248 lines
		
	
	
		
			9.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
			
		
		
	
	
			248 lines
		
	
	
		
			9.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
; This is the main configuration file for an instance of OpenSim running in grid mode
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[DatabaseService]
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    ;
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    ; ### Choose the DB
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    ;
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    ; SQLite
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    Include-Storage = "config-include/storage/SQLiteStandalone.ini";
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    ; MySql
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    ; Uncomment these lines if you want to use mysql storage
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    ; Change the connection string to your db details
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    ;StorageProvider = "OpenSim.Data.MySQL.dll"
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    ;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;"
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    ; Uncomment this line if you are using MySQL and want to use a different database for estates
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    ; The usual application for this is to allow estates to be spread out across multiple simulators by share the same database.
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    ; Most people won't need to do this so only uncomment if you know what you're doing.
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    ;EstateConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;"
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    ; MSSQL
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    ; Uncomment these lines if you want to use MSSQL storage
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    ; Change the connection string to your db details
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    ; The value for server property is shown in your SQL Server Management Studio login dialog.
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    ; (This sample is the default of express edition)
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    ;StorageProvider = "OpenSim.Data.MSSQL.dll"
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    ;ConnectionString = "Server=localhost\SQLEXPRESS;Database=opensim;User Id=opensim; password=***;"
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    ; PGSQL
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    ; Uncomment these lines if you want to use PGSQL storage
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    ; Change the connection string to your db details
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    ;StorageProvider = "OpenSim.Data.PGSQL.dll"
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    ;ConnectionString = "Server=localhost;Database=opensim;User Id=opensim; password=***;"
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[Hypergrid]
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    ; Uncomment the variables in this section only if you are in
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    ; Hypergrid configuration. Otherwise, ignore.
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    ;# {HomeURI} {Hypergrid} {The Home URL of this world} {}
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    ;; If this is a standalone world, this is the address of this instance.
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    ;; If this is a grided simulator, this is the address of the external robust server that
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    ;; runs the UserAgentsService.
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    ;; For example http://myworld.com:9000 or http://myworld.com:8002
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    ;; This is a default that can be overwritten in some sections.
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    ; HomeURI = "${Const|BaseURL}:${Const|PublicPort}"
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    ;# {GatekeeperURI} {Hypergrid} {The URL of the gatekeeper of this world} {}
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    ;; If this is a standalone world, this is the address of this instance.
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    ;; If this is a grided simulator, this is the address of the external robust server
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    ;; that runs the Gatekeeper service.
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    ;; For example http://myworld.com:9000 or http://myworld.com:8002
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    ;; This is a default that can be overwritten in some sections.
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    ; GatekeeperURI = "${Const|BaseURL}:${Const|PublicPort}"
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[Modules]
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    ;; Choose one cache module and the corresponding config file, if it exists.
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    ;; Copy the config .example file into your own .ini file and adapt that.
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    ;; We recommend the use of the FlotsamAssetCache since this is most actively maintained.
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    AssetCaching = "FlotsamAssetCache"
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    Include-FlotsamCache = "config-include/FlotsamCache.ini"
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    ;AssetCaching = "CenomeMemoryAssetCache"
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    ;Include-CenomeCache = "config-include/CenomeCache.ini"
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    ;; Optionally, the port for the LLProxyLoginModule module can be changed
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    ;Setup_LLProxyLoginModule = "9090/"
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    ;; Authorization is not on by default, as it depends on external php
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    ;AuthorizationServices = "RemoteAuthorizationServicesConnector"
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[AssetService]
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    DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
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    AssetLoaderArgs = "assets/AssetSets.xml"
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    ;
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    ; Change this to your grid-wide asset server.  Do not add a slash to the end of any of these addresses.
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    ;
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    AssetServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
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[InventoryService]
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    ;
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    ; Change this to your grid-wide inventory server
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    ;
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    InventoryServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
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    ;MaxRetries = 0
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[GridInfo]
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    ;
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    ; Change this to your grid info service
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    ;
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    GridInfoURI = "${Const|BaseURL}:${Const|PublicPort}"
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[GridService]
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    ;
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    ; Change this to your grid-wide grid server
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    ;
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    GridServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
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    ;AllowHypergridMapSearch = true
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    ;; Directory for map tile images of linked regions
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    ; MapTileDirectory = "./maptiles"
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    ; === HG ONLY ===
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    ;; Change this to the address of your Gatekeeper service
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    ;; (usually bundled with the rest of the services in one
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    ;; Robust server in port ${Const|PublicPort}, but not always)
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    Gatekeeper="${Const|BaseURL}:${Const|PublicPort}"
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[EstateDataStore]
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    ;
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    ; Uncomment if you want centralized estate data at robust server,
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    ; in which case the URL in [EstateService] will be used
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    ;
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    ;LocalServiceModule = "OpenSim.Services.Connectors.dll:EstateDataRemoteConnector"
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[EstateService]
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    EstateServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
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[Messaging]
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    ; === HG ONLY ===
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    ;; Change this to the address of your Gatekeeper service
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    ;; (usually bundled with the rest of the services in one
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    ;; Robust server in port ${Const|PublicPort}, but not always)
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    Gatekeeper = "${Const|BaseURL}:${Const|PublicPort}"
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[AvatarService]
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    ;
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    ; Change this to your grid-wide grid server
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    ;
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    AvatarServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
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[AgentPreferencesService]
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    ;
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    ; Change this to your grid-wide avatar prefs server
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    ;
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    AgentPreferencesServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
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[PresenceService]
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    ;
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    ; Change this to your grid-wide presence server
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    ;
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    PresenceServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
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[UserAccountService]
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    ;
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    ; Change this to your grid-wide user accounts server
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    ;
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    UserAccountServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
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[GridUserService]
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    ;
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    ; Change this to your grid-wide user accounts server
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    ;
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    GridUserServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
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[AuthenticationService]
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    ;
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    ; Change this to your grid-wide authentication server
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    ;
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    AuthenticationServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
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[FriendsService]
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    ;
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    ; Change this to your grid-wide friends server
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    ;
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    FriendsServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
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[HGInventoryAccessModule]
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    ;
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    ; === HG ONLY ===
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    ; Change this to your server
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    ; accessible from other grids
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    ;
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    HomeURI = "${Const|BaseURL}:${Const|PublicPort}"
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    Gatekeeper = "${Const|BaseURL}:${Const|PublicPort}"
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    ;; If you want to protect your assets from being copied by foreign visitors
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    ;; set this to false. You may want to do this on sims that have licensed content.
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    ;; Default is true.
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    ; OutboundPermission = True
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    ;; Send visual reminder to local users that their inventories are unavailable while they are traveling
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    ;; and available when they return. True by default.
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    ;RestrictInventoryAccessAbroad = True
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    ;; Warning: advanced and unusual. Default is false.
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    ;; Enables configurations where grids share user services, including inventory,
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    ;; while separating regions' assets from users' assets. Asset transfer between
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    ;; the users' asset server and the regions' asset server is done in HG-like manner.
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    ; CheckSeparateAssets = false
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    ; RegionHGAssetServerURI = ${Const|BaseURL}:${Const|PublicPort}
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[HGAssetService]
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    ;
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    ; === HG ONLY ===
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    ; Change this to your server
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    ; accessible from other grids
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    ;
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    HomeURI = "${Const|BaseURL}:${Const|PublicPort}"
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    ;; The asset types that this grid can export to / import from other grids.
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    ;; Comma separated.
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    ;; Valid values are all the asset types in OpenMetaverse.AssetType, namely:
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    ;; Unknown, Texture, Sound, CallingCard, Landmark, Clothing, Object, Notecard, LSLText,
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    ;; LSLBytecode, TextureTGA, Bodypart, SoundWAV, ImageTGA, ImageJPEG, Animation, Gesture, Mesh
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    ;;
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    ;; Leave blank or commented if you don't want to apply any restrictions.
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    ;; A more strict, but still reasonable, policy may be to disallow the exchange
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    ;; of scripts, like so:
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    ; DisallowExport ="LSLText"
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    ; DisallowImport ="LSLBytecode"
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[HGFriendsModule]
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    ; User level required to be able to send friendship invitations to foreign users
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    ;LevelHGFriends = 0;
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[UserAgentService]
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    ;
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    ; === HG ONLY ===
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    ; Change this to your user agent server (HG robust)
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    ;
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    UserAgentServerURI = "${Const|BaseURL}:${Const|PublicPort}"
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[MapImageService]
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    MapImageServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
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[AuthorizationService]
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  ; If you have regions with access restrictions
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    ; specify them here using the convention
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    ; Region_<Region_Name> = <flags>
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    ; Valid flags are:
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    ; DisallowForeigners -- HG visitors not allowed
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    ; DisallowResidents -- only Admins and Managers allowed
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    ; Example:
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    ; Region_Test_1 = "DisallowForeigners"
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;; Uncomment if you are using SimianGrid for grid services
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[SimianGrid]
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    ;; SimianGrid services URL
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    ;; SimianServiceURL = "http://grid.sciencesim.com/Grid/"
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    ;; Capability assigned by the grid administrator for the simulator
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    ;; SimulatorCapability = "00000000-0000-0000-0000-000000000000"
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[MuteListService]
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    MuteListServerURI = "${Const|PrivURL}:${Const|PrivatePort}"
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