378 lines
16 KiB
Plaintext
378 lines
16 KiB
Plaintext
; * Run
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; * $ Robust.exe -inifile Robust.ini
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; *
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; * The startup section lists all the connectors to start up in this server
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; * instance. This may be only one, or it may be the entire server suite.
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; * Multiple connectors should be separated by commas.
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; *
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; * These are the IN connectors the server uses, the in connectors
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; * read this config file and load the needed service and database connectors
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; *
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; * The full syntax of a connector string is:
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; * [[<ConfigName>@]<port>/]<dll name>[:<class name>]
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; *
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[Startup]
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; Plugin Registry Location
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; Set path to directory for plugin registry. Information
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; about the registered repositories and installed plugins
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; will be stored here
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; The Robust.exe process must hvae R/W access to the location
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RegistryLocation = "."
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; Modular configurations
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; Set path to directory for modular ini files...
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; The Robust.exe process must hvae R/W access to the location
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ConfigDirectory = "/home/opensim/etc/Configs"
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[ServiceList]
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AssetServiceConnector = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector"
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InventoryInConnector = "8003/OpenSim.Server.Handlers.dll:XInventoryInConnector"
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VoiceConnector = "8004/OpenSim.Server.Handlers.dll:FreeswitchServerConnector"
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GridServiceConnector = "8003/OpenSim.Server.Handlers.dll:GridServiceConnector"
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GridInfoServerInConnector = "8002/OpenSim.Server.Handlers.dll:GridInfoServerInConnector"
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AuthenticationServiceConnector = "8003/OpenSim.Server.Handlers.dll:AuthenticationServiceConnector"
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OpenIdServerConnector = "8002/OpenSim.Server.Handlers.dll:OpenIdServerConnector"
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AvatarServiceConnector = "8003/OpenSim.Server.Handlers.dll:AvatarServiceConnector"
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LLLoginServiceInConnector = "8002/OpenSim.Server.Handlers.dll:LLLoginServiceInConnector"
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PresenceServiceConnector = "8003/OpenSim.Server.Handlers.dll:PresenceServiceConnector"
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UserAccountServiceConnector = "8003/OpenSim.Server.Handlers.dll:UserAccountServiceConnector"
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GridUserServiceConnector = "8003/OpenSim.Server.Handlers.dll:GridUserServiceConnector"
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FriendsServiceConnector = "8003/OpenSim.Server.Handlers.dll:FriendsServiceConnector"
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MapAddServiceConnector = "8003/OpenSim.Server.Handlers.dll:MapAddServiceConnector"
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MapGetServiceConnector = "8002/OpenSim.Server.Handlers.dll:MapGetServiceConnector"
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;; Uncomment this if you want offline IM to work
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;OfflineIMServiceConnector = "8003/OpenSim.Addons.OfflineIM.dll:OfflineIMServiceRobustConnector"
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; * This is common for all services, it's the network setup for the entire
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; * server instance, if none is specified above
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; *
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[Network]
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port = 8003
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; HTTPS for "Out of band" management applications such as the remote admin
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; module. May specify https_main = True to make the main http server
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; use https or "False" to make the main server HTTP
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; https_main = False
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;
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; Create https_listener = "True" will create a listener on the port
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; specified. Provide the path to your server certificate along with it's
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; password
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; https_listener = False
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;
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; Set our listener to this port
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; https_port = 0
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;
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; Path to X509 certificate
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; cert_path = "path/to/cert.p12"
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;
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; Password for cert
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; cert_pass = "password"
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; * The following are for the remote console
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; * They have no effect for the local or basic console types
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; * Leave commented to diable logins to the console
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;ConsoleUser = Test
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;ConsolePass = secret
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;ConsolePort = 0
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[DatabaseService]
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StorageProvider = "OpenSim.Data.MySQL.dll"
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ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;Old Guids=true;"
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; * As an example, the below configuration precisely mimicks the legacy
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; * asset server. It is read by the asset IN connector (defined above)
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; * and it then loads the OUT connector (a local database module). That,
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; * in turn, reads the asset loader and database connection information
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; *
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[AssetService]
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LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
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DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
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AssetLoaderArgs = "./assets/AssetSets.xml"
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; Allow maptile assets to remotely deleted by remote calls to the asset service.
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; There is no harm in having this as false - it just means that historical maptile assets are not deleted.
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; This only applies to maptiles served via the version 1 viewer mechanisms
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; Default is false
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AllowRemoteDelete = false
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; Allow all assets to be remotely deleted.
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; Only set this to true if you are operating a grid where you control all calls to the asset service
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; (where a necessary condition is that you control all simulators) and you need this for admin purposes.
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; If set to true, AllowRemoteDelete = true is required as well.
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; Default is false.
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AllowRemoteDeleteAllTypes = false
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; * This configuration loads the inventory server modules. It duplicates
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; * the function of the legacy inventory server
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; *
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[InventoryService]
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LocalServiceModule = "OpenSim.Services.InventoryService.dll:XInventoryService"
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; * This is the new style grid service.
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; * "Realm" is the table that is used for user lookup.
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; * It defaults to "regions", which uses the legacy tables
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; *
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[GridService]
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LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
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; Realm = "regions"
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; AllowDuplicateNames = "True"
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;; Next, we can specify properties of regions, including default and fallback regions
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;; The syntax is: Region_<RegionName> = "<flags>"
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;; or: Region_<RegionID> = "<flags>"
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;; where <flags> can be DefaultRegion, FallbackRegion, NoDirectLogin, Persistent, LockedOut,Reservation,NoMove,Authenticate
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;; For example:
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; Region_Welcome_Area = "DefaultRegion, FallbackRegion"
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; (replace spaces with underscore)
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; * This is the configuration for the freeswitch server in grid mode
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[FreeswitchService]
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LocalServiceModule = "OpenSim.Services.FreeswitchService.dll:FreeswitchService"
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;; The IP address of your FreeSWITCH server.
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;; This address must be reachable by viewers.
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; ServerAddress = 127.0.0.1
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;; The following configuration parameters are optional
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;; By default, this is the same as the ServerAddress
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; Realm = 127.0.0.1
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;; By default, this is the same as the ServerAddress on port 5060
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; SIPProxy = 127.0.0.1:5060
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;; Default is 5000ms
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; DefaultTimeout = 5000
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;; The dial plan context. Default is "default"
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; Context = default
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;; Currently unused
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; UserName = freeswitch
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;; Currently unused
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; Password = password
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;; The following parameters are for STUN = Simple Traversal of UDP through NATs
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;; See http://wiki.freeswitch.org/wiki/NAT_Traversal
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;; stun.freeswitch.org is not guaranteed to be running so use it in
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;; production at your own risk
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; EchoServer = 127.0.0.1
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; EchoPort = 50505
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; AttemptSTUN = false
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; * This is the new style authentication service. Currently, only MySQL
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; * is implemented.
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; *
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[AuthenticationService]
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; for the server connector
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LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
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;; Allow the service to process HTTP getauthinfo calls.
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;; Default is false.
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; AllowGetAuthInfo = false
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;; Allow the service to process HTTP setauthinfo calls.
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;; Default is false.
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; AllowSetAuthInfo = false
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;; Allow the service to process HTTP setpassword calls.
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;; Default is false.
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; AllowSetPassword = false
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[OpenIdService]
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; for the server connector
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AuthenticationServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
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UserAccountServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService"
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; * This is the new style authentication service. Currently, only MySQL
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; * is implemented. "Realm" is the table that is used for user lookup.
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; * It defaults to "useraccounts", which uses the new style.
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; * Realm = "users" will use the legacy tables as an authentication source
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; *
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[UserAccountService]
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; for the server connector
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LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService"
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; Realm = "useraccounts"
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; These are for creating new accounts by the service
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AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
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PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
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GridService = "OpenSim.Services.GridService.dll:GridService"
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InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
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AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
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;; This switch creates the minimum set of body parts and avatar entries for a viewer 2
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;; to show a default "Ruth" avatar rather than a cloud for a newly created user.
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;; Default is false
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CreateDefaultAvatarEntries = true
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;; Allow the service to process HTTP createuser calls.
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;; Default is false.
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; AllowCreateUser = false
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;; Allow the service to process HTTP setaccount calls.
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;; Default is false.
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; AllowSetAccount = false
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[GridUserService]
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; for the server connector
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LocalServiceModule = "OpenSim.Services.UserAccountService.dll:GridUserService"
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[PresenceService]
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; for the server connector
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LocalServiceModule = "OpenSim.Services.PresenceService.dll:PresenceService"
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; Set this to true to allow the use of advanced web services and multiple
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; bots using one account
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AllowDuplicatePresences = false;
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[AvatarService]
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; for the server connector
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LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService"
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[FriendsService]
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; for the server connector
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LocalServiceModule = "OpenSim.Services.FriendsService.dll:FriendsService"
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[LibraryService]
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LibraryName = "OpenSim Library"
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DefaultLibrary = "./inventory/Libraries.xml"
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[LoginService]
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; for the server connector
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LocalServiceModule = "OpenSim.Services.LLLoginService.dll:LLLoginService"
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; for the service
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UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
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GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
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AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
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InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
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AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
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PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
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GridService = "OpenSim.Services.GridService.dll:GridService"
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SimulationService ="OpenSim.Services.Connectors.dll:SimulationServiceConnector"
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LibraryService = "OpenSim.Services.InventoryService.dll:LibraryService"
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FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService"
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;; Ask co-operative viewers to use a different currency name
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;Currency = ""
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WelcomeMessage = "Welcome, Avatar!"
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AllowRemoteSetLoginLevel = "false"
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; For V2 map
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MapTileURL = "http://127.0.0.1:8002";
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; For V2/3 Web Profiles
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; Work in progress: The ProfileServerURL/OpenIDServerURL are
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; being used in a development viewer as support for webprofiles
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; is being developed across the componets
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;
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; ProfileServerURL = "http://127.0.0.1/profiles/[AGENT_NAME]"
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;
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; For V2/V3 webapp authentication SSO
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; OpenIDServerURL = "http://127.0.0.1/openid/openidserver/"
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; If you run this login server behind a proxy, set this to true
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; HasProxy = false
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;; Regular expressions for controlling which client versions are accepted/denied.
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;; An empty string means nothing is checked.
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;;
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;; Example 1: allow only these 3 types of clients (any version of them)
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;; AllowedClients = "Imprudence|Hippo|Second Life"
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;;
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;; Example 2: allow all clients except these
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;; DeniedClients = "Twisted|Crawler|Cryolife|FuckLife|StreetLife|GreenLife|AntiLife|KORE-Phaze|Synlyfe|Purple Second Life|SecondLi |Emerald"
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;;
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;; Note that these are regular expressions, so every character counts.
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;; Also note that this is very weak security and should not be trusted as a reliable means
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;; for keeping bad clients out; modified clients can fake their identifiers.
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;;
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;;
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;AllowedClients = ""
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;DeniedClients = ""
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;# {DSTZone} {} {Override Daylight Saving Time rules} {* none local} "America/Los_Angeles;Pacific Standard Time"
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;; Viewers do not listen to timezone sent by the server. They use Pacific Standard Time instead,
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;; but rely on the server to calculate Daylight Saving Time. Sending another DST than US Pacific
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;; would result in time inconsistencies between grids (during summer and around DST transition period)
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;; default let OpenSim calculate US Pacific DST
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;; "none" disable DST (equivallent to "local" with system set to GMT)
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;; "local" force legacy behaviour (using local system time to calculate DST)
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; DSTZone = "America/Los_Angeles;Pacific Standard Time"
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;# {DSTZone} {} {Override Daylight Saving Time rules} {* none local} "America/Los_Angeles;Pacific Standard Time"
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;; Viewers do not receive timezone information from the server - almost all (?) default to Pacific Standard Time
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;; However, they do rely on the server to tell them whether it's Daylight Saving Time or not.
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;; Hence, calculating DST based on a different timezone can result in a misleading viewer display and inconsistencies between grids.
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;; By default, this setting uses various timezone names to calculate DST with regards to the viewer's standard PST.
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;; Options are
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;; "none" no DST
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;; "local" use the server's only timezone to calculate DST. This is previous OpenSimulator behaviour.
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;; "America/Los_Angeles;Pacific Standard Time" use these timezone names to look up Daylight savings.
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;; 'America/Los_Angeles' is used on Linux/Mac systems whilst 'Pacific Standard Time' is used on Windows
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DSTZone = "America/Los_Angeles;Pacific Standard Time"
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[MapImageService]
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LocalServiceModule = "OpenSim.Services.MapImageService.dll:MapImageService"
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; Set this if you want to change the default
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; TilesStoragePath = "maptiles"
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;
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; If for some reason you have the AddMapTile service outside the firewall (e.g. 8002),
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; you may want to set this. Otherwise, don't set it, because it's already protected.
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; GridService = "OpenSim.Services.GridService.dll:GridService"
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;
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; Additionally, if you run this server behind a proxy, set this to true
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; HasProxy = false
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[Messaging]
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; OfflineIM
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StorageProvider = "OpenSim.Addons.OfflineIM.dll"
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OfflineIMService = "OpenSim.Addons.OfflineIM.dll:OfflineIMService"
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[GridInfoService]
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; These settings are used to return information on a get_grid_info call.
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; Client launcher scripts and third-party clients make use of this to
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; autoconfigure the client and to provide a nice user experience. If you
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; want to facilitate that, you should configure the settings here according
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; to your grid or standalone setup.
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;
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; See http://opensimulator.org/wiki/GridInfo
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; login uri: for grid this is the login server URI
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login = http://127.0.0.1:8002/
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; long grid name: the long name of your grid
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gridname = "the lost continent of hippo"
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; short grid name: the short name of your grid
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gridnick = "hippogrid"
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; login page: optional: if it exists it will be used to tell the client to use
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; this as splash page
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;welcome = http://127.0.0.1/welcome
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; helper uri: optional: if it exists if will be used to tell the client to use
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; this for all economy related things
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;economy = http://127.0.0.1:9000/
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; web page of grid: optional: page providing further information about your grid
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;about = http://127.0.0.1/about/
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; account creation: optional: page providing further information about obtaining
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; a user account on your grid
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;register = http://127.0.0.1/register
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; help: optional: page providing further assistance for users of your grid
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;help = http://127.0.0.1/help
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; password help: optional: page providing password assistance for users of your grid
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;password = http://127.0.0.1/password
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