96 lines
4.0 KiB
C#
96 lines
4.0 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenMetaverse;
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using OpenSim.ScriptEngine.Components.DotNetEngine.Events;
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using OpenSim.ScriptEngine.Shared;
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namespace OpenSim.ScriptEngine.Engines.DotNetEngine
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{
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public partial class DotNetEngine
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{
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//internal Dictionary<int, IScriptScheduler> ScriptMapping = new Dictionary<int, IScriptScheduler>();
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//
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// HANDLE EVENTS FROM SCRIPTS
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// We will handle script add, change and remove events outside of command pipeline
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//
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#region Script Add/Change/Remove
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void Events_RezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine)
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{
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// ###
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// # New script created
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// ###
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m_log.DebugFormat(
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"[{0}] NEW SCRIPT: localID: {1}, itemID: {2}, startParam: {3}, postOnRez: {4}, engine: {5}",
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Name, localID, itemID, startParam, postOnRez, engine);
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// Make a script object
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ScriptStructure scriptObject = new ScriptStructure();
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scriptObject.RegionInfo = RegionInfo;
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scriptObject.LocalID = localID;
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scriptObject.ItemID = itemID;
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scriptObject.Source = script;
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//
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// Get MetaData from script header
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//
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ScriptMetaData scriptMetaData = ScriptMetaData.Extract(ref script);
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scriptObject.ScriptMetaData = scriptMetaData;
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foreach (string key in scriptObject.ScriptMetaData.Keys)
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{
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m_log.DebugFormat("[{0}] Script metadata: Key: \"{1}\", Value: \"{2}\".", Name, key, scriptObject.ScriptMetaData[key]);
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}
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//
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// Load this assembly
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//
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// TODO: Use Executor to send a command instead?
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m_log.DebugFormat("[{0}] Adding script to scheduler", Name);
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RegionInfo.FindScheduler(scriptObject.ScriptMetaData).AddScript(scriptObject);
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// Add to our internal mapping
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//ScriptMapping.Add(itemID, Schedulers[scheduler]);
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}
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private void Events_RemoveScript(uint localID, UUID itemID)
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{
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// Tell all schedulers to remove this item
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foreach (IScriptScheduler scheduler in RegionInfo.Schedulers.Values)
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{
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scheduler.Removecript(localID, itemID);
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}
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}
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#endregion
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}
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}
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