135 lines
6.2 KiB
C#
135 lines
6.2 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Collections.Generic;
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using OpenMetaverse;
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namespace OpenSim.Framework
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{
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public delegate int overrideParcelMaxPrimCountDelegate(ILandObject obj);
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public delegate int overrideSimulatorMaxPrimCountDelegate(ILandObject obj);
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public interface ILandObject
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{
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int GetParcelMaxPrimCount(ILandObject thisObject);
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int GetSimulatorMaxPrimCount(ILandObject thisObject);
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int GetPrimsFree();
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LandData LandData { get; set; }
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bool[,] LandBitmap { get; set; }
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UUID RegionUUID { get; }
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/// <summary>
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/// Prim counts for this land object.
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/// </summary>
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IPrimCounts PrimCounts { get; set; }
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/// <summary>
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/// The start point for the land object. This is the western-most point as one scans land working from
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/// north to south.
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/// </summary>
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Vector3 StartPoint { get; }
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/// <summary>
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/// The end point for the land object. This is the eastern-most point as one scans land working from
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/// south to north.
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/// </summary>
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Vector3 EndPoint { get; }
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bool ContainsPoint(int x, int y);
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ILandObject Copy();
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void SendLandUpdateToAvatarsOverMe();
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void SendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client);
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void UpdateLandProperties(LandUpdateArgs args, IClientAPI remote_client);
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bool IsEitherBannedOrRestricted(UUID avatar);
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bool IsBannedFromLand(UUID avatar);
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bool IsRestrictedFromLand(UUID avatar);
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void SendLandUpdateToClient(IClientAPI remote_client);
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void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client);
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List<UUID> CreateAccessListArrayByFlag(AccessList flag);
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void SendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, IClientAPI remote_client);
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void UpdateAccessList(uint flags, UUID transactionID, int sequenceID, int sections, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client);
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void UpdateLandBitmapByteArray();
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void SetLandBitmapFromByteArray();
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bool[,] GetLandBitmap();
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void ForceUpdateLandInfo();
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void SetLandBitmap(bool[,] bitmap);
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/// <summary>
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/// Get a land bitmap that would cover an entire region.
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/// </summary>
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/// <returns>The bitmap created.</returns>
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bool[,] BasicFullRegionLandBitmap();
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/// <summary>
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/// Create a square land bitmap.
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/// </summary>
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/// <remarks>
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/// Land co-ordinates are zero indexed. The inputs are treated as points. So if you want to create a bitmap
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/// that covers an entire 256 x 256m region apart from a strip of land on the east, then you would need to
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/// specify start_x = 0, start_y = 0, end_x = 252 (or anything up to 255), end_y = 256.
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///
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/// At the moment, the smallest parcel of land is 4m x 4m, so if the
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/// region is 256 x 256m (the SL size), the bitmap returned will start at (0,0) and end at (63,63).
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/// </remarks>
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/// <param name="start_x"></param>
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/// <param name="start_y"></param>
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/// <param name="end_x"></param>
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/// <param name="end_y"></param>
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/// <returns>The bitmap created.</returns>
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bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y);
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bool[,] ModifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value);
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bool[,] MergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add);
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void SendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client);
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void SendLandObjectOwners(IClientAPI remote_client);
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void ReturnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client);
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void ResetOverMeRecord();
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void UpdateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area);
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void DeedToGroup(UUID groupID);
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void SetParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel);
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void SetSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel);
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/// <summary>
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/// Set the media url for this land parcel
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/// </summary>
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/// <param name="url"></param>
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void SetMediaUrl(string url);
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/// <summary>
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/// Set the music url for this land parcel
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/// </summary>
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/// <param name="url"></param>
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void SetMusicUrl(string url);
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}
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}
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