467 lines
15 KiB
C#
467 lines
15 KiB
C#
/*
|
|
* Copyright (c) Contributors, http://opensimulator.org/
|
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* * Neither the name of the OpenSimulator Project nor the
|
|
* names of its contributors may be used to endorse or promote products
|
|
* derived from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using OpenMetaverse;
|
|
|
|
namespace OpenSim.Framework
|
|
{
|
|
public class InventoryFolderImpl : InventoryFolderBase
|
|
{
|
|
//private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
|
|
|
public static readonly string PATH_DELIMITER = "/";
|
|
|
|
/// <summary>
|
|
/// Items that are contained in this folder
|
|
/// </summary>
|
|
public Dictionary<UUID, InventoryItemBase> Items = new Dictionary<UUID, InventoryItemBase>();
|
|
|
|
/// <summary>
|
|
/// Child folders that are contained in this folder
|
|
/// </summary>
|
|
protected Dictionary<UUID, InventoryFolderImpl> m_childFolders = new Dictionary<UUID, InventoryFolderImpl>();
|
|
|
|
// Constructors
|
|
public InventoryFolderImpl(InventoryFolderBase folderbase)
|
|
{
|
|
Owner = folderbase.Owner;
|
|
ID = folderbase.ID;
|
|
Name = folderbase.Name;
|
|
ParentID = folderbase.ParentID;
|
|
Type = folderbase.Type;
|
|
Version = folderbase.Version;
|
|
}
|
|
|
|
public InventoryFolderImpl()
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Create a new subfolder.
|
|
/// </summary>
|
|
/// <param name="folderID"></param>
|
|
/// <param name="folderName"></param>
|
|
/// <param name="type"></param>
|
|
/// <returns>The newly created subfolder. Returns null if the folder already exists</returns>
|
|
public InventoryFolderImpl CreateChildFolder(UUID folderID, string folderName, ushort type)
|
|
{
|
|
lock (m_childFolders)
|
|
{
|
|
if (!m_childFolders.ContainsKey(folderID))
|
|
{
|
|
InventoryFolderImpl subFold = new InventoryFolderImpl();
|
|
subFold.Name = folderName;
|
|
subFold.ID = folderID;
|
|
subFold.Type = (short)type;
|
|
subFold.ParentID = this.ID;
|
|
subFold.Owner = Owner;
|
|
m_childFolders.Add(subFold.ID, subFold);
|
|
|
|
return subFold;
|
|
}
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Add a folder that already exists.
|
|
/// </summary>
|
|
/// <param name="folder"></param>
|
|
public void AddChildFolder(InventoryFolderImpl folder)
|
|
{
|
|
lock (m_childFolders)
|
|
{
|
|
folder.ParentID = ID;
|
|
m_childFolders[folder.ID] = folder;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Does this folder contain the given child folder?
|
|
/// </summary>
|
|
/// <param name="folderID"></param>
|
|
/// <returns></returns>
|
|
public bool ContainsChildFolder(UUID folderID)
|
|
{
|
|
return m_childFolders.ContainsKey(folderID);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get a child folder
|
|
/// </summary>
|
|
/// <param name="folderID"></param>
|
|
/// <returns>The folder if it exists, null if it doesn't</returns>
|
|
public InventoryFolderImpl GetChildFolder(UUID folderID)
|
|
{
|
|
InventoryFolderImpl folder = null;
|
|
|
|
lock (m_childFolders)
|
|
{
|
|
m_childFolders.TryGetValue(folderID, out folder);
|
|
}
|
|
|
|
return folder;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Removes the given child subfolder.
|
|
/// </summary>
|
|
/// <param name="folderID"></param>
|
|
/// <returns>
|
|
/// The folder removed, or null if the folder was not present.
|
|
/// </returns>
|
|
public InventoryFolderImpl RemoveChildFolder(UUID folderID)
|
|
{
|
|
InventoryFolderImpl removedFolder = null;
|
|
|
|
lock (m_childFolders)
|
|
{
|
|
if (m_childFolders.ContainsKey(folderID))
|
|
{
|
|
removedFolder = m_childFolders[folderID];
|
|
m_childFolders.Remove(folderID);
|
|
}
|
|
}
|
|
|
|
return removedFolder;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Delete all the folders and items in this folder.
|
|
/// </summary>
|
|
public void Purge()
|
|
{
|
|
foreach (InventoryFolderImpl folder in m_childFolders.Values)
|
|
{
|
|
folder.Purge();
|
|
}
|
|
|
|
m_childFolders.Clear();
|
|
Items.Clear();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the item if it exists in this folder or in any of this folder's descendant folders
|
|
/// </summary>
|
|
/// <param name="itemID"></param>
|
|
/// <returns>null if the item is not found</returns>
|
|
public InventoryItemBase FindItem(UUID itemID)
|
|
{
|
|
lock (Items)
|
|
{
|
|
if (Items.ContainsKey(itemID))
|
|
{
|
|
return Items[itemID];
|
|
}
|
|
}
|
|
|
|
lock (m_childFolders)
|
|
{
|
|
foreach (InventoryFolderImpl folder in m_childFolders.Values)
|
|
{
|
|
InventoryItemBase item = folder.FindItem(itemID);
|
|
|
|
if (item != null)
|
|
{
|
|
return item;
|
|
}
|
|
}
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
public InventoryItemBase FindAsset(UUID assetID)
|
|
{
|
|
lock (Items)
|
|
{
|
|
foreach (InventoryItemBase item in Items.Values)
|
|
{
|
|
if (item.AssetID == assetID)
|
|
return item;
|
|
}
|
|
}
|
|
|
|
lock (m_childFolders)
|
|
{
|
|
foreach (InventoryFolderImpl folder in m_childFolders.Values)
|
|
{
|
|
InventoryItemBase item = folder.FindAsset(assetID);
|
|
|
|
if (item != null)
|
|
{
|
|
return item;
|
|
}
|
|
}
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Deletes an item if it exists in this folder or any children
|
|
/// </summary>
|
|
/// <param name="folderID"></param>
|
|
/// <returns></returns>
|
|
public bool DeleteItem(UUID itemID)
|
|
{
|
|
bool found = false;
|
|
|
|
lock (Items)
|
|
{
|
|
if (Items.ContainsKey(itemID))
|
|
{
|
|
Items.Remove(itemID);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
lock (m_childFolders)
|
|
{
|
|
foreach (InventoryFolderImpl folder in m_childFolders.Values)
|
|
{
|
|
found = folder.DeleteItem(itemID);
|
|
|
|
if (found == true)
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return found;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the folder requested if it is this folder or is a descendent of this folder. The search is depth
|
|
/// first.
|
|
/// </summary>
|
|
/// <returns>The requested folder if it exists, null if it does not.</returns>
|
|
public InventoryFolderImpl FindFolder(UUID folderID)
|
|
{
|
|
if (folderID == ID)
|
|
return this;
|
|
|
|
lock (m_childFolders)
|
|
{
|
|
foreach (InventoryFolderImpl folder in m_childFolders.Values)
|
|
{
|
|
InventoryFolderImpl returnFolder = folder.FindFolder(folderID);
|
|
|
|
if (returnFolder != null)
|
|
return returnFolder;
|
|
}
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Look through all child subfolders for a folder marked as one for a particular asset type, and return it.
|
|
/// </summary>
|
|
/// <param name="type"></param>
|
|
/// <returns>Returns null if no such folder is found</returns>
|
|
public InventoryFolderImpl FindFolderForType(int type)
|
|
{
|
|
lock (m_childFolders)
|
|
{
|
|
foreach (InventoryFolderImpl f in m_childFolders.Values)
|
|
{
|
|
if (f.Type == type)
|
|
return f;
|
|
}
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Find a folder given a PATH_DELIMITER delimited path starting from this folder
|
|
/// </summary>
|
|
///
|
|
/// This method does not handle paths that contain multiple delimitors
|
|
///
|
|
/// FIXME: We do not yet handle situations where folders have the same name. We could handle this by some
|
|
/// XPath like expression
|
|
///
|
|
/// FIXME: Delimitors which occur in names themselves are not currently escapable.
|
|
///
|
|
/// <param name="path">
|
|
/// The path to the required folder.
|
|
/// It this is empty or consists only of the PATH_DELIMTER then this folder itself is returned.
|
|
/// </param>
|
|
/// <returns>null if the folder is not found</returns>
|
|
public InventoryFolderImpl FindFolderByPath(string path)
|
|
{
|
|
if (path == string.Empty)
|
|
return this;
|
|
|
|
path = path.Trim();
|
|
|
|
if (path == PATH_DELIMITER)
|
|
return this;
|
|
|
|
string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None);
|
|
|
|
lock (m_childFolders)
|
|
{
|
|
foreach (InventoryFolderImpl folder in m_childFolders.Values)
|
|
{
|
|
if (folder.Name == components[0])
|
|
if (components.Length > 1)
|
|
return folder.FindFolderByPath(components[1]);
|
|
else
|
|
return folder;
|
|
}
|
|
}
|
|
|
|
// We didn't find a folder with the given name
|
|
return null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Find an item given a PATH_DELIMITOR delimited path starting from this folder.
|
|
///
|
|
/// This method does not handle paths that contain multiple delimitors
|
|
///
|
|
/// FIXME: We do not yet handle situations where folders or items have the same name. We could handle this by some
|
|
/// XPath like expression
|
|
///
|
|
/// FIXME: Delimitors which occur in names themselves are not currently escapable.
|
|
/// </summary>
|
|
/// <param name="path">
|
|
/// The path to the required item.
|
|
/// </param>
|
|
/// <returns>null if the item is not found</returns>
|
|
public InventoryItemBase FindItemByPath(string path)
|
|
{
|
|
string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None);
|
|
|
|
if (components.Length == 1)
|
|
{
|
|
lock (Items)
|
|
{
|
|
foreach (InventoryItemBase item in Items.Values)
|
|
{
|
|
if (item.Name == components[0])
|
|
return item;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
lock (m_childFolders)
|
|
{
|
|
foreach (InventoryFolderImpl folder in m_childFolders.Values)
|
|
{
|
|
if (folder.Name == components[0])
|
|
return folder.FindItemByPath(components[1]);
|
|
}
|
|
}
|
|
}
|
|
|
|
// We didn't find an item or intermediate folder with the given name
|
|
return null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Return a copy of the list of child items in this folder. The items themselves are the originals.
|
|
/// </summary>
|
|
public List<InventoryItemBase> RequestListOfItems()
|
|
{
|
|
List<InventoryItemBase> itemList = new List<InventoryItemBase>();
|
|
|
|
lock (Items)
|
|
{
|
|
foreach (InventoryItemBase item in Items.Values)
|
|
{
|
|
itemList.Add(item);
|
|
}
|
|
}
|
|
|
|
//m_log.DebugFormat("[INVENTORY FOLDER IMPL]: Found {0} items", itemList.Count);
|
|
|
|
return itemList;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Return a copy of the list of child folders in this folder. The folders themselves are the originals.
|
|
/// </summary>
|
|
public List<InventoryFolderBase> RequestListOfFolders()
|
|
{
|
|
List<InventoryFolderBase> folderList = new List<InventoryFolderBase>();
|
|
|
|
lock (m_childFolders)
|
|
{
|
|
foreach (InventoryFolderBase folder in m_childFolders.Values)
|
|
{
|
|
folderList.Add(folder);
|
|
}
|
|
}
|
|
|
|
return folderList;
|
|
}
|
|
|
|
public List<InventoryFolderImpl> RequestListOfFolderImpls()
|
|
{
|
|
List<InventoryFolderImpl> folderList = new List<InventoryFolderImpl>();
|
|
|
|
lock (m_childFolders)
|
|
{
|
|
foreach (InventoryFolderImpl folder in m_childFolders.Values)
|
|
{
|
|
folderList.Add(folder);
|
|
}
|
|
}
|
|
|
|
return folderList;
|
|
}
|
|
|
|
/// <value>
|
|
/// The total number of items in this folder and in the immediate child folders (though not from other
|
|
/// descendants).
|
|
/// </value>
|
|
public int TotalCount
|
|
{
|
|
get
|
|
{
|
|
int total = Items.Count;
|
|
|
|
foreach (InventoryFolderImpl folder in m_childFolders.Values)
|
|
{
|
|
total = total + folder.TotalCount;
|
|
}
|
|
|
|
return total;
|
|
}
|
|
}
|
|
}
|
|
}
|