6063d2ce5f
sqlite *but* isn't being added back to the scene on load because some information (like rootpart) isn't currently exposed enough to save/restore, and I don't want to change the SceneObjectGroup definition without MW around to discuss. A couple of minor changes on the object interface for SceneObjectGroup and tweaks to this class, and we have persistant prims again. |
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OpenSim | ||
Prebuild | ||
ThirdPartyLicenses | ||
bin | ||
libraries/ModifiedBulletX | ||
share | ||
tools | ||
CONTRIBUTORS.txt | ||
OpenSim.FxCop | ||
prebuild.xml | ||
runprebuild.bat | ||
runprebuild.sh |