854 lines
35 KiB
C#
854 lines
35 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Text;
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using NUnit.Framework;
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using NUnit.Framework.SyntaxHelpers;
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using OpenSim.Framework;
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using OpenSim.Data;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment.Modules.World.Land;
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using OpenMetaverse;
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namespace OpenSim.Data.Tests
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{
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public class BasicRegionTest
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{
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public IRegionDataStore db;
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public UUID zero = UUID.Zero;
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public UUID region1;
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public UUID region2;
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public UUID region3;
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public UUID region4;
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public UUID prim1;
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public UUID prim2;
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public UUID prim3;
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public UUID prim4;
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public UUID prim5;
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public UUID prim6;
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public UUID item1;
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public UUID item2;
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public UUID item3;
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public static Random random;
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public string itemname1 = "item1";
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public uint localID;
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public double height1;
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public double height2;
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public void SuperInit()
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{
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try
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{
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log4net.Config.XmlConfigurator.Configure();
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}
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catch (Exception)
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{
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// I don't care, just leave log4net off
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}
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region1 = UUID.Random();
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region3 = UUID.Random();
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region4 = UUID.Random();
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prim1 = UUID.Random();
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prim2 = UUID.Random();
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prim3 = UUID.Random();
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prim4 = UUID.Random();
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prim5 = UUID.Random();
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prim6 = UUID.Random();
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item1 = UUID.Random();
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item2 = UUID.Random();
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item3 = UUID.Random();
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random = new Random();
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localID = 1;
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height1 = 20;
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height2 = 100;
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}
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// Test Plan
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// Prims
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// - empty test - 001
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// - store / retrieve basic prims (most minimal we can make) - 010, 011
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// - store / retrieve parts in a scenegroup 012
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// - store a prim with complete information for consistency check 013
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// - update existing prims, make sure it sticks - 014
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// - tests empty inventory - 020
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// - add inventory items to prims make - 021
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// - retrieves the added item - 022
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// - update inventory items to prims - 023
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// - remove inventory items make sure it sticks - 024
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// - checks if all parameters are persistent - 025
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// - adds many items and see if it is handled correctly - 026
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[Test]
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public void T001_LoadEmpty()
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{
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List<SceneObjectGroup> objs = db.LoadObjects(region1);
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List<SceneObjectGroup> objs3 = db.LoadObjects(region3);
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List<LandData> land = db.LoadLandObjects(region1);
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Assert.That(objs.Count, Is.EqualTo(0));
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Assert.That(objs3.Count, Is.EqualTo(0));
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Assert.That(land.Count, Is.EqualTo(0));
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}
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// SOG round trips
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// * store objects, make sure they save
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// * update
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[Test]
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public void T010_StoreSimpleObject()
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{
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SceneObjectGroup sog = NewSOG("object1", prim1);
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SceneObjectGroup sog2 = NewSOG("object2", prim2);
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// in case the objects don't store
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try
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{
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db.StoreObject(sog, region1);
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}
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catch (Exception e)
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{
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System.Console.WriteLine("Exception in storing object {0} {1}", sog.ToString(), e);
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Assert.Fail();
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}
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try
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{
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db.StoreObject(sog2, region1);
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}
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catch (Exception e)
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{
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System.Console.WriteLine("Exception in storing object {0} {1}", sog2.ToString(), e);
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Assert.Fail();
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}
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// This tests the ADO.NET driver
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List<SceneObjectGroup> objs = db.LoadObjects(region1);
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Assert.That(objs.Count, Is.EqualTo(2));
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}
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[Test]
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public void T011_ObjectNames()
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{
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List<SceneObjectGroup> objs = db.LoadObjects(region1);
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foreach (SceneObjectGroup sog in objs)
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{
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SceneObjectPart p = sog.RootPart;
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Assert.That("", Is.Not.EqualTo(p.Name));
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Assert.That(p.Name, Is.EqualTo(p.Description));
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}
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}
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[Test]
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public void T012_SceneParts()
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{
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UUID tmp0 = UUID.Random();
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UUID tmp1 = UUID.Random();
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UUID tmp2 = UUID.Random();
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UUID tmp3 = UUID.Random();
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UUID newregion = UUID.Random();
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SceneObjectPart p1 = NewSOP("SoP 1",tmp1);
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SceneObjectPart p2 = NewSOP("SoP 2",tmp2);
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SceneObjectPart p3 = NewSOP("SoP 3",tmp3);
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SceneObjectGroup sog = NewSOG("Sop 0",tmp0);
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sog.AddPart(p1);
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sog.AddPart(p2);
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sog.AddPart(p3);
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SceneObjectPart[] parts = sog.GetParts();
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Assert.That(parts.Length,Is.EqualTo(4));
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db.StoreObject(sog, newregion);
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List<SceneObjectGroup> sogs = db.LoadObjects(newregion);
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Assert.That(sogs.Count,Is.EqualTo(1));
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SceneObjectGroup newsog = sogs[0];
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SceneObjectPart[] newparts = newsog.GetParts();
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Assert.That(newparts.Length,Is.EqualTo(4));
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Assert.That(newsog.HasChildPrim(tmp0));
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Assert.That(newsog.HasChildPrim(tmp1));
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Assert.That(newsog.HasChildPrim(tmp2));
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Assert.That(newsog.HasChildPrim(tmp3));
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}
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[Test]
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public void T013_DatabasePersistency()
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{
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// Sets all ScenePart parameters, stores and retrieves them, then check for consistency with initial data
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// The commented Asserts are the ones that are unchangeable (when storing on the database, their "Set" values are ignored
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// The ObjectFlags is an exception, if it is entered incorrectly, the object IS REJECTED on the database silently.
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UUID creator,uuid = new UUID();
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creator = UUID.Random();
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uint iserial = (uint) random.Next();
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TaskInventoryDictionary dic = new TaskInventoryDictionary();
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uint objf = (uint) random.Next();
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uuid = prim4;
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uint localid = localID+1;
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localID = localID + 1;
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string name = "Adam West";
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byte material = (byte) random.Next(255);
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ulong regionh = (ulong)random.NextDouble() * (ulong)random.Next();
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int pin = random.Next();
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Byte[] partsys = new byte[8];
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Byte[] textani = new byte[8];
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random.NextBytes(textani);
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random.NextBytes(partsys);
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DateTime expires = new DateTime(2008, 12, 20);
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DateTime rezzed = new DateTime(2009, 07, 15);
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Vector3 groupos = new Vector3(random.Next(),random.Next(),random.Next());
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Vector3 offset = new Vector3(random.Next(),random.Next(),random.Next());
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Quaternion rotoff = new Quaternion(random.Next(),random.Next(),random.Next(),random.Next());
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Vector3 velocity = new Vector3(random.Next(),random.Next(),random.Next());
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Vector3 angvelo = new Vector3(random.Next(),random.Next(),random.Next());
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Vector3 accel = new Vector3(random.Next(),random.Next(),random.Next());
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string description = name;
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Color color = Color.FromArgb(255, 165, 50, 100);
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string text = "All Your Base Are Belong to Us";
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string sitname = "SitName";
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string touchname = "TouchName";
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int linknum = random.Next();
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byte clickaction = (byte) random.Next(255);
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PrimitiveBaseShape pbshap = new PrimitiveBaseShape();
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pbshap = PrimitiveBaseShape.Default;
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Vector3 scale = new Vector3(random.Next(),random.Next(),random.Next());
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byte updatef = (byte) random.Next(255);
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SceneObjectPart sop = new SceneObjectPart();
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sop.RegionHandle = regionh;
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sop.UUID = uuid;
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sop.LocalId = localid;
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sop.Shape = pbshap;
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sop.GroupPosition = groupos;
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sop.RotationOffset = rotoff;
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sop.CreatorID = creator;
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sop.InventorySerial = iserial;
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sop.TaskInventory = dic;
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sop.ObjectFlags = objf;
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sop.Name = name;
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sop.Material = material;
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sop.ScriptAccessPin = pin;
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sop.TextureAnimation = textani;
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sop.ParticleSystem = partsys;
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sop.Expires = expires;
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sop.Rezzed = rezzed;
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sop.OffsetPosition = offset;
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sop.Velocity = velocity;
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sop.AngularVelocity = angvelo;
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sop.Acceleration = accel;
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sop.Description = description;
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sop.Color = color;
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sop.Text = text;
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sop.SitName = sitname;
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sop.TouchName = touchname;
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sop.LinkNum = linknum;
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sop.ClickAction = clickaction;
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sop.Scale = scale;
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sop.UpdateFlag = updatef;
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//Tests if local part accepted the parameters:
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Assert.That(regionh,Is.EqualTo(sop.RegionHandle));
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Assert.That(localid,Is.EqualTo(sop.LocalId));
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Assert.That(groupos,Is.EqualTo(sop.GroupPosition));
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Assert.That(name,Is.EqualTo(sop.Name));
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Assert.That(rotoff,Is.EqualTo(sop.RotationOffset));
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Assert.That(uuid,Is.EqualTo(sop.UUID));
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Assert.That(creator,Is.EqualTo(sop.CreatorID));
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Assert.That(iserial,Is.EqualTo(sop.InventorySerial));
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Assert.That(dic,Is.EqualTo(sop.TaskInventory));
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Assert.That(objf,Is.EqualTo(sop.ObjectFlags));
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Assert.That(name,Is.EqualTo(sop.Name));
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Assert.That(material,Is.EqualTo(sop.Material));
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Assert.That(pin,Is.EqualTo(sop.ScriptAccessPin));
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Assert.That(textani,Is.EqualTo(sop.TextureAnimation));
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Assert.That(partsys,Is.EqualTo(sop.ParticleSystem));
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Assert.That(expires,Is.EqualTo(sop.Expires));
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Assert.That(rezzed,Is.EqualTo(sop.Rezzed));
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Assert.That(offset,Is.EqualTo(sop.OffsetPosition));
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Assert.That(velocity,Is.EqualTo(sop.Velocity));
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Assert.That(angvelo,Is.EqualTo(sop.AngularVelocity));
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Assert.That(accel,Is.EqualTo(sop.Acceleration));
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Assert.That(description,Is.EqualTo(sop.Description));
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Assert.That(color,Is.EqualTo(sop.Color));
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Assert.That(text,Is.EqualTo(sop.Text));
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Assert.That(sitname,Is.EqualTo(sop.SitName));
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Assert.That(touchname,Is.EqualTo(sop.TouchName));
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Assert.That(linknum,Is.EqualTo(sop.LinkNum));
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Assert.That(clickaction,Is.EqualTo(sop.ClickAction));
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Assert.That(scale,Is.EqualTo(sop.Scale));
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Assert.That(updatef,Is.EqualTo(sop.UpdateFlag));
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// This is necessary or object will not be inserted in DB
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sop.ObjectFlags = 0;
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SceneObjectGroup sog = new SceneObjectGroup();
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sog.SetRootPart(sop);
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// Inserts group in DB
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db.StoreObject(sog,region3);
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List<SceneObjectGroup> sogs = db.LoadObjects(region3);
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Assert.That(sogs.Count, Is.EqualTo(1));
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// Makes sure there are no double insertions:
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db.StoreObject(sog,region3);
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sogs = db.LoadObjects(region3);
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Assert.That(sogs.Count, Is.EqualTo(1));
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// Tests if the parameters were inserted correctly
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SceneObjectPart p = sogs[0].RootPart;
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Assert.That(regionh,Is.EqualTo(p.RegionHandle));
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//Assert.That(localid,Is.EqualTo(p.LocalId));
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Assert.That(groupos,Is.EqualTo(p.GroupPosition));
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Assert.That(name,Is.EqualTo(p.Name));
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Assert.That(rotoff,Is.EqualTo(p.RotationOffset));
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Assert.That(uuid,Is.EqualTo(p.UUID));
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Assert.That(creator,Is.EqualTo(p.CreatorID));
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//Assert.That(iserial,Is.EqualTo(p.InventorySerial));
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Assert.That(dic,Is.EqualTo(p.TaskInventory));
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//Assert.That(objf,Is.EqualTo(p.ObjectFlags));
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Assert.That(name,Is.EqualTo(p.Name));
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Assert.That(material,Is.EqualTo(p.Material));
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Assert.That(pin,Is.EqualTo(p.ScriptAccessPin));
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Assert.That(textani,Is.EqualTo(p.TextureAnimation));
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Assert.That(partsys,Is.EqualTo(p.ParticleSystem));
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//Assert.That(expires,Is.EqualTo(p.Expires));
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//Assert.That(rezzed,Is.EqualTo(p.Rezzed));
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Assert.That(offset,Is.EqualTo(p.OffsetPosition));
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Assert.That(velocity,Is.EqualTo(p.Velocity));
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Assert.That(angvelo,Is.EqualTo(p.AngularVelocity));
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Assert.That(accel,Is.EqualTo(p.Acceleration));
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Assert.That(description,Is.EqualTo(p.Description));
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Assert.That(color,Is.EqualTo(p.Color));
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Assert.That(text,Is.EqualTo(p.Text));
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Assert.That(sitname,Is.EqualTo(p.SitName));
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Assert.That(touchname,Is.EqualTo(p.TouchName));
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//Assert.That(linknum,Is.EqualTo(p.LinkNum));
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Assert.That(clickaction,Is.EqualTo(p.ClickAction));
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Assert.That(scale,Is.EqualTo(p.Scale));
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//Assert.That(updatef,Is.EqualTo(p.UpdateFlag));
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}
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[Test]
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public void T014_UpdateObject()
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{
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string text1 = "object1 text";
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SceneObjectGroup sog = FindSOG("object1", region1);
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sog.RootPart.Text = text1;
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db.StoreObject(sog, region1);
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sog = FindSOG("object1", region1);
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Assert.That(text1, Is.EqualTo(sog.RootPart.Text));
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// Creates random values
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UUID creator = new UUID();
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creator = UUID.Random();
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TaskInventoryDictionary dic = new TaskInventoryDictionary();
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localID = localID + 1;
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string name = "West Adam";
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byte material = (byte) random.Next(255);
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ulong regionh = (ulong)random.NextDouble() * (ulong)random.Next();
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int pin = random.Next();
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Byte[] partsys = new byte[8];
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Byte[] textani = new byte[8];
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random.NextBytes(textani);
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random.NextBytes(partsys);
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DateTime expires = new DateTime(2010, 12, 20);
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DateTime rezzed = new DateTime(2005, 07, 15);
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Vector3 groupos = new Vector3(random.Next(),random.Next(),random.Next());
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Vector3 offset = new Vector3(random.Next(),random.Next(),random.Next());
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Quaternion rotoff = new Quaternion(random.Next(),random.Next(),random.Next(),random.Next());
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Vector3 velocity = new Vector3(random.Next(),random.Next(),random.Next());
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Vector3 angvelo = new Vector3(random.Next(),random.Next(),random.Next());
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Vector3 accel = new Vector3(random.Next(),random.Next(),random.Next());
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string description = name;
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Color color = Color.FromArgb(255, 255, 255, 0);
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string text = "What You Say?{]\vz~";
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string sitname = RandomName();
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string touchname = RandomName();
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int linknum = random.Next();
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byte clickaction = (byte) random.Next(255);
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PrimitiveBaseShape pbshap = new PrimitiveBaseShape();
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pbshap = PrimitiveBaseShape.Default;
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Vector3 scale = new Vector3(random.Next(),random.Next(),random.Next());
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byte updatef = (byte) random.Next(255);
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// Updates the region with new values
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SceneObjectGroup sog2 = FindSOG("Adam West", region3);
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Assert.That(sog2,Is.Not.Null);
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sog2.RootPart.RegionHandle = regionh;
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sog2.RootPart.Shape = pbshap;
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sog2.RootPart.GroupPosition = groupos;
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sog2.RootPart.RotationOffset = rotoff;
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sog2.RootPart.CreatorID = creator;
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sog2.RootPart.TaskInventory = dic;
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sog2.RootPart.Name = name;
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sog2.RootPart.Material = material;
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sog2.RootPart.ScriptAccessPin = pin;
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sog2.RootPart.TextureAnimation = textani;
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sog2.RootPart.ParticleSystem = partsys;
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sog2.RootPart.Expires = expires;
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sog2.RootPart.Rezzed = rezzed;
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sog2.RootPart.OffsetPosition = offset;
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sog2.RootPart.Velocity = velocity;
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sog2.RootPart.AngularVelocity = angvelo;
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sog2.RootPart.Acceleration = accel;
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sog2.RootPart.Description = description;
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sog2.RootPart.Color = color;
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sog2.RootPart.Text = text;
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sog2.RootPart.SitName = sitname;
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sog2.RootPart.TouchName = touchname;
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sog2.RootPart.LinkNum = linknum;
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sog2.RootPart.ClickAction = clickaction;
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sog2.RootPart.Scale = scale;
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sog2.RootPart.UpdateFlag = updatef;
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db.StoreObject(sog2, region3);
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List<SceneObjectGroup> sogs = db.LoadObjects(region3);
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Assert.That(sogs.Count, Is.EqualTo(1));
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SceneObjectGroup retsog = FindSOG("West Adam", region3);
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Assert.That(retsog,Is.Not.Null);
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SceneObjectPart p = retsog.RootPart;
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Assert.That(regionh,Is.EqualTo(p.RegionHandle));
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Assert.That(groupos,Is.EqualTo(p.GroupPosition));
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Assert.That(name,Is.EqualTo(p.Name));
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Assert.That(rotoff,Is.EqualTo(p.RotationOffset));
|
|
Assert.That(creator,Is.EqualTo(p.CreatorID));
|
|
Assert.That(dic,Is.EqualTo(p.TaskInventory));
|
|
Assert.That(name,Is.EqualTo(p.Name));
|
|
Assert.That(material,Is.EqualTo(p.Material));
|
|
Assert.That(pin,Is.EqualTo(p.ScriptAccessPin));
|
|
Assert.That(textani,Is.EqualTo(p.TextureAnimation));
|
|
Assert.That(partsys,Is.EqualTo(p.ParticleSystem));
|
|
Assert.That(offset,Is.EqualTo(p.OffsetPosition));
|
|
Assert.That(velocity,Is.EqualTo(p.Velocity));
|
|
Assert.That(angvelo,Is.EqualTo(p.AngularVelocity));
|
|
Assert.That(accel,Is.EqualTo(p.Acceleration));
|
|
Assert.That(description,Is.EqualTo(p.Description));
|
|
Assert.That(color,Is.EqualTo(p.Color));
|
|
Assert.That(text,Is.EqualTo(p.Text));
|
|
Assert.That(sitname,Is.EqualTo(p.SitName));
|
|
Assert.That(touchname,Is.EqualTo(p.TouchName));
|
|
Assert.That(clickaction,Is.EqualTo(p.ClickAction));
|
|
Assert.That(scale,Is.EqualTo(p.Scale));
|
|
}
|
|
|
|
[Test]
|
|
public void T020_PrimInventoryEmpty()
|
|
{
|
|
SceneObjectGroup sog = FindSOG("object1", region1);
|
|
TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, item1);
|
|
Assert.That(t, Is.Null);
|
|
}
|
|
|
|
[Test]
|
|
public void T021_PrimInventoryStore()
|
|
{
|
|
SceneObjectGroup sog = FindSOG("object1", region1);
|
|
InventoryItemBase i = NewItem(item1, zero, zero, itemname1, zero);
|
|
|
|
Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, i, zero), Is.True);
|
|
TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, item1);
|
|
Assert.That(t.Name, Is.EqualTo(itemname1));
|
|
|
|
// TODO: seriously??? this is the way we need to loop to get this?
|
|
|
|
List<TaskInventoryItem> list = new List<TaskInventoryItem>();
|
|
foreach (UUID uuid in sog.RootPart.GetInventoryList())
|
|
{
|
|
list.Add(sog.GetInventoryItem(sog.RootPart.LocalId, uuid));
|
|
}
|
|
|
|
db.StorePrimInventory(prim1, list);
|
|
}
|
|
|
|
[Test]
|
|
public void T022_PrimInventoryRetrieve()
|
|
{
|
|
SceneObjectGroup sog = FindSOG("object1", region1);
|
|
TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, item1);
|
|
|
|
Assert.That(t.Name, Is.EqualTo(itemname1));
|
|
}
|
|
|
|
[Test]
|
|
public void T023_PrimInventoryUpdate()
|
|
{
|
|
SceneObjectGroup sog = FindSOG("object1", region1);
|
|
TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, item1);
|
|
|
|
t.Name = "My New Name";
|
|
sog.UpdateInventoryItem(t);
|
|
|
|
Assert.That(t.Name, Is.EqualTo("My New Name"));
|
|
|
|
}
|
|
|
|
[Test]
|
|
public void T024_PrimInventoryRemove()
|
|
{
|
|
List<TaskInventoryItem> list = new List<TaskInventoryItem>();
|
|
db.StorePrimInventory(prim1, list);
|
|
|
|
SceneObjectGroup sog = FindSOG("object1", region1);
|
|
TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, item1);
|
|
Assert.That(t, Is.Null);
|
|
}
|
|
|
|
[Test]
|
|
public void T025_PrimInventoryPersistency()
|
|
{
|
|
InventoryItemBase i = new InventoryItemBase();
|
|
UUID id = UUID.Random();
|
|
i.ID = id;
|
|
UUID folder = UUID.Random();
|
|
i.Folder = folder;
|
|
UUID owner = UUID.Random();
|
|
i.Owner = owner;
|
|
UUID creator = UUID.Random();
|
|
i.Creator = creator;
|
|
string name = RandomName();
|
|
i.Name = name;
|
|
i.Description = name;
|
|
UUID assetid = UUID.Random();
|
|
i.AssetID = assetid;
|
|
int invtype = random.Next();
|
|
i.InvType = invtype;
|
|
uint nextperm = (uint) random.Next();
|
|
i.NextPermissions = nextperm;
|
|
uint curperm = (uint) random.Next();
|
|
i.CurrentPermissions = curperm;
|
|
uint baseperm = (uint) random.Next();
|
|
i.BasePermissions = baseperm;
|
|
uint eoperm = (uint) random.Next();
|
|
i.EveryOnePermissions = eoperm;
|
|
int assettype = random.Next();
|
|
i.AssetType = assettype;
|
|
UUID groupid = UUID.Random();
|
|
i.GroupID = groupid;
|
|
bool groupown = true;
|
|
i.GroupOwned = groupown;
|
|
int saleprice = random.Next();
|
|
i.SalePrice = saleprice;
|
|
byte saletype = (byte) random.Next(255);
|
|
i.SaleType = saletype;
|
|
uint flags = (uint) random.Next();
|
|
i.Flags = flags;
|
|
int creationd = random.Next();
|
|
i.CreationDate = creationd;
|
|
|
|
SceneObjectGroup sog = FindSOG("object1", region1);
|
|
Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, i, zero), Is.True);
|
|
TaskInventoryItem t = sog.GetInventoryItem(sog.RootPart.LocalId, id);
|
|
|
|
Assert.That(t.Name, Is.EqualTo(name));
|
|
Assert.That(t.AssetID,Is.EqualTo(assetid));
|
|
Assert.That(t.BasePermissions,Is.EqualTo(baseperm));
|
|
Assert.That(t.CreationDate,Is.EqualTo(creationd));
|
|
Assert.That(t.CreatorID,Is.EqualTo(creator));
|
|
Assert.That(t.Description,Is.EqualTo(name));
|
|
Assert.That(t.EveryonePermissions,Is.EqualTo(eoperm));
|
|
Assert.That(t.Flags,Is.EqualTo(flags));
|
|
Assert.That(t.GroupID,Is.EqualTo(sog.RootPart.GroupID));
|
|
// Where is this group permissions??
|
|
// Assert.That(t.GroupPermissions,Is.EqualTo());
|
|
Assert.That(t.InvType,Is.EqualTo(invtype));
|
|
Assert.That(t.ItemID,Is.EqualTo(id));
|
|
Assert.That(t.LastOwnerID, Is.EqualTo(sog.RootPart.LastOwnerID));
|
|
Assert.That(t.NextPermissions, Is.EqualTo(nextperm));
|
|
// Ownership changes when you drop an object into an object
|
|
// owned by someone else
|
|
Assert.That(t.OwnerID,Is.EqualTo(sog.RootPart.OwnerID));
|
|
Assert.That(t.CurrentPermissions, Is.EqualTo(curperm));
|
|
Assert.That(t.ParentID,Is.EqualTo(sog.RootPart.FolderID));
|
|
Assert.That(t.ParentPartID,Is.EqualTo(sog.RootPart.UUID));
|
|
}
|
|
|
|
[Test]
|
|
[ExpectedException(typeof(System.ArgumentException))]
|
|
public void T026_PrimInventoryMany()
|
|
{
|
|
UUID i1,i2,i3,i4;
|
|
i1 = UUID.Random();
|
|
i2 = UUID.Random();
|
|
i3 = UUID.Random();
|
|
i4 = i3;
|
|
InventoryItemBase ib1 = NewItem(i1, zero, zero, RandomName(), zero);
|
|
InventoryItemBase ib2 = NewItem(i2, zero, zero, RandomName(), zero);
|
|
InventoryItemBase ib3 = NewItem(i3, zero, zero, RandomName(), zero);
|
|
InventoryItemBase ib4 = NewItem(i4, zero, zero, RandomName(), zero);
|
|
|
|
SceneObjectGroup sog = FindSOG("object1", region1);
|
|
|
|
Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, ib1, zero), Is.True);
|
|
Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, ib2, zero), Is.True);
|
|
Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, ib3, zero), Is.True);
|
|
Assert.That(sog.AddInventoryItem(null, sog.RootPart.LocalId, ib4, zero), Is.True);
|
|
|
|
TaskInventoryItem t1 = sog.GetInventoryItem(sog.RootPart.LocalId, i1);
|
|
Assert.That(t1.Name, Is.EqualTo(ib1.Name));
|
|
TaskInventoryItem t2 = sog.GetInventoryItem(sog.RootPart.LocalId, i2);
|
|
Assert.That(t2.Name, Is.EqualTo(ib2.Name));
|
|
TaskInventoryItem t3 = sog.GetInventoryItem(sog.RootPart.LocalId, i3);
|
|
Assert.That(t3.Name, Is.EqualTo(ib3.Name));
|
|
TaskInventoryItem t4 = sog.GetInventoryItem(sog.RootPart.LocalId, i4);
|
|
Assert.That(t4, Is.Null);
|
|
}
|
|
|
|
[Test]
|
|
public void T051_RemoveObjectWrongRegion()
|
|
{
|
|
db.RemoveObject(prim1, UUID.Random());
|
|
SceneObjectGroup sog = FindSOG("object1", region1);
|
|
Assert.That(sog, Is.Not.Null);
|
|
}
|
|
|
|
[Test]
|
|
public void T052_RemoveObject()
|
|
{
|
|
db.RemoveObject(prim1, region1);
|
|
SceneObjectGroup sog = FindSOG("object1", region1);
|
|
Assert.That(sog, Is.Null);
|
|
}
|
|
|
|
|
|
[Test]
|
|
public void T100_DefaultRegionInfo()
|
|
{
|
|
RegionSettings r1 = db.LoadRegionSettings(region1);
|
|
Assert.That(r1.RegionUUID, Is.EqualTo(region1));
|
|
|
|
RegionSettings r2 = db.LoadRegionSettings(region2);
|
|
Assert.That(r2.RegionUUID, Is.EqualTo(region2));
|
|
}
|
|
|
|
[Test]
|
|
public void T101_UpdateRegionInfo()
|
|
{
|
|
bool blockfly = true;
|
|
double sunpos = 0.5;
|
|
UUID cov = UUID.Random();
|
|
|
|
RegionSettings r1 = db.LoadRegionSettings(region1);
|
|
r1.BlockFly = blockfly;
|
|
r1.SunPosition = sunpos;
|
|
r1.Covenant = cov;
|
|
db.StoreRegionSettings(r1);
|
|
|
|
RegionSettings r2 = db.LoadRegionSettings(region1);
|
|
Assert.That(r2.RegionUUID, Is.EqualTo(region1));
|
|
Assert.That(r2.SunPosition, Is.EqualTo(sunpos));
|
|
Assert.That(r2.BlockFly, Is.EqualTo(blockfly));
|
|
Assert.That(r2.Covenant, Is.EqualTo(cov));
|
|
}
|
|
|
|
[Test]
|
|
public void T300_NoTerrain()
|
|
{
|
|
Assert.That(db.LoadTerrain(zero), Is.Null);
|
|
Assert.That(db.LoadTerrain(region1), Is.Null);
|
|
Assert.That(db.LoadTerrain(region2), Is.Null);
|
|
Assert.That(db.LoadTerrain(UUID.Random()), Is.Null);
|
|
}
|
|
|
|
[Test]
|
|
public void T301_CreateTerrain()
|
|
{
|
|
double[,] t1 = GenTerrain(height1);
|
|
db.StoreTerrain(t1, region1);
|
|
|
|
Assert.That(db.LoadTerrain(zero), Is.Null);
|
|
Assert.That(db.LoadTerrain(region1), Is.Not.Null);
|
|
Assert.That(db.LoadTerrain(region2), Is.Null);
|
|
Assert.That(db.LoadTerrain(UUID.Random()), Is.Null);
|
|
}
|
|
|
|
[Test]
|
|
public void T302_FetchTerrain()
|
|
{
|
|
double[,] baseterrain1 = GenTerrain(height1);
|
|
double[,] baseterrain2 = GenTerrain(height2);
|
|
double[,] t1 = db.LoadTerrain(region1);
|
|
Assert.That(CompareTerrain(t1, baseterrain1), Is.True);
|
|
Assert.That(CompareTerrain(t1, baseterrain2), Is.False);
|
|
}
|
|
|
|
[Test]
|
|
public void T303_UpdateTerrain()
|
|
{
|
|
double[,] baseterrain1 = GenTerrain(height1);
|
|
double[,] baseterrain2 = GenTerrain(height2);
|
|
db.StoreTerrain(baseterrain2, region1);
|
|
|
|
double[,] t1 = db.LoadTerrain(region1);
|
|
Assert.That(CompareTerrain(t1, baseterrain1), Is.False);
|
|
Assert.That(CompareTerrain(t1, baseterrain2), Is.True);
|
|
}
|
|
|
|
[Test]
|
|
public void T400_EmptyLand()
|
|
{
|
|
Assert.That(db.LoadLandObjects(zero).Count, Is.EqualTo(0));
|
|
Assert.That(db.LoadLandObjects(region1).Count, Is.EqualTo(0));
|
|
Assert.That(db.LoadLandObjects(region2).Count, Is.EqualTo(0));
|
|
Assert.That(db.LoadLandObjects(UUID.Random()).Count, Is.EqualTo(0));
|
|
}
|
|
|
|
// TODO: we should have real land tests, but Land is so
|
|
// intermingled with scene that you can't test it without a
|
|
// valid scene. That requires some disagregation.
|
|
|
|
|
|
//************************************************************************************//
|
|
// Extra private methods
|
|
|
|
private double[,] GenTerrain(double value)
|
|
{
|
|
double[,] terret = new double[256,256];
|
|
terret.Initialize();
|
|
for (int x = 0; x < 256; x++)
|
|
for (int y = 0; y < 256; y++)
|
|
terret[x,y] = value;
|
|
|
|
return terret;
|
|
}
|
|
|
|
private bool CompareTerrain(double[,] one, double[,] two)
|
|
{
|
|
for (int x = 0; x < 256; x++)
|
|
for (int y = 0; y < 256; y++)
|
|
if (one[x,y] != two[x,y])
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
private SceneObjectGroup FindSOG(string name, UUID r)
|
|
{
|
|
List<SceneObjectGroup> objs = db.LoadObjects(r);
|
|
foreach (SceneObjectGroup sog in objs)
|
|
{
|
|
SceneObjectPart p = sog.RootPart;
|
|
if (p.Name == name) {
|
|
return sog;
|
|
}
|
|
}
|
|
return null;
|
|
}
|
|
|
|
// This builds a minimalistic Prim, 1 SOG with 1 root SOP. A
|
|
// common failure case is people adding new fields that aren't
|
|
// initialized, but have non-null db constraints. We should
|
|
// honestly be passing more and more null things in here.
|
|
//
|
|
// Please note that in Sqlite.BuildPrim there is a commented out inline version
|
|
// of this so you can debug and step through the build process and check the fields
|
|
//
|
|
// Real World Value: Tests for situation where extending a SceneObjectGroup/SceneObjectPart
|
|
// causes the application to crash at the database layer because of null values
|
|
// in NOT NULL fields
|
|
//
|
|
private SceneObjectGroup NewSOG(string name, UUID uuid)
|
|
{
|
|
SceneObjectPart sop = new SceneObjectPart();
|
|
sop.Name = name;
|
|
sop.Description = name;
|
|
sop.Text = RandomName();
|
|
sop.SitName = RandomName();
|
|
sop.TouchName = RandomName();
|
|
sop.UUID = uuid;
|
|
sop.Shape = PrimitiveBaseShape.Default;
|
|
|
|
SceneObjectGroup sog = new SceneObjectGroup();
|
|
sog.SetRootPart(sop);
|
|
return sog;
|
|
}
|
|
|
|
private SceneObjectPart NewSOP(string name, UUID uuid)
|
|
{
|
|
SceneObjectPart sop = new SceneObjectPart();
|
|
sop.Name = name;
|
|
sop.Description = name;
|
|
sop.Text = RandomName();
|
|
sop.SitName = RandomName();
|
|
sop.TouchName = RandomName();
|
|
sop.UUID = uuid;
|
|
sop.Shape = PrimitiveBaseShape.Default;
|
|
return sop;
|
|
}
|
|
|
|
// These are copied from the Inventory Item tests
|
|
|
|
private InventoryItemBase NewItem(UUID id, UUID parent, UUID owner, string name, UUID asset)
|
|
{
|
|
InventoryItemBase i = new InventoryItemBase();
|
|
i.ID = id;
|
|
i.Folder = parent;
|
|
i.Owner = owner;
|
|
i.Creator = owner;
|
|
i.Name = name;
|
|
i.Description = name;
|
|
i.AssetID = asset;
|
|
return i;
|
|
}
|
|
|
|
private static string RandomName()
|
|
{
|
|
StringBuilder name = new StringBuilder();
|
|
int size = random.Next(5,12);
|
|
char ch ;
|
|
for (int i=0; i<size; i++)
|
|
{
|
|
ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65))) ;
|
|
name.Append(ch);
|
|
}
|
|
return name.ToString();
|
|
}
|
|
// private InventoryFolderBase NewFolder(UUID id, UUID parent, UUID owner, string name)
|
|
// {
|
|
// InventoryFolderBase f = new InventoryFolderBase();
|
|
// f.ID = id;
|
|
// f.ParentID = parent;
|
|
// f.Owner = owner;
|
|
// f.Name = name;
|
|
// return f;
|
|
// }
|
|
}
|
|
}
|