105 lines
3.8 KiB
C#
105 lines
3.8 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using OpenMetaverse;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Physics.Manager;
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using log4net;
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namespace OpenSim.Region.OptionalModules.ContentManagement
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{
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public class PointMetaEntity : MetaEntity
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{
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#region Constructors
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public PointMetaEntity(Scene scene, Vector3 groupPos, float transparency)
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: base()
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{
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CreatePointEntity(scene, UUID.Random(), groupPos);
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SetPartTransparency(m_Entity.RootPart, transparency);
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}
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public PointMetaEntity(Scene scene, UUID uuid, Vector3 groupPos, float transparency)
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: base()
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{
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CreatePointEntity(scene, uuid, groupPos);
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SetPartTransparency(m_Entity.RootPart, transparency);
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}
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#endregion Constructors
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#region Private Methods
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private void CreatePointEntity(Scene scene, UUID uuid, Vector3 groupPos)
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{
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SceneObjectPart y = new SceneObjectPart();
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//Initialize part
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y.Name = "Very Small Point";
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y.RegionHandle = scene.RegionInfo.RegionHandle;
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y.CreationDate = (Int32) (DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
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y.OwnerID = UUID.Zero;
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y.CreatorID = UUID.Zero;
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y.LastOwnerID = UUID.Zero;
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y.UUID = uuid;
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y.Shape = PrimitiveBaseShape.CreateBox();
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y.Scale = new Vector3(0.01f,0.01f,0.01f);
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y.LastOwnerID = UUID.Zero;
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y.GroupPosition = groupPos;
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y.OffsetPosition = Vector3.Zero;
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y.RotationOffset = Quaternion.Identity;
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y.Velocity = Vector3.Zero;
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y.AngularVelocity = Vector3.Zero;
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y.Acceleration = Vector3.Zero;
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y.Flags = 0;
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y.TrimPermissions();
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//Initialize group and add part as root part
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SceneObjectGroup x = new SceneObjectGroup(y);
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x.SetScene(scene);
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x.RegionHandle = scene.RegionInfo.RegionHandle;
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x.SetScene(scene);
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m_Entity = x;
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}
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#endregion Private Methods
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}
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}
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