265fe349e0
This commit addresses the following issues were causing velocity to be set to 0 on the new region, disrupting flight in particular * Full avatar updates contained no velocity information, which does appear to have some effect in testing. * BulletSim was always setting the velocity to 0 for the new BSCharacter. Now, physics engines take a velocity parameter when setting up characters so we can avoid this. This patch applies to both Bullet and ODE. |
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.. | ||
AssemblyInfo.cs | ||
CollisionLocker.cs | ||
IMesher.cs | ||
IPhysicsParameters.cs | ||
NullPhysicsScene.cs | ||
PhysicsActor.cs | ||
PhysicsJoint.cs | ||
PhysicsPluginManager.cs | ||
PhysicsScene.cs | ||
PhysicsSensor.cs | ||
PhysicsVector.cs | ||
VehicleConstants.cs | ||
ZeroMesher.cs |