835 lines
36 KiB
C#
835 lines
36 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Net;
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using System.Reflection;
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using System.Threading;
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using OpenMetaverse;
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using OpenMetaverse.StructuredData;
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using log4net;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Region.Interfaces;
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using LLSD = OpenMetaverse.StructuredData.LLSD;
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namespace OpenSim.Region.Environment.Scenes
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{
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public delegate void KiPrimitiveDelegate(uint localID);
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public delegate void RemoveKnownRegionsFromAvatarList(UUID avatarID, List<ulong> regionlst);
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public class SceneCommunicationService //one instance per region
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected CommunicationsManager m_commsProvider;
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protected RegionInfo m_regionInfo;
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protected RegionCommsListener regionCommsHost;
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public event AgentCrossing OnAvatarCrossingIntoRegion;
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public event ExpectUserDelegate OnExpectUser;
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public event ExpectPrimDelegate OnExpectPrim;
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public event CloseAgentConnection OnCloseAgentConnection;
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public event PrimCrossing OnPrimCrossingIntoRegion;
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public event RegionUp OnRegionUp;
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public event ChildAgentUpdate OnChildAgentUpdate;
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public event RemoveKnownRegionsFromAvatarList OnRemoveKnownRegionFromAvatar;
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public event LogOffUser OnLogOffUser;
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public event GetLandData OnGetLandData;
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private AgentCrossing handlerAvatarCrossingIntoRegion = null; // OnAvatarCrossingIntoRegion;
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private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser;
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private ExpectPrimDelegate handlerExpectPrim = null; // OnExpectPrim;
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private CloseAgentConnection handlerCloseAgentConnection = null; // OnCloseAgentConnection;
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private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion;
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private RegionUp handlerRegionUp = null; // OnRegionUp;
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private ChildAgentUpdate handlerChildAgentUpdate = null; // OnChildAgentUpdate;
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private RemoveKnownRegionsFromAvatarList handlerRemoveKnownRegionFromAvatar = null; // OnRemoveKnownRegionFromAvatar;
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private LogOffUser handlerLogOffUser = null;
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private GetLandData handlerGetLandData = null; // OnGetLandData
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public KiPrimitiveDelegate KiPrimitive;
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public string _debugRegionName = String.Empty;
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public string debugRegionName
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{
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get { return _debugRegionName; }
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set { _debugRegionName = value; }
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}
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public SceneCommunicationService(CommunicationsManager commsMan)
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{
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m_commsProvider = commsMan;
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m_commsProvider.GridService.gdebugRegionName = _debugRegionName;
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m_commsProvider.InterRegion.rdebugRegionName = _debugRegionName;
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}
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/// <summary>
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/// Register a region with the grid
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/// </summary>
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/// <param name="regionInfos"></param>
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/// <exception cref="System.Exception">Thrown if region registration fails.</exception>
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public void RegisterRegion(RegionInfo regionInfos)
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{
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m_regionInfo = regionInfos;
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regionCommsHost = m_commsProvider.GridService.RegisterRegion(m_regionInfo);
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if (regionCommsHost != null)
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{
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//m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: registered with gridservice and got" + regionCommsHost.ToString());
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regionCommsHost.debugRegionName = _debugRegionName;
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regionCommsHost.OnExpectPrim += IncomingPrimCrossing;
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regionCommsHost.OnExpectUser += NewUserConnection;
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regionCommsHost.OnAvatarCrossingIntoRegion += AgentCrossing;
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regionCommsHost.OnCloseAgentConnection += CloseConnection;
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regionCommsHost.OnRegionUp += newRegionUp;
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regionCommsHost.OnChildAgentUpdate += ChildAgentUpdate;
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regionCommsHost.OnLogOffUser += GridLogOffUser;
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regionCommsHost.OnGetLandData += FetchLandData;
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}
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else
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{
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//m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: registered with gridservice and got null");
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}
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}
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public RegionInfo RequestClosestRegion(string name)
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{
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return m_commsProvider.GridService.RequestClosestRegion(name);
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}
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public void Close()
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{
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if (regionCommsHost != null)
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{
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regionCommsHost.OnLogOffUser -= GridLogOffUser;
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regionCommsHost.OnChildAgentUpdate -= ChildAgentUpdate;
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regionCommsHost.OnRegionUp -= newRegionUp;
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regionCommsHost.OnExpectUser -= NewUserConnection;
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regionCommsHost.OnExpectPrim -= IncomingPrimCrossing;
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regionCommsHost.OnAvatarCrossingIntoRegion -= AgentCrossing;
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regionCommsHost.OnCloseAgentConnection -= CloseConnection;
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regionCommsHost.OnGetLandData -= FetchLandData;
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try
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{
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m_commsProvider.GridService.DeregisterRegion(m_regionInfo);
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}
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catch (Exception e)
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{
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m_log.ErrorFormat(
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"[GRID]: Deregistration of region {0} from the grid failed - {1}. Continuing",
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m_regionInfo.RegionName, e);
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}
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regionCommsHost = null;
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}
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}
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#region CommsManager Event handlers
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/// <summary>
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///
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/// </summary>
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/// <param name="regionHandle"></param>
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/// <param name="agent"></param>
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///
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protected void NewUserConnection(ulong regionHandle, AgentCircuitData agent)
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{
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handlerExpectUser = OnExpectUser;
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if (handlerExpectUser != null)
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{
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//m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: OnExpectUser Fired for User:" + agent.firstname + " " + agent.lastname);
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handlerExpectUser(regionHandle, agent);
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}
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}
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protected void GridLogOffUser(ulong regionHandle, UUID AgentID, UUID RegionSecret, string message)
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{
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handlerLogOffUser = OnLogOffUser;
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if (handlerLogOffUser != null)
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{
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handlerLogOffUser(regionHandle, AgentID, RegionSecret, message);
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}
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}
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protected bool newRegionUp(RegionInfo region)
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{
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handlerRegionUp = OnRegionUp;
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if (handlerRegionUp != null)
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{
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//m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: newRegionUp Fired for User:" + region.RegionName);
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handlerRegionUp(region);
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}
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return true;
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}
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protected bool ChildAgentUpdate(ulong regionHandle, ChildAgentDataUpdate cAgentData)
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{
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handlerChildAgentUpdate = OnChildAgentUpdate;
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if (handlerChildAgentUpdate != null)
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handlerChildAgentUpdate(regionHandle, cAgentData);
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return true;
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}
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protected void AgentCrossing(ulong regionHandle, UUID agentID, Vector3 position, bool isFlying)
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{
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handlerAvatarCrossingIntoRegion = OnAvatarCrossingIntoRegion;
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if (handlerAvatarCrossingIntoRegion != null)
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{
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handlerAvatarCrossingIntoRegion(regionHandle, agentID, position, isFlying);
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}
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}
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protected bool IncomingPrimCrossing(ulong regionHandle, UUID primID, String objXMLData, int XMLMethod)
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{
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handlerExpectPrim = OnExpectPrim;
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if (handlerExpectPrim != null)
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{
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return handlerExpectPrim(regionHandle, primID, objXMLData, XMLMethod);
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}
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else
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{
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return false;
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}
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}
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protected void PrimCrossing(ulong regionHandle, UUID primID, Vector3 position, bool isPhysical)
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{
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handlerPrimCrossingIntoRegion = OnPrimCrossingIntoRegion;
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if (handlerPrimCrossingIntoRegion != null)
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{
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handlerPrimCrossingIntoRegion(regionHandle, primID, position, isPhysical);
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}
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}
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protected bool CloseConnection(ulong regionHandle, UUID agentID)
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{
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m_log.Info("[INTERREGION]: Incoming Agent Close Request for agent: " + agentID.ToString());
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handlerCloseAgentConnection = OnCloseAgentConnection;
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if (handlerCloseAgentConnection != null)
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{
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return handlerCloseAgentConnection(regionHandle, agentID);
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}
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return false;
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}
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protected LandData FetchLandData(uint x, uint y)
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{
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handlerGetLandData = OnGetLandData;
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if (handlerGetLandData != null)
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{
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return handlerGetLandData(x, y);
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}
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return null;
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}
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#endregion
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#region Inform Client of Neighbours
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private delegate void InformClientOfNeighbourDelegate(
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ScenePresence avatar, AgentCircuitData a, ulong regionHandle, IPEndPoint endPoint);
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private void InformClientOfNeighbourCompleted(IAsyncResult iar)
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{
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InformClientOfNeighbourDelegate icon = (InformClientOfNeighbourDelegate) iar.AsyncState;
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icon.EndInvoke(iar);
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}
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/// <summary>
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/// Async compnent for informing client of which neighbours exists
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/// </summary>
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/// <remarks>
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/// This needs to run asynchronesously, as a network timeout may block the thread for a long while
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/// </remarks>
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/// <param name="remoteClient"></param>
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/// <param name="a"></param>
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/// <param name="regionHandle"></param>
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/// <param name="endPoint"></param>
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private void InformClientOfNeighbourAsync(ScenePresence avatar, AgentCircuitData a, ulong regionHandle,
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IPEndPoint endPoint)
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{
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m_log.Info("[INTERGRID]: Starting to inform client about neighbours");
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bool regionAccepted = m_commsProvider.InterRegion.InformRegionOfChildAgent(regionHandle, a);
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if (regionAccepted)
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{
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IEventQueue eq = avatar.Scene.RequestModuleInterface<IEventQueue>();
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if (eq != null)
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{
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LLSD Item = EventQueueHelper.EnableSimulator(regionHandle, endPoint);
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eq.Enqueue(Item, avatar.UUID);
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}
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else
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{
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avatar.ControllingClient.InformClientOfNeighbour(regionHandle, endPoint);
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// TODO: make Event Queue disablable!
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}
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avatar.AddNeighbourRegion(regionHandle);
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m_log.Info("[INTERGRID]: Completed inform client about neighbours");
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}
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}
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public void RequestNeighbors(RegionInfo region)
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{
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// List<SimpleRegionInfo> neighbours =
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m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
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//IPEndPoint blah = new IPEndPoint();
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//blah.Address = region.RemotingAddress;
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//blah.Port = region.RemotingPort;
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}
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/// <summary>
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/// This informs all neighboring regions about agent "avatar".
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/// Calls an asynchronous method to do so.. so it doesn't lag the sim.
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/// </summary>
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public void EnableNeighbourChildAgents(ScenePresence avatar, List<RegionInfo> lstneighbours)
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{
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List<SimpleRegionInfo> neighbours = new List<SimpleRegionInfo>();
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//m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
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for (int i = 0; i < lstneighbours.Count; i++)
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{
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// We don't want to keep sending to regions that consistently fail on comms.
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if (!(lstneighbours[i].commFailTF))
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{
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neighbours.Add(new SimpleRegionInfo(lstneighbours[i]));
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}
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}
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// we're going to be using the above code once neighbour cache is correct. Currently it doesn't appear to be
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// So we're temporarily going back to the old method of grabbing it from the Grid Server Every time :/
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neighbours =
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m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
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if (neighbours != null)
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{
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for (int i = 0; i < neighbours.Count; i++)
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{
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AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo();
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agent.BaseFolder = UUID.Zero;
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agent.InventoryFolder = UUID.Zero;
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agent.startpos = new Vector3(128, 128, 70);
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agent.child = true;
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InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync;
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try
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{
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d.BeginInvoke(avatar, agent, neighbours[i].RegionHandle, neighbours[i].ExternalEndPoint,
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InformClientOfNeighbourCompleted,
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d);
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}
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catch (Exception e)
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{
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m_log.ErrorFormat(
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"[REGIONINFO]: Could not resolve external hostname {0} for region {1} ({2}, {3}). {4}",
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neighbours[i].ExternalHostName,
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neighbours[i].RegionHandle,
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neighbours[i].RegionLocX,
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neighbours[i].RegionLocY,
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e);
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// FIXME: Okay, even though we've failed, we're still going to throw the exception on,
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// since I don't know what will happen if we just let the client continue
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// XXX: Well, decided to swallow the exception instead for now. Let us see how that goes.
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// throw e;
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}
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}
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}
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}
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/// <summary>
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/// This informs a single neighboring region about agent "avatar".
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/// Calls an asynchronous method to do so.. so it doesn't lag the sim.
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/// </summary>
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public void InformNeighborChildAgent(ScenePresence avatar, RegionInfo region, List<RegionInfo> neighbours)
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{
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AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo();
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agent.BaseFolder = UUID.Zero;
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agent.InventoryFolder = UUID.Zero;
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agent.startpos = new Vector3(128, 128, 70);
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agent.child = true;
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InformClientOfNeighbourDelegate d = InformClientOfNeighbourAsync;
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d.BeginInvoke(avatar, agent, region.RegionHandle, region.ExternalEndPoint,
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InformClientOfNeighbourCompleted,
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d);
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}
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#endregion
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public delegate void InformNeighbourThatRegionUpDelegate(RegionInfo region, ulong regionhandle);
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private void InformNeighborsThatRegionisUpCompleted(IAsyncResult iar)
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{
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InformNeighbourThatRegionUpDelegate icon = (InformNeighbourThatRegionUpDelegate) iar.AsyncState;
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icon.EndInvoke(iar);
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}
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/// <summary>
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/// Asynchronous call to information neighbouring regions that this region is up
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/// </summary>
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/// <param name="region"></param>
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/// <param name="regionhandle"></param>
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private void InformNeighboursThatRegionIsUpAsync(RegionInfo region, ulong regionhandle)
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{
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m_log.Info("[INTERGRID]: Starting to inform neighbors that I'm here");
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//RegionUpData regiondata = new RegionUpData(region.RegionLocX, region.RegionLocY, region.ExternalHostName, region.InternalEndPoint.Port);
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bool regionAccepted =
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m_commsProvider.InterRegion.RegionUp(new SerializableRegionInfo(region), regionhandle);
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if (regionAccepted)
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{
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m_log.Info("[INTERGRID]: Completed informing neighbors that I'm here");
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handlerRegionUp = OnRegionUp;
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// yes, we're notifying ourselves.
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if (handlerRegionUp != null)
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handlerRegionUp(region);
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}
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else
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{
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m_log.Warn("[INTERGRID]: Failed to inform neighbors that I'm here.");
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}
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}
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/// <summary>
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/// Called by scene when region is initialized (not always when it's listening for agents)
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/// This is an inter-region message that informs the surrounding neighbors that the sim is up.
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/// </summary>
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public void InformNeighborsThatRegionisUp(RegionInfo region)
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{
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//m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName);
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List<SimpleRegionInfo> neighbours = new List<SimpleRegionInfo>();
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// This stays uncached because we don't already know about our neighbors at this point.
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neighbours = m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
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if (neighbours != null)
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{
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for (int i = 0; i < neighbours.Count; i++)
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{
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InformNeighbourThatRegionUpDelegate d = InformNeighboursThatRegionIsUpAsync;
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d.BeginInvoke(region, neighbours[i].RegionHandle,
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InformNeighborsThatRegionisUpCompleted,
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d);
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}
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}
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//bool val = m_commsProvider.InterRegion.RegionUp(new SerializableRegionInfo(region));
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}
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public delegate void SendChildAgentDataUpdateDelegate(ChildAgentDataUpdate cAgentData, ScenePresence presence);
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/// <summary>
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/// This informs all neighboring regions about the settings of it's child agent.
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/// Calls an asynchronous method to do so.. so it doesn't lag the sim.
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///
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/// This contains information, such as, Draw Distance, Camera location, Current Position, Current throttle settings, etc.
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///
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/// </summary>
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private void SendChildAgentDataUpdateAsync(ChildAgentDataUpdate cAgentData, ScenePresence presence)
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{
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//m_log.Info("[INTERGRID]: Informing neighbors about my agent.");
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try
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{
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foreach (ulong regionHandle in presence.KnownChildRegions)
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{
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bool regionAccepted = m_commsProvider.InterRegion.ChildAgentUpdate(regionHandle, cAgentData);
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if (regionAccepted)
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{
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//m_log.Info("[INTERGRID]: Completed sending a neighbor an update about my agent");
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}
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else
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{
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//m_log.Info("[INTERGRID]: Failed sending a neighbor an update about my agent");
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}
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}
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}
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catch (InvalidOperationException)
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{
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// We're ignoring a collection was modified error because this data gets old and outdated fast.
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}
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}
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private void SendChildAgentDataUpdateCompleted(IAsyncResult iar)
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{
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SendChildAgentDataUpdateDelegate icon = (SendChildAgentDataUpdateDelegate) iar.AsyncState;
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icon.EndInvoke(iar);
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}
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public void SendChildAgentDataUpdate(ChildAgentDataUpdate cAgentData, ScenePresence presence)
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{
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// This assumes that we know what our neighbors are.
|
|
SendChildAgentDataUpdateDelegate d = SendChildAgentDataUpdateAsync;
|
|
d.BeginInvoke(cAgentData,presence,
|
|
SendChildAgentDataUpdateCompleted,
|
|
d);
|
|
}
|
|
|
|
public delegate void SendCloseChildAgentDelegate(UUID agentID, List<ulong> regionlst);
|
|
|
|
/// <summary>
|
|
/// This Closes child agents on neighboring regions
|
|
/// Calls an asynchronous method to do so.. so it doesn't lag the sim.
|
|
/// </summary>
|
|
private void SendCloseChildAgentAsync(UUID agentID, List<ulong> regionlst)
|
|
{
|
|
|
|
foreach (ulong regionHandle in regionlst)
|
|
{
|
|
bool regionAccepted = m_commsProvider.InterRegion.TellRegionToCloseChildConnection(regionHandle, agentID);
|
|
|
|
if (regionAccepted)
|
|
{
|
|
m_log.Info("[INTERGRID]: Completed sending agent Close agent Request to neighbor");
|
|
|
|
}
|
|
else
|
|
{
|
|
m_log.Info("[INTERGRID]: Failed sending agent Close agent Request to neighbor");
|
|
|
|
}
|
|
|
|
}
|
|
// We remove the list of known regions from the agent's known region list through an event
|
|
// to scene, because, if an agent logged of, it's likely that there will be no scene presence
|
|
// by the time we get to this part of the method.
|
|
handlerRemoveKnownRegionFromAvatar = OnRemoveKnownRegionFromAvatar;
|
|
if (handlerRemoveKnownRegionFromAvatar != null)
|
|
{
|
|
handlerRemoveKnownRegionFromAvatar(agentID, regionlst);
|
|
}
|
|
}
|
|
|
|
private void SendCloseChildAgentCompleted(IAsyncResult iar)
|
|
{
|
|
SendCloseChildAgentDelegate icon = (SendCloseChildAgentDelegate)iar.AsyncState;
|
|
icon.EndInvoke(iar);
|
|
}
|
|
|
|
public void SendCloseChildAgentConnections(UUID agentID, List<ulong> regionslst)
|
|
{
|
|
// This assumes that we know what our neighbors are.
|
|
SendCloseChildAgentDelegate d = SendCloseChildAgentAsync;
|
|
d.BeginInvoke(agentID, regionslst,
|
|
SendCloseChildAgentCompleted,
|
|
d);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Helper function to request neighbors from grid-comms
|
|
/// </summary>
|
|
/// <param name="regionHandle"></param>
|
|
/// <returns></returns>
|
|
public virtual RegionInfo RequestNeighbouringRegionInfo(ulong regionHandle)
|
|
{
|
|
//m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending Grid Services Request about neighbor " + regionHandle.ToString());
|
|
return m_commsProvider.GridService.RequestNeighbourInfo(regionHandle);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Helper function to request neighbors from grid-comms
|
|
/// </summary>
|
|
/// <param name="regionID"></param>
|
|
/// <returns></returns>
|
|
public virtual RegionInfo RequestNeighbouringRegionInfo(UUID regionID)
|
|
{
|
|
//m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending Grid Services Request about neighbor " + regionID);
|
|
return m_commsProvider.GridService.RequestNeighbourInfo(regionID);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Requests map blocks in area of minX, maxX, minY, MaxY in world cordinates
|
|
/// </summary>
|
|
/// <param name="minX"></param>
|
|
/// <param name="minY"></param>
|
|
/// <param name="maxX"></param>
|
|
/// <param name="maxY"></param>
|
|
public virtual void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY)
|
|
{
|
|
List<MapBlockData> mapBlocks;
|
|
mapBlocks = m_commsProvider.GridService.RequestNeighbourMapBlocks(minX - 4, minY - 4, minX + 4, minY + 4);
|
|
remoteClient.SendMapBlock(mapBlocks, 0);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Try to teleport an agent to a new region.
|
|
/// </summary>
|
|
/// <param name="remoteClient"></param>
|
|
/// <param name="RegionHandle"></param>
|
|
/// <param name="position"></param>
|
|
/// <param name="lookAt"></param>
|
|
/// <param name="flags"></param>
|
|
public virtual void RequestTeleportToLocation(ScenePresence avatar, ulong regionHandle, Vector3 position,
|
|
Vector3 lookAt, uint teleportFlags)
|
|
{
|
|
bool destRegionUp = false;
|
|
|
|
IEventQueue eq = avatar.Scene.RequestModuleInterface<IEventQueue>();
|
|
|
|
if (regionHandle == m_regionInfo.RegionHandle)
|
|
{
|
|
// Teleport within the same region
|
|
if (position.X < 0 || position.X > Constants.RegionSize || position.Y < 0 || position.Y > Constants.RegionSize || position.Z < 0)
|
|
{
|
|
Vector3 emergencyPos = new Vector3(128, 128, 128);
|
|
|
|
m_log.WarnFormat(
|
|
"[SCENE COMMUNICATION SERVICE]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}",
|
|
position, avatar.Name, avatar.UUID, emergencyPos);
|
|
position = emergencyPos;
|
|
}
|
|
// TODO: Get proper AVG Height
|
|
float localAVHeight = 1.56f;
|
|
float posZLimit = (float)avatar.Scene.GetLandHeight((int)position.X, (int)position.Y);
|
|
float newPosZ = posZLimit + localAVHeight;
|
|
if (posZLimit >= (position.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ)))
|
|
{
|
|
position.Z = newPosZ;
|
|
}
|
|
|
|
// Only send this if the event queue is null
|
|
if (eq == null)
|
|
avatar.ControllingClient.SendTeleportLocationStart();
|
|
|
|
|
|
avatar.ControllingClient.SendLocalTeleport(position, lookAt, teleportFlags);
|
|
avatar.Teleport(position);
|
|
}
|
|
else
|
|
{
|
|
RegionInfo reg = RequestNeighbouringRegionInfo(regionHandle);
|
|
if (reg != null)
|
|
{
|
|
if (eq == null)
|
|
avatar.ControllingClient.SendTeleportLocationStart();
|
|
|
|
AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo();
|
|
agent.BaseFolder = UUID.Zero;
|
|
agent.InventoryFolder = UUID.Zero;
|
|
agent.startpos = position;
|
|
agent.child = true;
|
|
|
|
if (reg.RemotingAddress != "" && reg.RemotingPort != 0)
|
|
{
|
|
// region is remote. see if it is up
|
|
destRegionUp = m_commsProvider.InterRegion.CheckRegion(reg.RemotingAddress, reg.RemotingPort);
|
|
}
|
|
else
|
|
{
|
|
// assume local regions are always up
|
|
destRegionUp = true;
|
|
}
|
|
|
|
if (destRegionUp)
|
|
{
|
|
// Fixing a bug where teleporting while sitting results in the avatar ending up removed from
|
|
// both regions
|
|
if (avatar.ParentID != (uint)0)
|
|
avatar.StandUp();
|
|
if (!avatar.ValidateAttachments())
|
|
{
|
|
avatar.ControllingClient.SendTeleportFailed("Inconsistent attachment state");
|
|
return;
|
|
}
|
|
|
|
avatar.Close();
|
|
|
|
// Compared to ScenePresence.CrossToNewRegion(), there's no obvious code to handle a teleport
|
|
// failure at this point (unlike a border crossing failure). So perhaps this can never fail
|
|
// once we reach here...
|
|
avatar.Scene.RemoveCapsHandler(avatar.UUID);
|
|
|
|
m_commsProvider.InterRegion.InformRegionOfChildAgent(reg.RegionHandle, agent);
|
|
m_commsProvider.InterRegion.ExpectAvatarCrossing(reg.RegionHandle, avatar.ControllingClient.AgentId,
|
|
position, false);
|
|
AgentCircuitData circuitdata = avatar.ControllingClient.RequestClientInfo();
|
|
|
|
// TODO Should construct this behind a method
|
|
string capsPath =
|
|
"http://" + reg.ExternalHostName + ":" + reg.HttpPort
|
|
+ "/CAPS/" + circuitdata.CapsPath + "0000/";
|
|
|
|
m_log.DebugFormat(
|
|
"[CAPS]: Sending new CAPS seed url {0} to client {1}", capsPath, avatar.UUID);
|
|
|
|
|
|
if (eq != null)
|
|
{
|
|
LLSD Item = EventQueueHelper.TeleportFinishEvent(reg.RegionHandle, 13, reg.ExternalEndPoint,
|
|
4, teleportFlags, capsPath, avatar.UUID);
|
|
eq.Enqueue(Item, avatar.UUID);
|
|
}
|
|
else
|
|
{
|
|
avatar.ControllingClient.SendRegionTeleport(reg.RegionHandle, 13, reg.ExternalEndPoint, 4,
|
|
teleportFlags, capsPath);
|
|
}
|
|
|
|
avatar.MakeChildAgent();
|
|
Thread.Sleep(5000);
|
|
avatar.CrossAttachmentsIntoNewRegion(reg.RegionHandle);
|
|
if (KiPrimitive != null)
|
|
{
|
|
KiPrimitive(avatar.LocalId);
|
|
}
|
|
uint newRegionX = (uint)(reg.RegionHandle >> 40);
|
|
uint newRegionY = (((uint)(reg.RegionHandle)) >> 8);
|
|
uint oldRegionX = (uint)(m_regionInfo.RegionHandle >> 40);
|
|
uint oldRegionY = (((uint)(m_regionInfo.RegionHandle)) >> 8);
|
|
if (Util.fast_distance2d((int)(newRegionX - oldRegionX), (int)(newRegionY - oldRegionY)) > 3)
|
|
{
|
|
SendCloseChildAgentConnections(avatar.UUID,avatar.GetKnownRegionList());
|
|
}
|
|
// if (teleport success) // seems to be always success here
|
|
// the user may change their profile information in other region,
|
|
// so the userinfo in UserProfileCache is not reliable any more, delete it
|
|
if (avatar.Scene.NeedSceneCacheClear(avatar.UUID))
|
|
m_commsProvider.UserProfileCacheService.RemoveUser(avatar.UUID);
|
|
m_log.InfoFormat("User {0} is going to another region, profile cache removed", avatar.UUID);
|
|
}
|
|
else
|
|
{
|
|
avatar.ControllingClient.SendTeleportFailed("Remote Region appears to be down");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// TP to a place that doesn't exist (anymore)
|
|
// Inform the viewer about that
|
|
avatar.ControllingClient.SendTeleportFailed("The region you tried to teleport to doesn't exist anymore");
|
|
|
|
// and set the map-tile to '(Offline)'
|
|
uint regX, regY;
|
|
Helpers.LongToUInts(regionHandle, out regX, out regY);
|
|
|
|
MapBlockData block = new MapBlockData();
|
|
block.X = (ushort)(regX / Constants.RegionSize);
|
|
block.Y = (ushort)(regY / Constants.RegionSize);
|
|
block.Access = 254; // == not there
|
|
|
|
List<MapBlockData> blocks = new List<MapBlockData>();
|
|
blocks.Add(block);
|
|
avatar.ControllingClient.SendMapBlock(blocks, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="regionhandle"></param>
|
|
/// <param name="agentID"></param>
|
|
/// <param name="position"></param>
|
|
public bool CrossToNeighbouringRegion(ulong regionhandle, UUID agentID, Vector3 position, bool isFlying)
|
|
{
|
|
return m_commsProvider.InterRegion.ExpectAvatarCrossing(regionhandle, agentID, position, isFlying);
|
|
}
|
|
|
|
public bool PrimCrossToNeighboringRegion(ulong regionhandle, UUID primID, string objData, int XMLMethod)
|
|
{
|
|
return m_commsProvider.InterRegion.InformRegionOfPrimCrossing(regionhandle, primID, objData, XMLMethod);
|
|
}
|
|
|
|
|
|
public Dictionary<string, string> GetGridSettings()
|
|
{
|
|
return m_commsProvider.GridService.GetGridSettings();
|
|
}
|
|
|
|
public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, Vector3 position, Vector3 lookat)
|
|
{
|
|
m_commsProvider.LogOffUser(userid, regionid, regionhandle, position, lookat);
|
|
}
|
|
|
|
// deprecated as of 2008-08-27
|
|
public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, float posx, float posy, float posz)
|
|
{
|
|
m_commsProvider.LogOffUser(userid, regionid, regionhandle, posx, posy, posz);
|
|
}
|
|
|
|
public void ClearUserAgent(UUID avatarID)
|
|
{
|
|
m_commsProvider.UserService.ClearUserAgent(avatarID);
|
|
}
|
|
|
|
public void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms)
|
|
{
|
|
m_commsProvider.AddNewUserFriend(friendlistowner, friend, perms);
|
|
}
|
|
|
|
public void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms)
|
|
{
|
|
m_commsProvider.UpdateUserFriendPerms(friendlistowner, friend, perms);
|
|
}
|
|
|
|
public void RemoveUserFriend(UUID friendlistowner, UUID friend)
|
|
{
|
|
m_commsProvider.RemoveUserFriend(friendlistowner, friend);
|
|
}
|
|
|
|
public List<FriendListItem> GetUserFriendList(UUID friendlistowner)
|
|
{
|
|
return m_commsProvider.GetUserFriendList(friendlistowner);
|
|
}
|
|
|
|
public List<MapBlockData> RequestNeighbourMapBlocks(int minX, int minY, int maxX, int maxY)
|
|
{
|
|
return m_commsProvider.GridService.RequestNeighbourMapBlocks(minX, minY, maxX, maxY);
|
|
}
|
|
|
|
public List<AvatarPickerAvatar> GenerateAgentPickerRequestResponse(UUID queryID, string query)
|
|
{
|
|
return m_commsProvider.GenerateAgentPickerRequestResponse(queryID, query);
|
|
}
|
|
|
|
public List<RegionInfo> RequestNamedRegions(string name, int maxNumber)
|
|
{
|
|
return m_commsProvider.GridService.RequestNamedRegions(name, maxNumber);
|
|
}
|
|
}
|
|
}
|