visualParams;
}
public class AvatarAppearance
{
public AvatarWearable[] IsWearing;
public byte[] VisualParams;
public AvatarAppearance()
{
IsWearing = new AvatarWearable[13];
for (int i = 0; i < 13; i++)
{
IsWearing[i] = new AvatarWearable();
}
}
public AvatarAppearance(AvatarWearable[] wearing)
{
if (wearing.Length == 13)
{
IsWearing = new AvatarWearable[13];
for (int i = 0; i < 13; i++)
{
IsWearing[i] = new AvatarWearable();
IsWearing[i].AssetID = wearing[i].AssetID;
IsWearing[i].ItemID = wearing[i].ItemID;
}
}
else
{
IsWearing = new AvatarWearable[13];
for (int i = 0; i < 13; i++)
{
IsWearing[i] = new AvatarWearable();
}
}
}
}
}
}