595 lines
25 KiB
C#
595 lines
25 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using log4net;
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using Mono.Addins;
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using Nini.Config;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
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namespace OpenSim.Groups
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{
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GroupsMessagingModule")]
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public class GroupsMessagingModule : ISharedRegionModule, IGroupsMessagingModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private List<Scene> m_sceneList = new List<Scene>();
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private IPresenceService m_presenceService;
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private IMessageTransferModule m_msgTransferModule = null;
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private IGroupsServicesConnector m_groupData = null;
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// Config Options
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private bool m_groupMessagingEnabled = false;
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private bool m_debugEnabled = true;
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/// <summary>
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/// If enabled, module only tries to send group IMs to online users by querying cached presence information.
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/// </summary>
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private bool m_messageOnlineAgentsOnly;
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/// <summary>
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/// Cache for online users.
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/// </summary>
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/// <remarks>
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/// Group ID is key, presence information for online members is value.
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/// Will only be non-null if m_messageOnlineAgentsOnly = true
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/// We cache here so that group messages don't constantly have to re-request the online user list to avoid
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/// attempted expensive sending of messages to offline users.
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/// The tradeoff is that a user that comes online will not receive messages consistently from all other users
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/// until caches have updated.
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/// Therefore, we set the cache expiry to just 20 seconds.
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/// </remarks>
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private ExpiringCache<UUID, PresenceInfo[]> m_usersOnlineCache;
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private int m_usersOnlineCacheExpirySeconds = 20;
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#region Region Module interfaceBase Members
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public void Initialise(IConfigSource config)
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{
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IConfig groupsConfig = config.Configs["Groups"];
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if (groupsConfig == null)
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// Do not run this module by default.
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return;
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// if groups aren't enabled, we're not needed.
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// if we're not specified as the connector to use, then we're not wanted
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if ((groupsConfig.GetBoolean("Enabled", false) == false)
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|| (groupsConfig.GetString("MessagingModule", "") != Name))
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{
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m_groupMessagingEnabled = false;
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return;
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}
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m_groupMessagingEnabled = groupsConfig.GetBoolean("MessagingEnabled", true);
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if (!m_groupMessagingEnabled)
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return;
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m_messageOnlineAgentsOnly = groupsConfig.GetBoolean("MessageOnlineUsersOnly", false);
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if (m_messageOnlineAgentsOnly)
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m_usersOnlineCache = new ExpiringCache<UUID, PresenceInfo[]>();
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m_debugEnabled = groupsConfig.GetBoolean("DebugEnabled", true);
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m_log.InfoFormat(
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"[Groups.Messaging]: GroupsMessagingModule enabled with MessageOnlineOnly = {0}, DebugEnabled = {1}",
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m_messageOnlineAgentsOnly, m_debugEnabled);
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}
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public void AddRegion(Scene scene)
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{
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if (!m_groupMessagingEnabled)
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return;
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scene.RegisterModuleInterface<IGroupsMessagingModule>(this);
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m_sceneList.Add(scene);
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scene.EventManager.OnNewClient += OnNewClient;
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scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
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scene.EventManager.OnClientLogin += OnClientLogin;
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}
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public void RegionLoaded(Scene scene)
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{
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if (!m_groupMessagingEnabled)
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return;
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if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
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m_groupData = scene.RequestModuleInterface<IGroupsServicesConnector>();
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// No groups module, no groups messaging
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if (m_groupData == null)
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{
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m_log.Error("[Groups.Messaging]: Could not get IGroupsServicesConnector, GroupsMessagingModule is now disabled.");
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RemoveRegion(scene);
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return;
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}
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m_msgTransferModule = scene.RequestModuleInterface<IMessageTransferModule>();
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// No message transfer module, no groups messaging
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if (m_msgTransferModule == null)
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{
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m_log.Error("[Groups.Messaging]: Could not get MessageTransferModule");
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RemoveRegion(scene);
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return;
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}
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if (m_presenceService == null)
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m_presenceService = scene.PresenceService;
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}
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public void RemoveRegion(Scene scene)
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{
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if (!m_groupMessagingEnabled)
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return;
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if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
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m_sceneList.Remove(scene);
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scene.EventManager.OnNewClient -= OnNewClient;
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scene.EventManager.OnIncomingInstantMessage -= OnGridInstantMessage;
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scene.EventManager.OnClientLogin -= OnClientLogin;
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scene.UnregisterModuleInterface<IGroupsMessagingModule>(this);
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}
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public void Close()
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{
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if (!m_groupMessagingEnabled)
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return;
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if (m_debugEnabled) m_log.Debug("[Groups.Messaging]: Shutting down GroupsMessagingModule module.");
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m_sceneList.Clear();
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m_groupData = null;
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m_msgTransferModule = null;
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}
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public Type ReplaceableInterface
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{
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get { return null; }
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}
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public string Name
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{
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get { return "Groups Messaging Module V2"; }
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}
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public void PostInitialise()
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{
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// NoOp
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}
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#endregion
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/// <summary>
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/// Not really needed, but does confirm that the group exists.
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/// </summary>
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public bool StartGroupChatSession(UUID agentID, UUID groupID)
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{
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if (m_debugEnabled)
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m_log.DebugFormat("[Groups.Messaging]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
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GroupRecord groupInfo = m_groupData.GetGroupRecord(agentID.ToString(), groupID, null);
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if (groupInfo != null)
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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public void SendMessageToGroup(GridInstantMessage im, UUID groupID)
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{
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List<GroupMembersData> groupMembers = m_groupData.GetGroupMembers(new UUID(im.fromAgentID).ToString(), groupID);
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int groupMembersCount = groupMembers.Count;
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if (m_messageOnlineAgentsOnly)
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{
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string[] t1 = groupMembers.ConvertAll<string>(gmd => gmd.AgentID.ToString()).ToArray();
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// We cache in order not to overwhlem the presence service on large grids with many groups. This does
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// mean that members coming online will not see all group members until after m_usersOnlineCacheExpirySeconds has elapsed.
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// (assuming this is the same across all grid simulators).
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PresenceInfo[] onlineAgents;
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if (!m_usersOnlineCache.TryGetValue(groupID, out onlineAgents))
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{
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onlineAgents = m_presenceService.GetAgents(t1);
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m_usersOnlineCache.Add(groupID, onlineAgents, m_usersOnlineCacheExpirySeconds);
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}
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HashSet<string> onlineAgentsUuidSet = new HashSet<string>();
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Array.ForEach<PresenceInfo>(onlineAgents, pi => onlineAgentsUuidSet.Add(pi.UserID));
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groupMembers = groupMembers.Where(gmd => onlineAgentsUuidSet.Contains(gmd.AgentID.ToString())).ToList();
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// if (m_debugEnabled)
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// m_log.DebugFormat(
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// "[Groups.Messaging]: SendMessageToGroup called for group {0} with {1} visible members, {2} online",
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// groupID, groupMembersCount, groupMembers.Count());
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}
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else
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{
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if (m_debugEnabled)
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m_log.DebugFormat(
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"[Groups.Messaging]: SendMessageToGroup called for group {0} with {1} visible members",
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groupID, groupMembers.Count);
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}
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int requestStartTick = Environment.TickCount;
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foreach (GroupMembersData member in groupMembers)
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{
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if (m_groupData.hasAgentDroppedGroupChatSession(member.AgentID.ToString(), groupID))
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{
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// Don't deliver messages to people who have dropped this session
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if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: {0} has dropped session, not delivering to them", member.AgentID);
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continue;
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}
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// Copy Message
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GridInstantMessage msg = new GridInstantMessage();
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msg.imSessionID = groupID.Guid;
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msg.fromAgentName = im.fromAgentName;
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msg.message = im.message;
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msg.dialog = im.dialog;
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msg.offline = im.offline;
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msg.ParentEstateID = im.ParentEstateID;
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msg.Position = im.Position;
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msg.RegionID = im.RegionID;
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msg.binaryBucket = im.binaryBucket;
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msg.timestamp = (uint)Util.UnixTimeSinceEpoch();
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msg.fromAgentID = im.fromAgentID;
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msg.fromGroup = true;
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msg.toAgentID = member.AgentID.Guid;
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IClientAPI client = GetActiveClient(member.AgentID);
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if (client == null)
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{
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// If they're not local, forward across the grid
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if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Delivering to {0} via Grid", member.AgentID);
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m_msgTransferModule.SendInstantMessage(msg, delegate(bool success) { });
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}
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else
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{
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// Deliver locally, directly
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if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Passing to ProcessMessageFromGroupSession to deliver to {0} locally", client.Name);
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ProcessMessageFromGroupSession(msg);
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}
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}
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// Temporary for assessing how long it still takes to send messages to large online groups.
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if (m_messageOnlineAgentsOnly)
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m_log.DebugFormat(
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"[Groups.Messaging]: SendMessageToGroup for group {0} with {1} visible members, {2} online took {3}ms",
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groupID, groupMembersCount, groupMembers.Count(), Environment.TickCount - requestStartTick);
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}
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#region SimGridEventHandlers
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void OnClientLogin(IClientAPI client)
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{
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if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: OnInstantMessage registered for {0}", client.Name);
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}
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private void OnNewClient(IClientAPI client)
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{
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if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: OnInstantMessage registered for {0}", client.Name);
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client.OnInstantMessage += OnInstantMessage;
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}
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private void OnGridInstantMessage(GridInstantMessage msg)
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{
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// The instant message module will only deliver messages of dialog types:
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// MessageFromAgent, StartTyping, StopTyping, MessageFromObject
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//
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// Any other message type will not be delivered to a client by the
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// Instant Message Module
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if (m_debugEnabled)
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{
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m_log.DebugFormat("[Groups.Messaging]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
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DebugGridInstantMessage(msg);
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}
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// Incoming message from a group
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if ((msg.fromGroup == true) &&
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((msg.dialog == (byte)InstantMessageDialog.SessionSend)
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|| (msg.dialog == (byte)InstantMessageDialog.SessionAdd)
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|| (msg.dialog == (byte)InstantMessageDialog.SessionDrop)))
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{
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ProcessMessageFromGroupSession(msg);
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}
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}
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private void ProcessMessageFromGroupSession(GridInstantMessage msg)
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{
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if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Session message from {0} going to agent {1}", msg.fromAgentName, msg.toAgentID);
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UUID AgentID = new UUID(msg.fromAgentID);
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UUID GroupID = new UUID(msg.imSessionID);
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switch (msg.dialog)
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{
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case (byte)InstantMessageDialog.SessionAdd:
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m_groupData.AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
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break;
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case (byte)InstantMessageDialog.SessionDrop:
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m_groupData.AgentDroppedFromGroupChatSession(AgentID.ToString(), GroupID);
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break;
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case (byte)InstantMessageDialog.SessionSend:
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if (!m_groupData.hasAgentDroppedGroupChatSession(AgentID.ToString(), GroupID)
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&& !m_groupData.hasAgentBeenInvitedToGroupChatSession(AgentID.ToString(), GroupID)
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)
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{
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// Agent not in session and hasn't dropped from session
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// Add them to the session for now, and Invite them
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m_groupData.AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
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UUID toAgentID = new UUID(msg.toAgentID);
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IClientAPI activeClient = GetActiveClient(toAgentID);
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if (activeClient != null)
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{
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GroupRecord groupInfo = m_groupData.GetGroupRecord(UUID.Zero.ToString(), GroupID, null);
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if (groupInfo != null)
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{
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if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Sending chatterbox invite instant message");
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// Force? open the group session dialog???
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// and simultanously deliver the message, so we don't need to do a seperate client.SendInstantMessage(msg);
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IEventQueue eq = activeClient.Scene.RequestModuleInterface<IEventQueue>();
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eq.ChatterboxInvitation(
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GroupID
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, groupInfo.GroupName
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, new UUID(msg.fromAgentID)
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, msg.message
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, new UUID(msg.toAgentID)
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, msg.fromAgentName
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, msg.dialog
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, msg.timestamp
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, msg.offline == 1
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, (int)msg.ParentEstateID
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, msg.Position
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, 1
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, new UUID(msg.imSessionID)
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, msg.fromGroup
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, OpenMetaverse.Utils.StringToBytes(groupInfo.GroupName)
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);
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eq.ChatterBoxSessionAgentListUpdates(
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new UUID(GroupID)
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, new UUID(msg.fromAgentID)
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, new UUID(msg.toAgentID)
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, false //canVoiceChat
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, false //isModerator
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, false //text mute
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);
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}
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}
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}
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else if (!m_groupData.hasAgentDroppedGroupChatSession(AgentID.ToString(), GroupID))
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{
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// User hasn't dropped, so they're in the session,
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// maybe we should deliver it.
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IClientAPI client = GetActiveClient(new UUID(msg.toAgentID));
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if (client != null)
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{
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// Deliver locally, directly
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if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Delivering to {0} locally", client.Name);
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client.SendInstantMessage(msg);
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}
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else
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{
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m_log.WarnFormat("[Groups.Messaging]: Received a message over the grid for a client that isn't here: {0}", msg.toAgentID);
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}
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}
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break;
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default:
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m_log.WarnFormat("[Groups.Messaging]: I don't know how to proccess a {0} message.", ((InstantMessageDialog)msg.dialog).ToString());
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break;
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}
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}
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#endregion
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#region ClientEvents
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private void OnInstantMessage(IClientAPI remoteClient, GridInstantMessage im)
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{
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if (m_debugEnabled)
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{
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m_log.DebugFormat("[Groups.Messaging]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
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DebugGridInstantMessage(im);
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}
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// Start group IM session
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if ((im.dialog == (byte)InstantMessageDialog.SessionGroupStart))
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{
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if (m_debugEnabled) m_log.InfoFormat("[Groups.Messaging]: imSessionID({0}) toAgentID({1})", im.imSessionID, im.toAgentID);
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UUID GroupID = new UUID(im.imSessionID);
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UUID AgentID = new UUID(im.fromAgentID);
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GroupRecord groupInfo = m_groupData.GetGroupRecord(UUID.Zero.ToString(), GroupID, null);
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if (groupInfo != null)
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{
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m_groupData.AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
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ChatterBoxSessionStartReplyViaCaps(remoteClient, groupInfo.GroupName, GroupID);
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IEventQueue queue = remoteClient.Scene.RequestModuleInterface<IEventQueue>();
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queue.ChatterBoxSessionAgentListUpdates(
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GroupID
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, AgentID
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, new UUID(im.toAgentID)
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, false //canVoiceChat
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, false //isModerator
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, false //text mute
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);
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}
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}
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// Send a message from locally connected client to a group
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if ((im.dialog == (byte)InstantMessageDialog.SessionSend))
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{
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UUID GroupID = new UUID(im.imSessionID);
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UUID AgentID = new UUID(im.fromAgentID);
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if (m_debugEnabled)
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m_log.DebugFormat("[Groups.Messaging]: Send message to session for group {0} with session ID {1}", GroupID, im.imSessionID.ToString());
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//If this agent is sending a message, then they want to be in the session
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m_groupData.AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
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SendMessageToGroup(im, GroupID);
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}
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}
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#endregion
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void ChatterBoxSessionStartReplyViaCaps(IClientAPI remoteClient, string groupName, UUID groupID)
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{
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if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
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OSDMap moderatedMap = new OSDMap(4);
|
|
moderatedMap.Add("voice", OSD.FromBoolean(false));
|
|
|
|
OSDMap sessionMap = new OSDMap(4);
|
|
sessionMap.Add("moderated_mode", moderatedMap);
|
|
sessionMap.Add("session_name", OSD.FromString(groupName));
|
|
sessionMap.Add("type", OSD.FromInteger(0));
|
|
sessionMap.Add("voice_enabled", OSD.FromBoolean(false));
|
|
|
|
OSDMap bodyMap = new OSDMap(4);
|
|
bodyMap.Add("session_id", OSD.FromUUID(groupID));
|
|
bodyMap.Add("temp_session_id", OSD.FromUUID(groupID));
|
|
bodyMap.Add("success", OSD.FromBoolean(true));
|
|
bodyMap.Add("session_info", sessionMap);
|
|
|
|
IEventQueue queue = remoteClient.Scene.RequestModuleInterface<IEventQueue>();
|
|
|
|
if (queue != null)
|
|
{
|
|
queue.Enqueue(queue.BuildEvent("ChatterBoxSessionStartReply", bodyMap), remoteClient.AgentId);
|
|
}
|
|
}
|
|
|
|
private void DebugGridInstantMessage(GridInstantMessage im)
|
|
{
|
|
// Don't log any normal IMs (privacy!)
|
|
if (m_debugEnabled && im.dialog != (byte)InstantMessageDialog.MessageFromAgent)
|
|
{
|
|
m_log.WarnFormat("[Groups.Messaging]: IM: fromGroup({0})", im.fromGroup ? "True" : "False");
|
|
m_log.WarnFormat("[Groups.Messaging]: IM: Dialog({0})", ((InstantMessageDialog)im.dialog).ToString());
|
|
m_log.WarnFormat("[Groups.Messaging]: IM: fromAgentID({0})", im.fromAgentID.ToString());
|
|
m_log.WarnFormat("[Groups.Messaging]: IM: fromAgentName({0})", im.fromAgentName.ToString());
|
|
m_log.WarnFormat("[Groups.Messaging]: IM: imSessionID({0})", im.imSessionID.ToString());
|
|
m_log.WarnFormat("[Groups.Messaging]: IM: message({0})", im.message.ToString());
|
|
m_log.WarnFormat("[Groups.Messaging]: IM: offline({0})", im.offline.ToString());
|
|
m_log.WarnFormat("[Groups.Messaging]: IM: toAgentID({0})", im.toAgentID.ToString());
|
|
m_log.WarnFormat("[Groups.Messaging]: IM: binaryBucket({0})", OpenMetaverse.Utils.BytesToHexString(im.binaryBucket, "BinaryBucket"));
|
|
}
|
|
}
|
|
|
|
#region Client Tools
|
|
|
|
/// <summary>
|
|
/// Try to find an active IClientAPI reference for agentID giving preference to root connections
|
|
/// </summary>
|
|
private IClientAPI GetActiveClient(UUID agentID)
|
|
{
|
|
if (m_debugEnabled) m_log.WarnFormat("[Groups.Messaging]: Looking for local client {0}", agentID);
|
|
|
|
IClientAPI child = null;
|
|
|
|
// Try root avatar first
|
|
foreach (Scene scene in m_sceneList)
|
|
{
|
|
ScenePresence sp = scene.GetScenePresence(agentID);
|
|
if (sp != null)
|
|
{
|
|
if (!sp.IsChildAgent)
|
|
{
|
|
if (m_debugEnabled) m_log.WarnFormat("[Groups.Messaging]: Found root agent for client : {0}", sp.ControllingClient.Name);
|
|
return sp.ControllingClient;
|
|
}
|
|
else
|
|
{
|
|
if (m_debugEnabled) m_log.WarnFormat("[Groups.Messaging]: Found child agent for client : {0}", sp.ControllingClient.Name);
|
|
child = sp.ControllingClient;
|
|
}
|
|
}
|
|
}
|
|
|
|
// If we didn't find a root, then just return whichever child we found, or null if none
|
|
if (child == null)
|
|
{
|
|
if (m_debugEnabled) m_log.WarnFormat("[Groups.Messaging]: Could not find local client for agent : {0}", agentID);
|
|
}
|
|
else
|
|
{
|
|
if (m_debugEnabled) m_log.WarnFormat("[Groups.Messaging]: Returning child agent for client : {0}", child.Name);
|
|
}
|
|
return child;
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|