OpenSimMirror/OpenSim/Framework/InventoryFolderBase.cs

106 lines
3.4 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using OpenMetaverse;
namespace OpenSim.Framework
{
/// <summary>
/// A Class for folders which contain users inventory
/// </summary>
public class InventoryFolderBase
{
/// <summary>
/// The UUID for this folder
/// </summary>
private UUID _id;
/// <summary>
/// The name of the folder (64 characters or less)
/// </summary>
private string _name;
/// <summary>
/// The agent who's inventory this is contained by
/// </summary>
private UUID _owner;
/// <summary>
/// The folder this folder is contained in
/// </summary>
private UUID _parentID;
/// <summary>
/// Type of items normally stored in this folder
/// </summary>
private short _type;
/// <summary>
/// This is used to denote the version of the client, needed
/// because of the changes clients have with inventory from
/// time to time (1.19.1 caused us some fits there).
/// </summary>
private ushort _version;
public virtual string Name
{
get { return _name; }
set { _name = value; }
}
public virtual UUID Owner
{
get { return _owner; }
set { _owner = value; }
}
public virtual UUID ParentID
{
get { return _parentID; }
set { _parentID = value; }
}
public virtual UUID ID
{
get { return _id; }
set { _id = value; }
}
public virtual short Type
{
get { return _type; }
set { _type = value; }
}
public virtual ushort Version
{
get { return _version; }
set { _version = value; }
}
}
}