194 lines
7.2 KiB
C#
194 lines
7.2 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.IO;
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using System.Threading;
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using System.Timers;
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using OpenMetaverse;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using Timer=System.Timers.Timer;
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namespace OpenSim.TestSuite
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{
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public class PhysicsBot
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{
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public delegate void AnEvent(PhysicsBot callbot, EventType someevent); // event delegate for bot events
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public IConfig startupConfig; // bot config, passed from BotManager
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public string firstname;
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public string lastname;
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public string password;
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public string loginURI;
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public event AnEvent OnConnected;
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public event AnEvent OnDisconnected;
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protected Timer m_action; // Action Timer
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protected Random somthing = new Random(Environment.TickCount);// We do stuff randomly here
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//New instance of a SecondLife client
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public GridClient client = new GridClient();
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protected string[] talkarray;
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/// <summary>
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///
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/// </summary>
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/// <param name="bsconfig">nini config for the bot</param>
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public PhysicsBot(IConfig bsconfig)
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{
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startupConfig = bsconfig;
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readconfig();
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talkarray = readexcuses();
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}
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//We do our actions here. This is where one would
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//add additional steps and/or things the bot should do
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void m_action_Elapsed(object sender, ElapsedEventArgs e)
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{
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//client.Throttle.Task = 500000f;
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//client.Throttle.Set();
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int walkorrun = somthing.Next(4); // Randomize between walking and running. The greater this number,
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// the greater the bot's chances to walk instead of run.
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if (walkorrun == 0)
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{
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client.Self.Movement.AlwaysRun = true;
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}
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else
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{
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client.Self.Movement.AlwaysRun = false;
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}
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// TODO: unused: Vector3 pos = client.Self.SimPosition;
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Vector3 newpos = new Vector3(somthing.Next(255), somthing.Next(255), somthing.Next(255));
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client.Self.Movement.TurnToward(newpos);
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for (int i = 0; i < 2000; i++)
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{
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client.Self.Movement.AtPos = true;
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Thread.Sleep(somthing.Next(25, 75)); // Makes sure the bots keep walking for this time.
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}
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client.Self.Jump(true);
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string randomf = talkarray[somthing.Next(talkarray.Length)];
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if (talkarray.Length > 1 && randomf.Length > 1)
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client.Self.Chat(randomf, 0, ChatType.Normal);
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//Thread.Sleep(somthing.Next(1, 10)); // Apparently its better without it right now.
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}
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/// <summary>
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/// Read the Nini config and initialize
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/// </summary>
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public void readconfig()
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{
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firstname = startupConfig.GetString("firstname", "random");
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lastname = startupConfig.GetString("lastname", "random");
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password = startupConfig.GetString("password", "12345");
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loginURI = startupConfig.GetString("loginuri");
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}
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/// <summary>
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/// Tells LibSecondLife to logout and disconnect. Raises the disconnect events once it finishes.
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/// </summary>
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public void shutdown()
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{
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client.Network.Logout();
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}
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/// <summary>
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/// This is the bot startup loop.
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/// </summary>
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public void startup()
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{
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client.Settings.LOGIN_SERVER = loginURI;
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client.Network.OnConnected += new NetworkManager.ConnectedCallback(this.Network_OnConnected);
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client.Network.OnSimConnected += new NetworkManager.SimConnectedCallback(this.Network_OnConnected);
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client.Network.OnDisconnected += new NetworkManager.DisconnectedCallback(this.Network_OnDisconnected);
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if (client.Network.Login(firstname, lastname, password, "pCampBot", "Your name"))
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{
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if (OnConnected != null)
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{
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m_action = new Timer(somthing.Next(1000, 10000));
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m_action.Elapsed += new ElapsedEventHandler(m_action_Elapsed);
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m_action.Start();
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OnConnected(this, EventType.CONNECTED);
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client.Self.Jump(true);
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}
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}
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else
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{
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MainConsole.Instance.Output(firstname + " " + lastname + "Can't login: " + client.Network.LoginMessage);
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if (OnDisconnected != null)
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{
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OnDisconnected(this, EventType.DISCONNECTED);
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}
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}
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}
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public void Network_OnConnected(object sender)
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{
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if (OnConnected != null)
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{
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OnConnected(this, EventType.CONNECTED);
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}
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}
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public void Simulator_Connected(object sender)
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{
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}
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public void Network_OnDisconnected(NetworkManager.DisconnectType reason, string message)
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{
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if (OnDisconnected != null)
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{
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OnDisconnected(this, EventType.DISCONNECTED);
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}
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}
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public string[] readexcuses()
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{
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string allexcuses = "";
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string file = Path.Combine(Util.configDir(), "pCampBotSentences.txt");
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if (File.Exists(file))
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{
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StreamReader csr = File.OpenText(file);
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allexcuses = csr.ReadToEnd();
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csr.Close();
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}
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return allexcuses.Split(Environment.NewLine.ToCharArray());
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}
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}
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}
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