OpenSimMirror/OpenSim/Region/Communications/OGS1/OGS1InventoryService.cs

177 lines
6.5 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Communications.Cache;
namespace OpenSim.Region.Communications.OGS1
{
public class OGS1InventoryService : IInventoryServices
{
private string _inventoryServerUrl;
private Dictionary<LLUUID, InventoryRequest> m_RequestingInventory = new Dictionary<LLUUID, InventoryRequest>();
public OGS1InventoryService(string inventoryServerUrl)
{
_inventoryServerUrl = inventoryServerUrl;
}
#region IInventoryServices Members
public void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack,
InventoryItemInfo itemCallBack)
{
if (!m_RequestingInventory.ContainsKey(userID))
{
InventoryRequest request = new InventoryRequest(userID, folderCallBack, itemCallBack);
m_RequestingInventory.Add(userID, request);
RequestInventory(userID);
}
}
private void RequestInventory(LLUUID userID)
{
try
{
Console.WriteLine("Requesting Inventory from Inventory server ( " + _inventoryServerUrl + "/GetInventory/" +" ) for " + userID.ToStringHyphenated());
RestObjectPosterResponse<InventoryCollection> requester = new RestObjectPosterResponse<InventoryCollection>();
requester.ResponseCallback = InventoryResponse;
requester.BeginPostObject<Guid>(_inventoryServerUrl + "/GetInventory/", userID.UUID);
Console.WriteLine("Request for Inventory sent");
}
catch (Exception e)
{
Console.WriteLine(e.Message);
Console.WriteLine(e.StackTrace);
}
}
private void InventoryResponse(InventoryCollection response)
{
LLUUID userID = response.UserID;
if (m_RequestingInventory.ContainsKey(userID))
{
InventoryFolderImpl rootFolder = null;
InventoryRequest request = m_RequestingInventory[userID];
foreach (InventoryFolderBase folder in response.Folders)
{
if (folder.parentID == LLUUID.Zero)
{
InventoryFolderImpl newfolder = new InventoryFolderImpl(folder);
rootFolder = newfolder;
request.FolderCallBack(userID, newfolder);
}
}
if (rootFolder != null)
{
foreach (InventoryFolderBase folder in response.Folders)
{
if (folder.folderID != rootFolder.folderID)
{
InventoryFolderImpl newfolder = new InventoryFolderImpl(folder);
request.FolderCallBack(userID, newfolder);
}
}
foreach (InventoryItemBase item in response.AllItems)
{
request.ItemCallBack(userID, item);
}
}
m_RequestingInventory.Remove(userID);
}
}
public void AddNewInventoryFolder(LLUUID userID, InventoryFolderBase folder)
{
try
{
RestObjectPoster.BeginPostObject<InventoryFolderBase>(_inventoryServerUrl + "/NewFolder/", folder);
}
catch (Exception)
{
}
}
public void AddNewInventoryItem(LLUUID userID, InventoryItemBase item)
{
try
{
RestObjectPoster.BeginPostObject<InventoryItemBase>(_inventoryServerUrl + "/NewItem/", item);
}
catch (Exception)
{
}
}
public void DeleteInventoryItem(LLUUID userID, InventoryItemBase item)
{
try
{
RestObjectPoster.BeginPostObject<InventoryItemBase>(_inventoryServerUrl + "/DeleteItem/", item);
}
catch (Exception)
{
}
}
public void CreateNewUserInventory(LLUUID user)
{
}
public List<InventoryFolderBase> RequestFirstLevelFolders(LLUUID userID)
{
return new List<InventoryFolderBase>();
}
#endregion
public class InventoryRequest
{
public LLUUID UserID;
public InventoryFolderInfo FolderCallBack;
public InventoryItemInfo ItemCallBack;
public InventoryRequest(LLUUID userId, InventoryFolderInfo folderCall, InventoryItemInfo itemCall)
{
UserID = userId;
FolderCallBack = folderCall;
ItemCallBack = itemCall;
}
}
}
}