150 lines
6.0 KiB
C#
150 lines
6.0 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Xml;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.DataSnapshot.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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namespace OpenSim.Region.DataSnapshot.Providers
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{
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public class EstateSnapshot : IDataSnapshotProvider
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{
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/* This module doesn't check for changes, since it's *assumed* there are none.
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* Nevertheless, it's possible to have changes, since all the fields are public.
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* There's no event to subscribe to. :/
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*
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* I don't think anything changes the fields beyond RegionModule PostInit, however.
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*/
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private Scene m_scene = null;
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// private DataSnapshotManager m_parent = null;
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private bool m_stale = true;
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#region IDataSnapshotProvider Members
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public XmlNode RequestSnapshotData(XmlDocument factory)
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{
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//Estate data section - contains who owns a set of sims and the name of the set.
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//Now in DataSnapshotProvider module form!
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XmlNode estatedata = factory.CreateNode(XmlNodeType.Element, "estate", "");
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UUID ownerid = m_scene.RegionInfo.EstateSettings.EstateOwner;
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UserAccount userInfo = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, ownerid);
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//TODO: Change to query userserver about the master avatar UUID ?
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String firstname;
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String lastname;
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if (userInfo != null)
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{
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firstname = userInfo.FirstName;
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lastname = userInfo.LastName;
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//TODO: Fix the marshalling system to have less copypasta gruntwork
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XmlNode user = factory.CreateNode(XmlNodeType.Element, "user", "");
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// XmlAttribute type = (XmlAttribute)factory.CreateNode(XmlNodeType.Attribute, "type", "");
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// type.Value = "owner";
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// user.Attributes.Append(type);
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//TODO: Create more TODOs
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XmlNode username = factory.CreateNode(XmlNodeType.Element, "name", "");
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username.InnerText = firstname + " " + lastname;
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user.AppendChild(username);
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XmlNode useruuid = factory.CreateNode(XmlNodeType.Element, "uuid", "");
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useruuid.InnerText = ownerid.ToString();
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user.AppendChild(useruuid);
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estatedata.AppendChild(user);
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}
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XmlNode estatename = factory.CreateNode(XmlNodeType.Element, "name", "");
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estatename.InnerText = m_scene.RegionInfo.EstateSettings.EstateName.ToString();
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estatedata.AppendChild(estatename);
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XmlNode estateid = factory.CreateNode(XmlNodeType.Element, "id", "");
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estateid.InnerText = m_scene.RegionInfo.EstateSettings.EstateID.ToString();
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estatedata.AppendChild(estateid);
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XmlNode parentid = factory.CreateNode(XmlNodeType.Element, "parentid", "");
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parentid.InnerText = m_scene.RegionInfo.EstateSettings.ParentEstateID.ToString();
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estatedata.AppendChild(parentid);
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XmlNode flags = factory.CreateNode(XmlNodeType.Element, "flags", "");
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XmlAttribute teleport = (XmlAttribute)factory.CreateNode(XmlNodeType.Attribute, "teleport", "");
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teleport.Value = m_scene.RegionInfo.EstateSettings.AllowDirectTeleport.ToString();
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flags.Attributes.Append(teleport);
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XmlAttribute publicaccess = (XmlAttribute)factory.CreateNode(XmlNodeType.Attribute, "public", "");
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publicaccess.Value = m_scene.RegionInfo.EstateSettings.PublicAccess.ToString();
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flags.Attributes.Append(publicaccess);
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estatedata.AppendChild(flags);
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this.Stale = false;
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return estatedata;
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}
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public void Initialize(Scene scene, DataSnapshotManager parent)
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{
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m_scene = scene;
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// m_parent = parent;
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}
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public Scene GetParentScene
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{
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get { return m_scene; }
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}
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public String Name {
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get { return "EstateSnapshot"; }
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}
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public bool Stale
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{
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get {
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return m_stale;
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}
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set {
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m_stale = value;
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if (m_stale)
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OnStale(this);
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}
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}
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public event ProviderStale OnStale;
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#endregion
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}
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}
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