212 lines
		
	
	
		
			8.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
			
		
		
	
	
			212 lines
		
	
	
		
			8.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
| ; Script engine settings
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| 
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| 
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| [XEngine]
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|     ; Enable this engine in this OpenSim instance
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|     Enabled = true
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| 
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|     ; How many threads to keep alive even if nothing is happening
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|     MinThreads = 2
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| 
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|     ; How many threads to start at maximum load
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|     MaxThreads = 100
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| 
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|     ; Time a thread must be idle (in seconds) before it dies
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|     IdleTimeout = 60
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| 
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|     ; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest")
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|     Priority = "BelowNormal"
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| 
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|     ; Maximum number of events to queue for a script (excluding timers)
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|     MaxScriptEventQueue = 300
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| 
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|     ; Stack size per thread created
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|     ThreadStackSize = 262144
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| 
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|     ; Rate to poll for asynchronous command replies (ms)
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|     ; currently unused
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|     ;AsyncLLCommandLoopms = 50
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| 
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|     ; Save the source of all compiled scripts
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|     WriteScriptSourceToDebugFile = false
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| 
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|     ; Default language for scripts
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|     DefaultCompileLanguage = lsl
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| 
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|     ; List of allowed languages (lsl,vb,js,cs)
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|     ; AllowedCompilers=lsl,cs,js,vb.  
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|     ; *warning*, non lsl languages have access to static methods such as System.IO.File.  Enable at your own risk.
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|     AllowedCompilers=lsl
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| 
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|     ; Compile debug info (line numbers) into the script assemblies
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|     CompileWithDebugInformation = true
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| 
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|     ; Allow the use of os* functions (some are dangerous)
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|     AllowOSFunctions = false
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| 
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|     ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
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|     OSFunctionThreatLevel = VeryLow
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| 
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|     ; Interval (s) between background save of script states
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|     SaveInterval = 120
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| 
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|     ; Interval (s) between maintenance runs (0 = disable)
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|     MaintenanceInterval = 10
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| 
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|     ; Time a script can spend in an event handler before it is interrupted
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|     EventLimit = 30
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| 
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|     ; If a script overruns it's event limit, kill the script?
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|     KillTimedOutScripts = false
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| 
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|     ; Sets the multiplier for the scripting delays
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|     ScriptDelayFactor = 1.0
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| 
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|     ; The factor the 10 m distances llimits are multiplied by
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|     ScriptDistanceLimitFactor = 1.0
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| 
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|     ; OS Functions enable/disable
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|     ; For each function, you can add one line, as shown
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|     ; The default for all functions allows them if below threat level
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| 
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|     ; true allows the use of the function unconditionally
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|     ; Allow_osSetRegionWaterHeight = true
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| 
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|     ; false disables the function completely
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|     ; Allow_osSetRegionWaterHeight = false
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| 
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|     ; Comma separated list of UUIDS allows the function for that list of UUIDS
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|     ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
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| 
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|     ; Allow for llCreateLink and llBreakLink to work without asking for permission 
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|     ; only enable this in a trusted environment otherwise you may be subject to hijacking
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|     ; AutomaticLinkPermission = false
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| 
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| 
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| [ScriptEngine.DotNetEngine]
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|     Enabled = true
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| 
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|     ScriptDelayFactor = 1.0
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|     ScriptDistanceLimitFactor = 1.0
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| 
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|     ;
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|     ; These settings are specific to DotNetEngine script engine
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|     ; Other script engines based on OpenSim.Region.ScriptEngine.Common.dll will have almost identical settings, but in another section of this config file.
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|     ;
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| 
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|     ; When a script receives an event the event is queued.
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|     ; Any free thread will start executing this event. One script can only have one event executed simultaneously.
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|     ; If you have only one thread, and one script has a loop or does a lot of work, then no other scripts can run at the same time.
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|     ; Same if you have 10 threads, then only 10 scripts can be run simultaneously.
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|     ; But because most scripts exit after their task, the threads are free to go on to the next script.
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| 
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|     ; Refresh ScriptEngine config options (these settings) every xx seconds
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|     ; 0 = Do not refresh
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|     ; Set it to number of seconds between refresh, for example 30.
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|     ; Will allow you to change ScriptEngine settings while server is running just by using "CONFIG SET" on console
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|     ; For example to increase or decrease number of threads: CONFIG SET NumberOfScriptThreads 10
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|     ; NOTE! Disabled for now. Feature does not work.
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|     RefreshConfig=0
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| 
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|     ; Number of threads to use for script event execution
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|     ; Threads are shared across all regions
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|     NumberOfScriptThreads=2
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| 
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|     ; Script event execution thread priority inside application.
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|     ; Valid values: Lowest, BelowNormal, Normal, AboveNormal, Highest
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|     ScriptThreadPriority=BelowNormal
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| 
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|     ; How long MAX should a script event be allowed to run (per event execution)?
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|     ; Do not set this too low (like 50ms) as there are some time wasted in simply executing a function
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|     ; There is also a small speed penalty for every kill that is made
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|     MaxEventExecutionTimeMs=5000
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| 
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|     ; Should we enable the max script event execution thread to look for scripts that exceed their timeslice?
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|     EnforceMaxEventExecutionTime=true
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| 
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|     ; Should we stop the script completely when time exceeds?
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|     ; This is useful if you have a high <MaxEventExecutionTimeMs> and want to deactivate scripts that go wrong
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|     ; Note that for example physics engine can slow down the system and make scripts spend more time
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|     DeactivateScriptOnTimeout=false
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| 
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|     ; If no scripts have executed in this pass how long should we sleep before checking again
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|     ; Impact:
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|     ; Too low and you will waste lots of CPU
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|     ; Too high and people touching object or similar will have to wait up to this amount of time before script responding
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|     SleepTimeIfNoScriptExecutionMs=50
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| 
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|     ; AppDomains are used for two things:
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|     ; * Security: Scripts inside AppDomains are limited in permissions.
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|     ; * Script unloading: When a script is deactivated it can not be unloaded. Only whole AppDomains can be unloaded.
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|     ;                     AppDomains are therefore only unloaded once ALL active scripts inside it has been deactivated (removed from prims).
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|     ; Each AppDomain has some memory overhead. But leaving dead scripts in memory also has memory overhead.
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|     ScriptsPerAppDomain=1
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| 
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|     ; MaintenanceLoop
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|     ; How often to run maintenance loop
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|     ; Maintenance loop is doing: script compile/load, script unload, reload config, adjust running config and enforce max execution time
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|     MaintenanceLoopms=50
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| 
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|     ; How many maintenanceloops between each of these.
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|     ; (if 2 then function will be executed every MaintenanceLoopms*2 ms)
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|     ; Script loading/unloading
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| 
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|     ; How long load/unload thread should sleep if there is nothing to do
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|     ; Higher value makes it respond slower when scripts are added/removed from prims
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|     ; But once active it will process all in queue before sleeping again
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|     MaintenanceLoopTicks_ScriptLoadUnload=1
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| 
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|     ; Other tasks
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|     ; check if we need to reload config, adjust running config and enforce max execution time
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|     MaintenanceLoopTicks_Other=10
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| 
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|     ; Allow the use of os* functions (some are dangerous)
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|     ; Default is false
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|     AllowOSFunctions = false
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| 
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|     ; Threat level to allow if os functions are enabled
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|     ; One of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
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|     ; Default is VeryLow
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|     OSFunctionThreatLevel = VeryLow
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| 
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|     ; Maximum number of items in load/unload queue before we start rejecting loads
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|     ; Note that we will only be rejecting load. Unloads will still be able to queue.
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|     LoadUnloadMaxQueueSize=100
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| 
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|     ; Maximum number of (LSL) events that can be queued before new events are ignored.
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|     EventExecutionMaxQueueSize=300
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| 
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|     ; Async LL command sleep
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|     ; If no async LL commands are waiting, how long should thread sleep before checking again
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|     ; Async LL commands are LSL-commands that causes an event to be fired back with result
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|     ; currently unused
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|     ; AsyncLLCommandLoopms=50
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| 
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|     ; When script is converted from LSL to C#, or just plain compiled, a copy of the script source will be put in the ScriptEngine folder
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|     WriteScriptSourceToDebugFile=false
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| 
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|     ; Specify default script compiler
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|     ; If you do not specify //cs, //vb, //js or //lsl tag as the first characters of your script then the default compiler will be chosen
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|     ; Valid languages are: lsl, cs, js and vb
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|     DefaultCompileLanguage=lsl
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| 
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|     ; Specify what compilers are allowed to be used
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|     ; Note vb only works on Windows for now (Mono lacks VB compile support)
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|     ; Valid languages are: lsl, cs, js and vb
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|     ; AllowedCompilers=lsl,cs,js,vb.  *warning*, non lsl languages have access to static methods such as System.IO.File.  Enable at your own risk.
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|     AllowedCompilers=lsl
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| 
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|     ; Compile scripts with debugging
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|     ; Probably a thousand times slower, but gives you a line number when something goes wrong.
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|     CompileWithDebugInformation=true
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| 
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|     ; Remove old scripts on next startup
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|     ; currently unused
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|     ;CleanUpOldScriptsOnStartup=true
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| 
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| 
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| [MRM]
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|     ; Enables the Mini Region Modules Script Engine. WARNING: SECURITY RISK.
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|     ; default is false
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| 	  Enabled = false 
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