OpenSimMirror/OpenSim/Framework/Servers/HttpServer/OSHttpRequestQueue.cs

69 lines
2.5 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Threading;
using HttpServer;
namespace OpenSim.Framework.Servers.HttpServer
{
/// <summary>
/// OSHttpRequestQueues are used to hand over incoming HTTP
/// requests to OSHttpRequestPump objects.
/// </summary>
public class OSHttpRequestQueue : Queue<OSHttpRequest>
{
private object _syncObject = new object();
new public void Enqueue(OSHttpRequest req)
{
lock (_syncObject)
{
base.Enqueue(req);
Monitor.Pulse(_syncObject);
}
}
new public OSHttpRequest Dequeue()
{
OSHttpRequest req = null;
lock (_syncObject)
{
while (null == req)
{
Monitor.Wait(_syncObject);
if (0 != this.Count) req = base.Dequeue();
}
}
return req;
}
}
}