53 lines
1.4 KiB
C#
53 lines
1.4 KiB
C#
using System;
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using System.Collections;
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using libsecondlife;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenSim.Framework
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{
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public class GroupData
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{
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public string ActiveGroupTitle;
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public LLUUID GroupID;
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public List<LLUUID> GroupMembers;
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public string groupName;
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public uint groupPowers = (uint)(GroupPowers.LandAllowLandmark | GroupPowers.LandAllowSetHome);
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public List<string> GroupTitles;
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public bool AcceptNotices = true;
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public bool AllowPublish = true;
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public string Charter = "Cool Group Yeah!";
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public int contribution = 0;
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public LLUUID FounderID = LLUUID.Zero;
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public int groupMembershipCost = 0;
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public int groupRollsCount = 1;
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public LLUUID GroupPicture = LLUUID.Zero;
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public bool MaturePublish = true;
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public int MembershipFee = 0;
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public bool OpenEnrollment = true;
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public bool ShowInList = true;
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public GroupData()
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{
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GroupTitles = new List<string>();
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GroupMembers = new List<LLUUID>();
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}
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public GroupPowers ActiveGroupPowers
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{
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set { groupPowers = (uint)value; }
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get { return (GroupPowers)groupPowers; }
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}
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}
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public class GroupList
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{
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public List<LLUUID> m_GroupList;
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public GroupList()
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{
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m_GroupList = new List<LLUUID>();
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}
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}
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}
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