OpenSimMirror/OpenSim
Justin Clark-Casey (justincc) 64f640f901 Implement experimental non-default mechanism to update scene via a timer rather than a persistent thread with sleep.
This is to see if an inaccuracy in sleep times under load is responsible for increase in frame times even when there is spare time still available.
Can currently only be activated by setting "debug scene set update-on-timer true".
Can be switched between timer and thread with sleep updates whilst the scene is running.
2014-08-26 18:13:38 +01:00
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Addons On teleport to a region that already has a child agent established (e.g. a neighbour) don't resend all the initial avatar and object data again. 2014-08-15 21:47:34 +01:00
ApplicationPlugins Actually call Close() for shared region modules when the simulator is being shutdown. 2014-07-02 23:49:25 +01:00
Capabilities
ConsoleClient
Data Remove database connection locking in MySQLXAssetData. This is unnecessary as connections aren't shared and transactions are already in place where necessary. 2014-08-22 20:34:33 +01:00
Framework If a user moves back in sight of a child region before the agent has been closed on teleport, don't unnecessarily resend all avatar and object data about that region. 2014-08-15 21:47:34 +01:00
Region Implement experimental non-default mechanism to update scene via a timer rather than a persistent thread with sleep. 2014-08-26 18:13:38 +01:00
Server
Services
Tests
Tools minor:Give console feedback when we sit or stand pCampbot bots. 2014-08-19 00:58:33 +01:00