378 lines
10 KiB
C#
378 lines
10 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using OpenMetaverse;
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namespace OpenSim.Framework
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{
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public class EstateSettings
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{
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public delegate void SaveDelegate(EstateSettings rs);
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public event SaveDelegate OnSave;
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// Only the client uses these
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//
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private uint m_EstateID = 0;
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public uint EstateID
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{
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get { return m_EstateID; }
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set { m_EstateID = value; }
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}
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private string m_EstateName = "My Estate";
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public string EstateName
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{
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get { return m_EstateName; }
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set { m_EstateName = value; }
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}
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private uint m_ParentEstateID = 1;
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public uint ParentEstateID
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{
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get { return m_ParentEstateID; }
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set { m_ParentEstateID = value; }
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}
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private float m_BillableFactor = 0.0f;
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public float BillableFactor
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{
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get { return m_BillableFactor; }
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set { m_BillableFactor = value; }
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}
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private int m_PricePerMeter = 1;
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public int PricePerMeter
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{
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get { return m_PricePerMeter; }
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set { m_PricePerMeter = value; }
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}
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private int m_RedirectGridX = 0;
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public int RedirectGridX
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{
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get { return m_RedirectGridX; }
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set { m_RedirectGridX = value; }
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}
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private int m_RedirectGridY = 0;
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public int RedirectGridY
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{
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get { return m_RedirectGridY; }
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set { m_RedirectGridY = value; }
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}
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// Used by the sim
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//
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private bool m_UseGlobalTime = true;
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public bool UseGlobalTime
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{
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get { return m_UseGlobalTime; }
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set { m_UseGlobalTime = value; }
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}
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private bool m_FixedSun = false;
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public bool FixedSun
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{
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get { return m_FixedSun; }
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set { m_FixedSun = value; }
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}
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private double m_SunPosition = 0.0;
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public double SunPosition
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{
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get { return m_SunPosition; }
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set { m_SunPosition = value; }
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}
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private bool m_AllowVoice = true;
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public bool AllowVoice
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{
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get { return m_AllowVoice; }
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set { m_AllowVoice = value; }
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}
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private bool m_AllowDirectTeleport = true;
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public bool AllowDirectTeleport
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{
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get { return m_AllowDirectTeleport; }
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set { m_AllowDirectTeleport = value; }
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}
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private bool m_DenyAnonymous = false;
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public bool DenyAnonymous
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{
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get { return m_DenyAnonymous; }
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set { m_DenyAnonymous = value; }
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}
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private bool m_DenyIdentified = false;
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public bool DenyIdentified
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{
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get { return m_DenyIdentified; }
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set { m_DenyIdentified = value; }
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}
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private bool m_DenyTransacted = false;
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public bool DenyTransacted
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{
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get { return m_DenyTransacted; }
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set { m_DenyTransacted = value; }
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}
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private bool m_AbuseEmailToEstateOwner = false;
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public bool AbuseEmailToEstateOwner
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{
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get { return m_AbuseEmailToEstateOwner; }
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set { m_AbuseEmailToEstateOwner = value; }
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}
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private bool m_BlockDwell = false;
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public bool BlockDwell
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{
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get { return m_BlockDwell; }
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set { m_BlockDwell = value; }
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}
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private bool m_EstateSkipScripts = false;
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public bool EstateSkipScripts
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{
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get { return m_EstateSkipScripts; }
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set { m_EstateSkipScripts = value; }
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}
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private bool m_ResetHomeOnTeleport = false;
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public bool ResetHomeOnTeleport
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{
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get { return m_ResetHomeOnTeleport; }
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set { m_ResetHomeOnTeleport = value; }
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}
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private bool m_TaxFree = false;
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public bool TaxFree
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{
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get { return m_TaxFree; }
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set { m_TaxFree = value; }
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}
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private bool m_PublicAccess = true;
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public bool PublicAccess
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{
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get { return m_PublicAccess; }
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set { m_PublicAccess = value; }
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}
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private string m_AbuseEmail = String.Empty;
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public string AbuseEmail
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{
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get { return m_AbuseEmail; }
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set { m_AbuseEmail= value; }
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}
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private UUID m_EstateOwner = UUID.Zero;
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public UUID EstateOwner
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{
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get { return m_EstateOwner; }
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set { m_EstateOwner = value; }
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}
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private bool m_DenyMinors = false;
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public bool DenyMinors
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{
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get { return m_DenyMinors; }
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set { m_DenyMinors = value; }
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}
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// All those lists...
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//
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private List<UUID> l_EstateManagers = new List<UUID>();
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public UUID[] EstateManagers
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{
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get { return l_EstateManagers.ToArray(); }
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set { l_EstateManagers = new List<UUID>(value); }
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}
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private List<EstateBan> l_EstateBans = new List<EstateBan>();
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public EstateBan[] EstateBans
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{
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get { return l_EstateBans.ToArray(); }
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set { l_EstateBans = new List<EstateBan>(value); }
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}
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private List<UUID> l_EstateAccess = new List<UUID>();
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public UUID[] EstateAccess
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{
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get { return l_EstateAccess.ToArray(); }
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set { l_EstateAccess = new List<UUID>(value); }
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}
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private List<UUID> l_EstateGroups = new List<UUID>();
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public UUID[] EstateGroups
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{
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get { return l_EstateGroups.ToArray(); }
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set { l_EstateGroups = new List<UUID>(value); }
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}
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public EstateSettings()
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{
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}
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public void Save()
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{
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if (OnSave != null)
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OnSave(this);
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}
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public void AddEstateUser(UUID avatarID)
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{
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if (avatarID == UUID.Zero)
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return;
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if (!l_EstateAccess.Contains(avatarID))
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l_EstateAccess.Add(avatarID);
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}
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public void RemoveEstateUser(UUID avatarID)
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{
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if (l_EstateAccess.Contains(avatarID))
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l_EstateAccess.Remove(avatarID);
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}
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public void AddEstateGroup(UUID avatarID)
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{
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if (avatarID == UUID.Zero)
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return;
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if (!l_EstateGroups.Contains(avatarID))
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l_EstateGroups.Add(avatarID);
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}
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public void RemoveEstateGroup(UUID avatarID)
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{
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if (l_EstateGroups.Contains(avatarID))
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l_EstateGroups.Remove(avatarID);
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}
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public void AddEstateManager(UUID avatarID)
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{
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if (avatarID == UUID.Zero)
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return;
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if (!l_EstateManagers.Contains(avatarID))
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l_EstateManagers.Add(avatarID);
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}
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public void RemoveEstateManager(UUID avatarID)
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{
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if (l_EstateManagers.Contains(avatarID))
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l_EstateManagers.Remove(avatarID);
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}
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public bool IsEstateManager(UUID avatarID)
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{
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if (IsEstateOwner(avatarID))
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return true;
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return l_EstateManagers.Contains(avatarID);
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}
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public bool IsEstateOwner(UUID avatarID)
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{
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if (avatarID == m_EstateOwner)
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return true;
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return false;
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}
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public bool IsBanned(UUID avatarID)
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{
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foreach (EstateBan ban in l_EstateBans)
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if (ban.BannedUserID == avatarID)
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return true;
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return false;
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}
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public void AddBan(EstateBan ban)
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{
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if (ban == null)
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return;
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if (!IsBanned(ban.BannedUserID))
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l_EstateBans.Add(ban);
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}
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public void ClearBans()
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{
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l_EstateBans.Clear();
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}
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public void RemoveBan(UUID avatarID)
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{
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foreach (EstateBan ban in new List<EstateBan>(l_EstateBans))
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if (ban.BannedUserID == avatarID)
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l_EstateBans.Remove(ban);
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}
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public bool HasAccess(UUID user)
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{
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if (IsEstateManager(user))
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return true;
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return l_EstateAccess.Contains(user);
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}
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}
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}
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