![]() * Changes World.Objects from Array IObject[] to IObjectAccessor. * Syntactically identical in most behaviour, however the indexer is now ranges not from 0..Count, but any valid internal LocalID. Additional indexers have been added for UUID. * Example: for(int i=0;i<World.Objects.Count;i++) will not work any more, however foreach(World.Objects) will remain functional. * This prevents us needing to create a list for each access to World.Objects which should [in theory] present a dramatic speed improvement to MRM scripts frequently accessing World.Objects. |
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Avatar | ||
ContentManagementSystem | ||
Grid/Interregion | ||
Python | ||
Scripting | ||
SvnSerialiser | ||
World | ||
README |
README
= OpenSim.Region.OptionalModules = The modules in this part of the OpenSim source tree are candidates for forge. For the time being, until we have reached consensus on (a) what should be core or optional (b) that we have reached a stable API (c) how to maintain optional modules we will keep these modules in-tree.