345 lines
15 KiB
C#
345 lines
15 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using NUnit.Framework;
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using NUnit.Framework.SyntaxHelpers;
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using System.Threading;
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using OpenMetaverse;
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using OpenSim.Data;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Communications.Local;
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using OpenSim.Tests.Common.Mock;
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using OpenSim.Tests.Common.Setup;
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using OpenSim.Tests.Common;
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namespace OpenSim.Framework.Communications.Tests
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{
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[TestFixture]
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public class UserProfileCacheServiceTests
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{
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/// <value>Used by tests to indicate whether an async operation timed out</value>
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private bool timedOut;
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private void InventoryReceived(UUID userId)
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{
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lock (this)
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{
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timedOut = false;
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Monitor.PulseAll(this);
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}
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}
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[Test]
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public void TestGetUserDetails()
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{
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TestHelper.InMethod();
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UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000002");
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string firstName = "Bill";
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string lastName = "Bailey";
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CachedUserInfo nonExistingUserInfo;
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TestCommunicationsManager commsManager = new TestCommunicationsManager();
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Scene myScene = SceneSetupHelpers.SetupScene(commsManager, "");
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// Check we can't retrieve info before it exists by uuid
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nonExistingUserInfo = commsManager.UserProfileCacheService.GetUserDetails(userId);
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Assert.That(nonExistingUserInfo, Is.Null, "User info found by uuid before user creation");
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// Check we can't retrieve info before it exists by name
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nonExistingUserInfo = commsManager.UserProfileCacheService.GetUserDetails(firstName, lastName);
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Assert.That(nonExistingUserInfo, Is.Null, "User info found by name before user creation");
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LocalUserServices lus = (LocalUserServices)commsManager.UserService;
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lus.AddUser(firstName, lastName, "troll", "bill@bailey.com", 1000, 1000, userId);
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CachedUserInfo existingUserInfo;
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// Check we can retrieve info by uuid
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existingUserInfo = commsManager.UserProfileCacheService.GetUserDetails(userId);
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Assert.That(existingUserInfo, Is.Not.Null, "User info not found by uuid");
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// Check we can retrieve info by name
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existingUserInfo = commsManager.UserProfileCacheService.GetUserDetails(firstName, lastName);
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Assert.That(existingUserInfo, Is.Not.Null, "User info not found by name");
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}
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/**
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* Disabled as not fully implemented
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[Test]
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public void TestUpdateProfile()
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{
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UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000292");
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string firstName = "Inspector";
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string originalLastName = "Morse";
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string newLastName = "Gadget";
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UserProfileData newProfile = new UserProfileData();
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newProfile.ID = userId;
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newProfile.FirstName = firstName;
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newProfile.SurName = newLastName;
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TestCommunicationsManager commsManager = new TestCommunicationsManager();
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UserProfileCacheService userCacheService = commsManager.UserProfileCacheService;
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IUserDataPlugin userDataPlugin = commsManager.UserDataPlugin;
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// Check that we can't update info before it exists
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Assert.That(userCacheService.StoreProfile(newProfile), Is.False);
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Assert.That(userDataPlugin.GetUserByUUID(userId), Is.Null);
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// Check that we can update a profile once it exists
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LocalUserServices lus = (LocalUserServices)commsManager.UserService;
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lus.AddUser(firstName, originalLastName, "pingu", "ted@excellentadventure.com", 1000, 1000, userId);
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Assert.That(userCacheService.StoreProfile(newProfile), Is.True);
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UserProfileData retrievedProfile = userCacheService.GetUserDetails(userId).UserProfile;
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Assert.That(retrievedProfile.SurName, Is.EqualTo(newLastName));
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Assert.That(userDataPlugin.GetUserByUUID(userId).SurName, Is.EqualTo(newLastName));
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}
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*/
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[Test]
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public void TestFetchInventory()
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{
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TestHelper.InMethod();
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Scene myScene = SceneSetupHelpers.SetupScene("inventory");
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timedOut = true;
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lock (this)
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{
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UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived);
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Monitor.Wait(this, 60000);
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}
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Assert.That(timedOut, Is.False, "Timed out");
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}
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[Test]
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public void TestGetChildFolder()
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{
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TestHelper.InMethod();
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Scene myScene = SceneSetupHelpers.SetupScene("inventory");
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CachedUserInfo userInfo;
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lock (this)
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{
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userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived);
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Monitor.Wait(this, 60000);
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}
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UUID folderId = UUID.Parse("00000000-0000-0000-0000-000000000011");
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Assert.That(userInfo.RootFolder.GetChildFolder(folderId), Is.Null);
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userInfo.CreateFolder("testFolder", folderId, (ushort)AssetType.Animation, userInfo.RootFolder.ID);
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Assert.That(userInfo.RootFolder.GetChildFolder(folderId), Is.Not.Null);
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}
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[Test]
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public void TestCreateFolder()
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{
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TestHelper.InMethod();
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Scene myScene = SceneSetupHelpers.SetupScene("inventory");
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CachedUserInfo userInfo;
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lock (this)
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{
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userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived);
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Monitor.Wait(this, 60000);
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}
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UUID folderId = UUID.Parse("00000000-0000-0000-0000-000000000010");
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Assert.That(userInfo.RootFolder.ContainsChildFolder(folderId), Is.False);
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// 1: Try a folder create that should fail because the parent id given does not exist
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UUID missingFolderId = UUID.Random();
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InventoryFolderBase myFolder = new InventoryFolderBase();
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myFolder.ID = folderId;
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Assert.That(
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userInfo.CreateFolder("testFolder1", folderId, (ushort)AssetType.Animation, missingFolderId), Is.False);
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Assert.That(myScene.InventoryService.GetFolder(myFolder), Is.Null);
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Assert.That(userInfo.RootFolder.ContainsChildFolder(missingFolderId), Is.False);
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Assert.That(userInfo.RootFolder.FindFolder(folderId), Is.Null);
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// 2: Try a folder create that should work
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Assert.That(
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userInfo.CreateFolder("testFolder2", folderId, (ushort)AssetType.Animation, userInfo.RootFolder.ID), Is.True);
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Assert.That(myScene.InventoryService.GetFolder(myFolder), Is.Not.Null);
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Assert.That(userInfo.RootFolder.ContainsChildFolder(folderId), Is.True);
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}
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//[Test]
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public void TestUpdateFolder()
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{
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TestHelper.InMethod();
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Scene myScene = SceneSetupHelpers.SetupScene("inventory");
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CachedUserInfo userInfo;
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lock (this)
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{
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userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived);
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Monitor.Wait(this, 60000);
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}
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UUID folder1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
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InventoryFolderImpl rootFolder = userInfo.RootFolder;
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InventoryFolderBase myFolder = new InventoryFolderBase();
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myFolder.ID = folder1Id;
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userInfo.CreateFolder("folder1", folder1Id, (ushort)AssetType.Animation, rootFolder.ID);
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// 1: Test updates that don't involve moving the folder
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{
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string newFolderName1 = "newFolderName1";
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ushort folderType1 = (ushort)AssetType.Texture;
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userInfo.UpdateFolder(newFolderName1, folder1Id, folderType1, rootFolder.ID);
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InventoryFolderImpl folder1 = rootFolder.GetChildFolder(folder1Id);
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Assert.That(newFolderName1, Is.EqualTo(folder1.Name));
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Assert.That(folderType1, Is.EqualTo((ushort)folder1.Type));
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InventoryFolderBase dataFolder1 = myScene.InventoryService.GetFolder(myFolder);
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Assert.That(newFolderName1, Is.EqualTo(dataFolder1.Name));
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Assert.That(folderType1, Is.EqualTo((ushort)dataFolder1.Type));
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}
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// 2: Test an update that also involves moving the folder
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{
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UUID folder2Id = UUID.Parse("00000000-0000-0000-0000-000000000061");
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userInfo.CreateFolder("folder2", folder2Id, (ushort)AssetType.Animation, rootFolder.ID);
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InventoryFolderImpl folder2 = rootFolder.GetChildFolder(folder2Id);
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InventoryFolderBase myFolder2 = new InventoryFolderBase();
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myFolder2.ID = folder2Id;
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string newFolderName2 = "newFolderName2";
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ushort folderType2 = (ushort)AssetType.Bodypart;
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userInfo.UpdateFolder(newFolderName2, folder1Id, folderType2, folder2Id);
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InventoryFolderImpl folder1 = folder2.GetChildFolder(folder1Id);
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Assert.That(newFolderName2, Is.EqualTo(folder1.Name));
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Assert.That(folderType2, Is.EqualTo((ushort)folder1.Type));
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Assert.That(folder2Id, Is.EqualTo(folder1.ParentID));
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Assert.That(folder2.ContainsChildFolder(folder1Id), Is.True);
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Assert.That(rootFolder.ContainsChildFolder(folder1Id), Is.False);
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InventoryFolderBase dataFolder1 = myScene.InventoryService.GetFolder(myFolder2);
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Assert.That(newFolderName2, Is.EqualTo(dataFolder1.Name));
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Assert.That(folderType2, Is.EqualTo((ushort)dataFolder1.Type));
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Assert.That(folder2Id, Is.EqualTo(dataFolder1.ParentID));
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}
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}
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[Test]
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public void TestMoveFolder()
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{
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TestHelper.InMethod();
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Scene myScene = SceneSetupHelpers.SetupScene("inventory");
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CachedUserInfo userInfo;
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lock (this)
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{
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userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived);
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Monitor.Wait(this, 60000);
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}
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UUID folder1Id = UUID.Parse("00000000-0000-0000-0000-000000000020");
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UUID folder2Id = UUID.Parse("00000000-0000-0000-0000-000000000021");
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UUID folderToMoveId = UUID.Parse("00000000-0000-0000-0000-000000000030");
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InventoryFolderImpl rootFolder = userInfo.RootFolder;
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userInfo.CreateFolder("folder1", folder1Id, (ushort)AssetType.Animation, rootFolder.ID);
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InventoryFolderImpl folder1 = rootFolder.GetChildFolder(folder1Id);
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userInfo.CreateFolder("folder2", folder2Id, (ushort)AssetType.Animation, rootFolder.ID);
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InventoryFolderImpl folder2 = rootFolder.GetChildFolder(folder2Id);
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// Check folder is currently in folder1
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userInfo.CreateFolder("folderToMove", folderToMoveId, (ushort)AssetType.Animation, folder1Id);
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Assert.That(folder1.ContainsChildFolder(folderToMoveId), Is.True);
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userInfo.MoveFolder(folderToMoveId, folder2Id);
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// Check folder is now in folder2 and no trace remains in folder1
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InventoryFolderBase myFolder = new InventoryFolderBase();
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myFolder.ID = folderToMoveId;
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Assert.That(folder2.ContainsChildFolder(folderToMoveId), Is.True);
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Assert.That(myScene.InventoryService.GetFolder(myFolder).ParentID, Is.EqualTo(folder2Id));
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Assert.That(folder1.ContainsChildFolder(folderToMoveId), Is.False);
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}
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[Test]
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public void TestPurgeFolder()
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{
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TestHelper.InMethod();
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//log4net.Config.XmlConfigurator.Configure();
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Scene myScene = SceneSetupHelpers.SetupScene("inventory");
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CachedUserInfo userInfo;
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lock (this)
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{
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userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived);
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Monitor.Wait(this, 60000);
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}
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UUID folder1Id = UUID.Parse("00000000-0000-0000-0000-000000000070");
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InventoryFolderImpl rootFolder = userInfo.RootFolder;
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InventoryFolderBase myFolder = new InventoryFolderBase();
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myFolder.ID = folder1Id;
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userInfo.CreateFolder("folder1", folder1Id, (ushort)AssetType.Animation, rootFolder.ID);
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Assert.That(myScene.InventoryService.GetFolder(myFolder), Is.Not.Null);
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// Test purge
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userInfo.PurgeFolder(rootFolder.ID);
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Assert.That(rootFolder.RequestListOfFolders(), Is.Empty);
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Assert.That(myScene.InventoryService.GetFolder(myFolder), Is.Null);
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}
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[TearDown]
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public void TearDown()
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{
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try
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{
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if (MainServer.Instance != null) MainServer.Instance.Stop();
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}
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catch (System.NullReferenceException)
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{ }
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}
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}
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} |