OpenSimMirror/OpenSim/Framework/PrimitiveBaseShape.cs

592 lines
18 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Xml.Serialization;
using libsecondlife;
namespace OpenSim.Framework
{
public enum ProfileShape : byte
{
Circle = 0,
Square = 1,
IsometricTriangle = 2,
EquilateralTriangle = 3,
RightTriangle = 4,
HalfCircle = 5
}
public enum HollowShape : byte
{
Same = 0,
Circle = 16,
Square = 32,
Triangle = 48
}
public enum PCodeEnum : byte
{
Primitive = 9,
Avatar = 47,
Grass = 95,
NewTree = 111,
ParticleSystem = 143,
Tree = 255
}
public enum Extrusion : byte
{
Straight = 16,
Curve1 = 32,
Curve2 = 48,
Flexible = 128
}
[Serializable]
public class PrimitiveBaseShape
{
private static readonly LLObject.TextureEntry m_defaultTexture;
private byte[] m_textureEntry;
public ushort PathBegin;
public byte PathCurve;
public ushort PathEnd;
public sbyte PathRadiusOffset;
public byte PathRevolutions;
public byte PathScaleX;
public byte PathScaleY;
public byte PathShearX;
public byte PathShearY;
public sbyte PathSkew;
public sbyte PathTaperX;
public sbyte PathTaperY;
public sbyte PathTwist;
public sbyte PathTwistBegin;
public byte PCode;
public ushort ProfileBegin;
public byte ProfileCurve;
public ushort ProfileEnd;
public ushort ProfileHollow;
public LLVector3 Scale;
public byte State;
// Sculpted
[XmlIgnore] public LLUUID SculptTexture = LLUUID.Zero;
[XmlIgnore] public byte SculptType = (byte)0;
// Flexi
[XmlIgnore] public int FlexiSoftness = 0;
[XmlIgnore] public float FlexiTension = 0f;
[XmlIgnore] public float FlexiDrag = 0f;
[XmlIgnore] public float FlexiGravity = 0f;
[XmlIgnore] public float FlexiWind= 0f;
[XmlIgnore] public float FlexiForceX = 0f;
[XmlIgnore] public float FlexiForceY = 0f;
[XmlIgnore] public float FlexiForceZ = 0f;
//Bright n sparkly
[XmlIgnore] public float LightColorR = 0f;
[XmlIgnore] public float LightColorG = 0f;
[XmlIgnore] public float LightColorB = 0f;
[XmlIgnore] public float LightColorA = 1f;
[XmlIgnore] public float LightRadius = 0f;
[XmlIgnore] public float LightCutoff = 0f;
[XmlIgnore] public float LightFalloff = 0f;
[XmlIgnore] public float LightIntensity = 1f;
[XmlIgnore] public bool FlexiEntry = false;
[XmlIgnore] public bool LightEntry = false;
[XmlIgnore] public bool SculptEntry = false;
static PrimitiveBaseShape()
{
m_defaultTexture =
new LLObject.TextureEntry(new LLUUID("89556747-24cb-43ed-920b-47caed15465f"));
}
public PrimitiveBaseShape()
{
PCode = (byte) PCodeEnum.Primitive;
ExtraParams = new byte[1];
Textures = m_defaultTexture;
}
[XmlIgnore]
public LLObject.TextureEntry Textures
{
get { return new LLObject.TextureEntry(m_textureEntry, 0, m_textureEntry.Length); }
set { m_textureEntry = value.ToBytes(); }
}
public byte[] TextureEntry
{
get { return m_textureEntry; }
set { m_textureEntry = value; }
}
public ProfileShape ProfileShape
{
get { return (ProfileShape) (ProfileCurve & 0xf); }
set
{
byte oldValueMasked = (byte) (ProfileCurve & 0xf0);
ProfileCurve = (byte) (oldValueMasked | (byte) value);
}
}
public HollowShape HollowShape
{
get { return (HollowShape) (ProfileCurve & 0xf0); }
set
{
byte oldValueMasked = (byte) (ProfileCurve & 0x0f);
ProfileCurve = (byte) (oldValueMasked | (byte) value);
}
}
public static PrimitiveBaseShape Default
{
get
{
PrimitiveBaseShape boxShape = CreateBox();
boxShape.SetScale(0.5f);
return boxShape;
}
}
public static PrimitiveBaseShape Create()
{
PrimitiveBaseShape shape = new PrimitiveBaseShape();
return shape;
}
public static PrimitiveBaseShape CreateBox()
{
PrimitiveBaseShape shape = Create();
shape.PathCurve = (byte) Extrusion.Straight;
shape.ProfileShape = ProfileShape.Square;
shape.PathScaleX = 100;
shape.PathScaleY = 100;
return shape;
}
public static PrimitiveBaseShape CreateCylinder()
{
PrimitiveBaseShape shape = Create();
shape.PathCurve = (byte) Extrusion.Curve1;
shape.ProfileShape = ProfileShape.Square;
shape.PathScaleX = 100;
shape.PathScaleY = 100;
return shape;
}
public void SetScale(float side)
{
Scale = new LLVector3(side, side, side);
}
public void SetHeigth(float heigth)
{
Scale.Z = heigth;
}
public void SetRadius(float radius)
{
Scale.X = Scale.Y = radius * 2f;
}
// TODO: void returns need to change of course
public virtual void GetMesh()
{
}
public PrimitiveBaseShape Copy()
{
return (PrimitiveBaseShape) MemberwiseClone();
}
public static PrimitiveBaseShape CreateCylinder(float radius, float heigth)
{
PrimitiveBaseShape shape = CreateCylinder();
shape.SetHeigth(heigth);
shape.SetRadius(radius);
return shape;
}
public void SetPathRange(LLVector3 pathRange)
{
PathBegin = LLObject.PackBeginCut(pathRange.X);
PathEnd = LLObject.PackEndCut(pathRange.Y);
}
public void SetSculptData(byte sculptType, LLUUID SculptTextureUUID)
{
SculptType = sculptType;
SculptTexture = SculptTextureUUID;
}
public void SetProfileRange(LLVector3 profileRange)
{
ProfileBegin = LLObject.PackBeginCut(profileRange.X);
ProfileEnd = LLObject.PackEndCut(profileRange.Y);
}
public byte[] ExtraParams
{
get
{
return ExtraParamsToBytes();
}
set
{
ReadInExtraParamsBytes(value);
}
}
public byte[] ExtraParamsToBytes()
{
ushort FlexiEP = 0x10;
ushort LightEP = 0x20;
ushort SculptEP = 0x30;
int i = 0;
uint TotalBytesLength = 5;
uint ExtraParamsNum = 0;
if (FlexiEntry)
{
ExtraParamsNum++;
TotalBytesLength += 16;// data
TotalBytesLength += 4; // type
}
if (LightEntry)
{
ExtraParamsNum++;
TotalBytesLength += 16;// data
TotalBytesLength += 4; // type
}
if (SculptEntry)
{
ExtraParamsNum++;
TotalBytesLength += 17;// data
TotalBytesLength += 4; // type
}
byte[] returnbytes = new byte[TotalBytesLength];
uint paramlength = ExtraParamsNum;
// Stick in the number of parameters
returnbytes[i++] = (byte)ExtraParamsNum;
if (FlexiEntry)
{
byte[] FlexiData = GetFlexiBytes();
returnbytes[i++] = (byte)(FlexiEP % 256);
returnbytes[i++] = (byte)((FlexiEP >> 8) % 256);
returnbytes[i++] = (byte)(FlexiData.Length % 256);
returnbytes[i++] = (byte)((FlexiData.Length >> 8) % 256);
returnbytes[i++] = (byte)((FlexiData.Length >> 16) % 256);
returnbytes[i++] = (byte)((FlexiData.Length >> 24) % 256);
Array.Copy(FlexiData, 0, returnbytes, i, FlexiData.Length);
i += FlexiData.Length;
}
if (LightEntry)
{
byte[] LightData = GetLightBytes();
returnbytes[i++] = (byte)(LightEP % 256);
returnbytes[i++] = (byte)((LightEP >> 8) % 256);
returnbytes[i++] = (byte)(LightData.Length % 256);
returnbytes[i++] = (byte)((LightData.Length >> 8) % 256);
returnbytes[i++] = (byte)((LightData.Length >> 16) % 256);
returnbytes[i++] = (byte)((LightData.Length >> 24) % 256);
Array.Copy(LightData, 0, returnbytes, i, LightData.Length);
i += LightData.Length;
}
if (SculptEntry)
{
byte[] SculptData = GetSculptBytes();
returnbytes[i++] = (byte)(SculptEP % 256);
returnbytes[i++] = (byte)((SculptEP >> 8) % 256);
returnbytes[i++] = (byte)(SculptData.Length % 256);
returnbytes[i++] = (byte)((SculptData.Length >> 8) % 256);
returnbytes[i++] = (byte)((SculptData.Length >> 16) % 256);
returnbytes[i++] = (byte)((SculptData.Length >> 24) % 256);
Array.Copy(SculptData, 0, returnbytes, i, SculptData.Length);
i += SculptData.Length;
}
if (!FlexiEntry && !LightEntry && !SculptEntry)
{
byte[] returnbyte = new byte[1];
returnbyte[0] = 0;
return returnbyte;
}
return returnbytes;
//m_log.Info("[EXTRAPARAMS]: Length = " + m_shape.ExtraParams.Length.ToString());
}
public void ReadInUpdateExtraParam(ushort type, bool inUse, byte[] data)
{
const ushort FlexiEP = 0x10;
const ushort LightEP = 0x20;
const ushort SculptEP = 0x30;
switch (type)
{
case FlexiEP:
if (!inUse)
{
FlexiEntry = false;
return;
}
ReadFlexiData(data, 0);
break;
case LightEP:
if (!inUse)
{
LightEntry = false;
return;
}
ReadLightData(data, 0);
break;
case SculptEP:
if (!inUse)
{
SculptEntry = false;
return;
}
ReadSculptData(data, 0);
break;
}
}
public void ReadInExtraParamsBytes(byte[] data)
{
const ushort FlexiEP = 0x10;
const ushort LightEP = 0x20;
const ushort SculptEP = 0x30;
bool lGotFlexi = false;
bool lGotLight = false;
bool lGotSculpt = false;
int i = 0;
byte extraParamCount = data[i++];
for (int k = 0; k < extraParamCount; k++)
{
ushort epType = Helpers.BytesToUInt16(data, i);
i += 2;
uint paramLength = Helpers.BytesToUIntBig(data, i);
i += 4;
switch (epType)
{
case FlexiEP:
ReadFlexiData(data, i);
lGotFlexi = true;
break;
case LightEP:
ReadLightData(data, i);
lGotLight = true;
break;
case SculptEP:
ReadSculptData(data, i);
lGotSculpt = true;
break;
}
}
if (!lGotFlexi)
FlexiEntry = false;
if (!lGotLight)
LightEntry = false;
if (!lGotSculpt)
SculptEntry = false;
}
public void ReadSculptData(byte[] data, int pos)
{
byte[] SculptTextureUUID = new byte[16];
LLUUID SculptUUID = LLUUID.Zero;
byte SculptTypel = data[16+pos];
if (data.Length+pos >= 17)
{
SculptEntry = true;
SculptTextureUUID = new byte[16];
SculptTypel = data[16];
Array.Copy(data, pos, SculptTextureUUID,0, 16);
SculptUUID = new LLUUID(SculptTextureUUID, 0);
}
else
{
SculptEntry = false;
SculptUUID = LLUUID.Zero;
SculptTypel = 0x00;
}
SculptTexture = SculptUUID;
SculptType = SculptTypel;
//m_log.Info("[SCULPT]:" + SculptUUID.ToString());
}
public byte[] GetSculptBytes()
{
byte[] data = new byte[17];
SculptTexture.GetBytes().CopyTo(data, 0);
data[16] = (byte)SculptType;
return data;
}
public void ReadFlexiData(byte[] data, int pos)
{
if (data.Length-pos >= 5)
{
FlexiEntry = true;
FlexiSoftness = ((data[pos] & 0x80) >> 6) | ((data[pos + 1] & 0x80) >> 7);
FlexiTension = (float)(data[pos++] & 0x7F) / 10.0f;
FlexiDrag = (float)(data[pos++] & 0x7F) / 10.0f;
FlexiGravity = (float)(data[pos++] / 10.0f) - 10.0f;
FlexiWind = (float)data[pos++] / 10.0f;
LLVector3 lForce = new LLVector3(data, pos);
FlexiForceX = lForce.X;
FlexiForceY = lForce.Y;
FlexiForceZ = lForce.Z;
}
else
{
FlexiEntry = false;
FlexiSoftness = 0;
FlexiTension = 0.0f;
FlexiDrag = 0.0f;
FlexiGravity = 0.0f;
FlexiWind = 0.0f;
FlexiForceX = 0f;
FlexiForceY = 0f;
FlexiForceZ = 0f;
}
}
public byte[] GetFlexiBytes()
{
byte[] data = new byte[16];
int i = 0;
// Softness is packed in the upper bits of tension and drag
data[i] = (byte)((FlexiSoftness & 2) << 6);
data[i + 1] = (byte)((FlexiSoftness & 1) << 7);
data[i++] |= (byte)((byte)(FlexiTension * 10.01f) & 0x7F);
data[i++] |= (byte)((byte)(FlexiDrag * 10.01f) & 0x7F);
data[i++] = (byte)((FlexiGravity + 10.0f) * 10.01f);
data[i++] = (byte)(FlexiWind * 10.01f);
LLVector3 lForce = new LLVector3(FlexiForceX, FlexiForceY, FlexiForceZ);
lForce.GetBytes().CopyTo(data, i);
return data;
}
public void ReadLightData(byte[] data, int pos)
{
if (data.Length - pos >= 16)
{
LightEntry = true;
LLColor lColor = new LLColor(data, pos, false);
LightIntensity = lColor.A;
LightColorA = 1f;
LightColorR = lColor.R;
LightColorG = lColor.G;
LightColorB = lColor.B;
LightRadius = Helpers.BytesToFloat(data, pos + 4);
LightCutoff = Helpers.BytesToFloat(data, pos + 8);
LightFalloff = Helpers.BytesToFloat(data, pos + 12);
}
else
{
LightEntry = false;
LightColorA = 1f;
LightColorR = 0f;
LightColorG = 0f;
LightColorB = 0f;
LightRadius = 0f;
LightCutoff = 0f;
LightFalloff = 0f;
LightIntensity = 0f;
}
}
public byte[] GetLightBytes()
{
byte[] data = new byte[16];
// Alpha channel in color is intensity
LLColor tmpColor = new LLColor(LightColorR,LightColorG,LightColorB,LightIntensity);
tmpColor.GetBytes().CopyTo(data, 0);
Helpers.FloatToBytes(LightRadius).CopyTo(data, 4);
Helpers.FloatToBytes(LightCutoff).CopyTo(data, 8);
Helpers.FloatToBytes(LightFalloff).CopyTo(data, 12);
return data;
}
}
}