OpenSimMirror/OpenSim/Region/Communications/OGS1/CommunicationsOGS1.cs

76 lines
3.4 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Servers;
namespace OpenSim.Region.Communications.OGS1
{
public class CommunicationsOGS1 : CommunicationsManager
{
public CommunicationsOGS1(
NetworkServersInfo serversInfo, BaseHttpServer httpServer,
AssetCache assetCache, LibraryRootFolder libraryRootFolder)
: base(serversInfo, httpServer, assetCache, false, libraryRootFolder)
{
OGS1GridServices gridInterComms = new OGS1GridServices(serversInfo, httpServer);
m_gridService = gridInterComms;
m_interRegion = gridInterComms;
if (serversInfo.secureInventoryServer)
{
OGS1SecureInventoryService invService = new OGS1SecureInventoryService(serversInfo.InventoryURL);
AddSecureInventoryService(invService);
m_defaultInventoryHost = invService.Host;
}
else
{
OGS1InventoryService invService = new OGS1InventoryService(serversInfo.InventoryURL);
AddInventoryService(invService);
m_defaultInventoryHost = invService.Host;
}
m_userService = new OGS1UserServices(this);
m_avatarService = (IAvatarService)m_userService;
}
public override void AddInventoryService(string hostUrl)
{
OGS1InventoryService invService = new OGS1InventoryService(hostUrl);
AddInventoryService(invService);
}
public override void AddSecureInventoryService(string hostUrl)
{
OGS1SecureInventoryService invService = new OGS1SecureInventoryService(hostUrl);
AddSecureInventoryService(invService);
}
}
}