205 lines
7.5 KiB
C#
205 lines
7.5 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using OpenMetaverse;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.ApplicationPlugins.Rest.Inventory.Tests
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{
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public class Remote : ITest
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{
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private static readonly int PARM_TESTID = 0;
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private static readonly int PARM_COMMAND = 1;
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private static readonly int PARM_MOVE_AVATAR = 2;
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private static readonly int PARM_MOVE_X = 3;
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private static readonly int PARM_MOVE_Y = 4;
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private static readonly int PARM_MOVE_Z = 5;
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private bool enabled = false;
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// No constructor code is required.
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public Remote()
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{
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Rest.Log.InfoFormat("{0} Remote services constructor", MsgId);
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}
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// Post-construction, pre-enabled initialization opportunity
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// Not currently exploited.
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public void Initialize()
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{
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enabled = true;
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Rest.Log.InfoFormat("{0} Remote services initialized", MsgId);
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}
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// Called by the plug-in to halt REST processing. Local processing is
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// disabled, and control blocks until all current processing has
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// completed. No new processing will be started
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public void Close()
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{
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enabled = false;
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Rest.Log.InfoFormat("{0} Remote services closing down", MsgId);
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}
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// Properties
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internal string MsgId
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{
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get { return Rest.MsgId; }
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}
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// Remote Handler
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// Key information of interest here is the Parameters array, each
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// entry represents an element of the URI, with element zero being
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// the
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public void Execute(RequestData rdata)
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{
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if (!enabled) return;
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// If we can't relate to what's there, leave it for others.
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if (rdata.Parameters.Length == 0 || rdata.Parameters[PARM_TESTID] != "remote")
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return;
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Rest.Log.DebugFormat("{0} REST Remote handler ENTRY", MsgId);
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// Remove the prefix and what's left are the parameters. If we don't have
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// the parameters we need, fail the request. Parameters do NOT include
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// any supplied query values.
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if (rdata.Parameters.Length > 1)
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{
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switch (rdata.Parameters[PARM_COMMAND].ToLower())
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{
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case "move" :
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DoMove(rdata);
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break;
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default :
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DoHelp(rdata);
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break;
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}
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}
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else
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{
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DoHelp(rdata);
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}
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}
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private void DoHelp(RequestData rdata)
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{
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rdata.body = Help;
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rdata.Complete();
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rdata.Respond("Help");
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}
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private void DoMove(RequestData rdata)
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{
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if (rdata.Parameters.Length < 6)
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{
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Rest.Log.WarnFormat("{0} Move: No movement information provided", MsgId);
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rdata.Fail(Rest.HttpStatusCodeBadRequest, "no movement information provided");
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}
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else
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{
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string[] names = rdata.Parameters[PARM_MOVE_AVATAR].Split(Rest.CA_SPACE);
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ScenePresence presence = null;
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Scene scene = null;
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if (names.Length != 2)
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{
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rdata.Fail(Rest.HttpStatusCodeBadRequest,
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String.Format("invalid avatar name: <{0}>",rdata.Parameters[PARM_MOVE_AVATAR]));
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}
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Rest.Log.WarnFormat("{0} '{1}' command received for {2} {3}",
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MsgId, rdata.Parameters[0], names[0], names[1]);
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// The first parameter should be an avatar name, look for the
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// avatar in the known regions first.
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Rest.main.SceneManager.ForEachScene(delegate(Scene s)
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{
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s.ForEachScenePresence(delegate(ScenePresence sp)
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{
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if (sp.Firstname == names[0] && sp.Lastname == names[1])
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{
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scene = s;
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presence = sp;
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}
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});
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});
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if (presence != null)
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{
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Rest.Log.DebugFormat("{0} Move : Avatar {1} located in region {2}",
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MsgId, rdata.Parameters[PARM_MOVE_AVATAR], scene.RegionInfo.RegionName);
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try
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{
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float x = Convert.ToSingle(rdata.Parameters[PARM_MOVE_X]);
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float y = Convert.ToSingle(rdata.Parameters[PARM_MOVE_Y]);
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float z = Convert.ToSingle(rdata.Parameters[PARM_MOVE_Z]);
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Vector3 vector = new Vector3(x, y, z);
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presence.MoveToTarget(vector, false);
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}
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catch (Exception e)
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{
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rdata.Fail(Rest.HttpStatusCodeBadRequest,
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String.Format("invalid parameters: {0}", e.Message));
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}
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}
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else
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{
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rdata.Fail(Rest.HttpStatusCodeBadRequest,
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String.Format("avatar {0} not present", rdata.Parameters[PARM_MOVE_AVATAR]));
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}
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rdata.Complete();
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rdata.Respond("OK");
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}
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}
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private static readonly string Help =
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"<html>"
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+ "<head><title>Remote Command Usage</title></head>"
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+ "<body>"
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+ "<p>Supported commands are:</p>"
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+ "<dl>"
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+ "<dt>move/avatar-name/x/y/z</dt>"
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+ "<dd>moves the specified avatar to another location</dd>"
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+ "</dl>"
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+ "</body>"
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+ "</html>"
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;
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}
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}
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