OpenSimMirror/bin/assets
UbitUmarov 1899a36105 add another kick to GC after map generation at run time 2020-01-13 18:46:25 +00:00
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AnimationsAssetSet From: Alan Webb (alan_webb@us.ibm.com) 2008-10-20 18:11:05 +00:00
Avatar/Newruth
BodyPartsAssetSet Fix base_hair.dat to actually contain the base hair asset rather than base eyes by mistake. 2011-09-16 21:43:58 +01:00
ClothingAssetSet
CollisionSoundsAssetSet
GesturesAssetSet
LandmarksAssetSet Set svn:eol-style. 2008-01-09 23:28:50 +00:00
MyAssetSet
NotecardsAssetSet * elminate now pointless inv type fields from OpenSim library xml 2008-07-02 16:34:24 +00:00
ObjectsAssetSet
PhotosAssetSet Set svn:eol-style. 2008-01-09 23:28:50 +00:00
ScriptsAssetSet
SoundsAssetSet
TexturesAssetSet add another kick to GC after map generation at run time 2020-01-13 18:46:25 +00:00
AssetSets.xml
README.txt

README.txt

README

This folder contains a collection of asset sets that should be loaded to assets server at startup
Each set has own folder, that contains a xml file, that defines all its assets, and the data files needed.
File AssetSets.xml lists all the sets to include

You can add more assets or sets. Use the provided ones as example


To add items with your assets to OpenSim Inventory library, you need to define them in folder 
bin/inventory. See that folder README file