sqlite *but* isn't being added back to the scene on load because some information (like rootpart) isn't currently exposed enough to save/restore, and I don't want to change the SceneObjectGroup definition without MW around to discuss. A couple of minor changes on the object interface for SceneObjectGroup and tweaks to this class, and we have persistant prims again. |
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| OpenSim | ||
| Prebuild | ||
| ThirdPartyLicenses | ||
| bin | ||
| libraries/ModifiedBulletX | ||
| share | ||
| tools | ||
| CONTRIBUTORS.txt | ||
| OpenSim.FxCop | ||
| prebuild.xml | ||
| runprebuild.bat | ||
| runprebuild.sh | ||