OpenSimMirror/OpenSim/Region/OptionalModules
Justin Clark-Casey (justincc) 7ec8e7e025 Prevent race conditions when one thread removes an NPC SP before another thread has retreived it after checking whether the NPC exists. 2012-08-24 21:48:48 +01:00
..
Agent Move Watchdog and MemoryWatchdog classes into OpenSim.Framework.Monitoring with other monitoring code from OpenSim.Framework 2012-07-25 23:27:00 +01:00
Asset Change "help" to display categories/module list then "help <category/module>" to display commands in a category. 2012-03-08 01:51:37 +00:00
Avatar Save membership fee to the database when a group is created. 2012-08-03 00:44:03 +01:00
Example Make the "All Estates" option work from the client (this makes chosen changes to all the estates that the user owns). 2011-04-05 01:30:13 +01:00
Framework/Monitoring Get rid of AvatarAppearance.Owner to simplify the code. 2011-08-02 00:13:04 +01:00
PhysicsParameters minor: remove some mono compiler warnings 2012-07-19 22:37:48 +01:00
PrimLimitsModule refactor: improve PrimLimitsModule to call ILandObject.GetSimulatorMaxPrimCount() rather than use copy/pasted code 2011-05-14 02:51:29 +01:00
Resources First cut of AutoBackupModule; only compile-tested so far 2011-02-19 12:25:04 -05:00
Scripting Adds support to ScriptModuleComms for region modules to export 2012-07-31 10:45:37 -07:00
ServiceConnectorsIn/Freeswitch Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around. 2011-10-25 20:24:21 +01:00
World Prevent race conditions when one thread removes an NPC SP before another thread has retreived it after checking whether the NPC exists. 2012-08-24 21:48:48 +01:00
README reformatting README (just noticed that that line was a bit on the long 2009-03-19 08:47:05 +00:00

README

= OpenSim.Region.OptionalModules =

The modules in this part of the OpenSim source tree are candidates for
forge. For the time being, until we have reached consensus on

    (a) what should be core or optional
    (b) that we have reached a stable API
    (c) how to maintain optional modules

we will keep these modules in-tree.