120 lines
4.3 KiB
C#
120 lines
4.3 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using NUnit.Framework.SyntaxHelpers;
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using OpenSim.Data;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Scenes;
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using OpenMetaverse;
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namespace OpenSim.Data.Tests
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{
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public class BasicAssetTest
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{
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public AssetDataBase db;
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public UUID uuid1;
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public UUID uuid2;
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public UUID uuid3;
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public byte[] asset1;
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public void SuperInit()
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{
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try
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{
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log4net.Config.XmlConfigurator.Configure();
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}
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catch (Exception e)
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{
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// I don't care, just leave log4net off
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}
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uuid1 = UUID.Random();
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uuid2 = UUID.Random();
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uuid3 = UUID.Random();
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asset1 = new byte[100];
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asset1.Initialize();
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}
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[Test]
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public void T001_LoadEmpty()
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{
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Assert.That(db.ExistsAsset(uuid1), Is.False);
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Assert.That(db.ExistsAsset(uuid2), Is.False);
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Assert.That(db.ExistsAsset(uuid3), Is.False);
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}
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[Test]
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public void T010_StoreSimpleAsset()
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{
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AssetBase a1 = new AssetBase(uuid1, "asset one");
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AssetBase a2 = new AssetBase(uuid2, "asset two");
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AssetBase a3 = new AssetBase(uuid3, "asset three");
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a1.Data = asset1;
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a2.Data = asset1;
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a3.Data = asset1;
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db.CreateAsset(a1);
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db.CreateAsset(a2);
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db.CreateAsset(a3);
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AssetBase a1a = db.FetchAsset(uuid1);
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Assert.That(a1.ID, Is.EqualTo(a1a.ID));
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Assert.That(a1.Name, Is.EqualTo(a1a.Name));
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AssetBase a2a = db.FetchAsset(uuid2);
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Assert.That(a2.ID, Is.EqualTo(a2a.ID));
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Assert.That(a2.Name, Is.EqualTo(a2a.Name));
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AssetBase a3a = db.FetchAsset(uuid3);
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Assert.That(a3.ID, Is.EqualTo(a3a.ID));
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Assert.That(a3.Name, Is.EqualTo(a3a.Name));
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}
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[Test]
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public void T011_ExistsSimpleAsset()
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{
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Assert.That(db.ExistsAsset(uuid1), Is.True);
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Assert.That(db.ExistsAsset(uuid2), Is.True);
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Assert.That(db.ExistsAsset(uuid3), Is.True);
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}
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// this has questionable use, but it is in the interface at the moment.
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// [Test]
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// public void T012_DeleteAsset()
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// {
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// db.DeleteAsset(uuid1);
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// db.DeleteAsset(uuid2);
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// db.DeleteAsset(uuid3);
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// Assert.That(db.ExistsAsset(uuid1), Is.False);
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// Assert.That(db.ExistsAsset(uuid2), Is.False);
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// Assert.That(db.ExistsAsset(uuid3), Is.False);
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// }
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}
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} |