OpenSimMirror/OpenSim/Framework/ConfigSettings.cs

150 lines
4.9 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
namespace OpenSim.Framework
{
public class ConfigSettings
{
private string m_physicsEngine;
public string PhysicsEngine
{
get { return m_physicsEngine; }
set { m_physicsEngine = value; }
}
private string m_meshEngineName;
public string MeshEngineName
{
get { return m_meshEngineName; }
set { m_meshEngineName = value; }
}
private bool m_see_into_region_from_neighbor;
public bool See_into_region_from_neighbor
{
get { return m_see_into_region_from_neighbor; }
set { m_see_into_region_from_neighbor = value; }
}
private string m_storageDll;
public string StorageDll
{
get { return m_storageDll; }
set { m_storageDll = value; }
}
private string m_clientstackDll;
public string ClientstackDll
{
get { return m_clientstackDll; }
set { m_clientstackDll = value; }
}
private bool m_physicalPrim;
public bool PhysicalPrim
{
get { return m_physicalPrim; }
set { m_physicalPrim = value; }
}
private bool m_standaloneAuthenticate = false;
public bool StandaloneAuthenticate
{
get { return m_standaloneAuthenticate; }
set { m_standaloneAuthenticate = value; }
}
private string m_standaloneWelcomeMessage = null;
public string StandaloneWelcomeMessage
{
get { return m_standaloneWelcomeMessage; }
set { m_standaloneWelcomeMessage = value; }
}
private string m_standaloneInventoryPlugin;
public string StandaloneInventoryPlugin
{
get { return m_standaloneInventoryPlugin; }
set { m_standaloneInventoryPlugin = value; }
}
private string m_standaloneUserPlugin;
public string StandaloneUserPlugin
{
get { return m_standaloneUserPlugin; }
set { m_standaloneUserPlugin = value; }
}
private string m_standaloneInventorySource;
public string StandaloneInventorySource
{
get { return m_standaloneInventorySource; }
set { m_standaloneInventorySource = value; }
}
private string m_standaloneUserSource;
public string StandaloneUserSource
{
get { return m_standaloneUserSource; }
set { m_standaloneUserSource = value; }
}
protected string m_librariesXMLFile;
public string LibrariesXMLFile
{
get
{
return m_librariesXMLFile;
}
set
{
m_librariesXMLFile = value;
}
}
public const uint DefaultAssetServerHttpPort = 8003;
public const uint DefaultRegionHttpPort = 9000;
public const uint DefaultUserServerHttpPort = 8002;
public const bool DefaultUserServerHttpSSL = false;
public const uint DefaultMessageServerHttpPort = 8006;
public const bool DefaultMessageServerHttpSSL = false;
public const uint DefaultGridServerHttpPort = 8003;
public const uint DefaultInventoryServerHttpPort = 8003;
}
}