48 lines
1.5 KiB
C#
48 lines
1.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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using libsecondlife.Packets;
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namespace libsecondlife.TestClient
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{
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public class StandCommand: Command
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{
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public StandCommand(TestClient testClient)
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{
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Name = "stand";
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Description = "Stand";
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}
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public override string Execute(string[] args, LLUUID fromAgentID)
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{
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Client.Self.Status.StandUp = true;
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stand(Client);
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return "Standing up.";
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}
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void stand(SecondLife client)
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{
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SendAgentUpdate(client, (uint)MainAvatar.ControlFlags.AGENT_CONTROL_STAND_UP);
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}
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const float DRAW_DISTANCE = 96.0f;
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void SendAgentUpdate(SecondLife client, uint ControlID)
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{
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AgentUpdatePacket p = new AgentUpdatePacket();
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p.AgentData.Far = DRAW_DISTANCE;
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//LLVector3 myPos = client.Self.Position;
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p.AgentData.CameraCenter = new LLVector3(0, 0, 0);
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p.AgentData.CameraAtAxis = new LLVector3(0, 0, 0);
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p.AgentData.CameraLeftAxis = new LLVector3(0, 0, 0);
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p.AgentData.CameraUpAxis = new LLVector3(0, 0, 0);
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p.AgentData.HeadRotation = new LLQuaternion(0, 0, 0, 1); ;
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p.AgentData.BodyRotation = new LLQuaternion(0, 0, 0, 1); ;
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p.AgentData.AgentID = client.Network.AgentID;
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p.AgentData.SessionID = client.Network.SessionID;
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p.AgentData.ControlFlags = ControlID;
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client.Network.SendPacket(p);
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}
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}
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}
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