105 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C#
		
	
	
			
		
		
	
	
			105 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C#
		
	
	
| /*
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|  * Copyright (c) Contributors, http://opensimulator.org/
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|  * See CONTRIBUTORS.TXT for a full list of copyright holders.
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|  *
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|  * Redistribution and use in source and binary forms, with or without
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|  * modification, are permitted provided that the following conditions are met:
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|  *     * Redistributions of source code must retain the above copyright
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|  *       notice, this list of conditions and the following disclaimer.
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|  *     * Redistributions in binary form must reproduce the above copyright
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|  *       notice, this list of conditions and the following disclaimer in the
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|  *       documentation and/or other materials provided with the distribution.
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|  *     * Neither the name of the OpenSimulator Project nor the
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|  *       names of its contributors may be used to endorse or promote products
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|  *       derived from this software without specific prior written permission.
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|  *
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|  * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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|  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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|  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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|  * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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|  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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|  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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|  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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|  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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|  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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|  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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|  */
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| 
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| using System;
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| using System.Collections.Generic;
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| using System.Drawing;
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| 
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| using OpenMetaverse;
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| 
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| using Nini.Config;
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| 
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| using OpenSim.Framework;
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| using OpenSim.Region.Framework.Interfaces;
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| using OpenSim.Region.Framework.Scenes;
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| using OpenSim.Region.Physics.Manager;
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| 
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| using log4net;
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| 
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| namespace OpenSim.Region.OptionalModules.ContentManagement
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| {
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|     public class PointMetaEntity : MetaEntity
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|     {
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|         #region Constructors
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| 
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|         public PointMetaEntity(Scene scene, Vector3 groupPos, float transparency)
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|             : base()
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|         {
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|             CreatePointEntity(scene, UUID.Random(), groupPos);
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|             SetPartTransparency(m_Entity.RootPart, transparency);
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|         }
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| 
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|         public PointMetaEntity(Scene scene, UUID uuid, Vector3 groupPos, float transparency)
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|             : base()
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|         {
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|             CreatePointEntity(scene, uuid, groupPos);
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|             SetPartTransparency(m_Entity.RootPart, transparency);
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|         }
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| 
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|         #endregion Constructors
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| 
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|         #region Private Methods
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| 
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|         private void CreatePointEntity(Scene scene, UUID uuid, Vector3 groupPos)
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|         {
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|             SceneObjectPart y = new SceneObjectPart();
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| 
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|             //Initialize part
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|             y.Name = "Very Small Point";
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|             y.RegionHandle = scene.RegionInfo.RegionHandle;
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|             y.CreationDate = (Int32) (DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
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|             y.OwnerID = UUID.Zero;
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|             y.CreatorID = UUID.Zero;
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|             y.LastOwnerID = UUID.Zero;
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|             y.UUID = uuid;
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| 
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|             y.Shape = PrimitiveBaseShape.CreateBox();
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|             y.Scale = new Vector3(0.01f,0.01f,0.01f);
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|             y.LastOwnerID = UUID.Zero;
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|             y.GroupPosition = groupPos;
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|             y.OffsetPosition = Vector3.Zero;
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|             y.RotationOffset = Quaternion.Identity;
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|             y.Velocity = Vector3.Zero;
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|             y.AngularVelocity = Vector3.Zero;
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|             y.Acceleration = Vector3.Zero;
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| 
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|             y.Flags = 0;
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|             y.TrimPermissions();
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| 
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|             //Initialize group and add part as root part
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|             SceneObjectGroup x = new SceneObjectGroup(y);
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|             x.SetScene(scene);
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|             x.RegionHandle = scene.RegionInfo.RegionHandle;
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|             x.SetScene(scene);
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| 
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|             m_Entity = x;
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|         }
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| 
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|         #endregion Private Methods
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|     }
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| }
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