OpenSimMirror/bin/assets
Justin Clark-Casey (justincc) af117fe4d4 Get rid of the 'lolcat' library asset.
This was both unused and an invalid jpeg2000 texture from way back in 2008
2011-12-19 20:26:19 +00:00
..
AnimationsAssetSet From: Alan Webb (alan_webb@us.ibm.com) 2008-10-20 18:11:05 +00:00
Avatar/Newruth
BodyPartsAssetSet Fix base_hair.dat to actually contain the base hair asset rather than base eyes by mistake. 2011-09-16 21:43:58 +01:00
ClothingAssetSet
GesturesAssetSet
LandmarksAssetSet
MyAssetSet
NotecardsAssetSet
ObjectsAssetSet
PhotosAssetSet
ScriptsAssetSet
SoundsAssetSet
TexturesAssetSet Get rid of the 'lolcat' library asset. 2011-12-19 20:26:19 +00:00
AssetSets.xml Deleted assets/OpenSimAssetSet, because it had 6M of data that was not being used anywhere. 2009-09-06 18:29:37 -07:00
README.txt

README.txt

README

OpenSim comes with a default asset set contained in the OpenSimAssetSet
directory.  You can also load up your own asset set to OpenSim on startup by
making a file entry in AssetSets.xml.  This file should point towards an XML
file which details the assets in your asset set.  The 
OpenSimAssetSet/OpenSimAssetSet.xml is a good template for the information 
required.

If you want your assets to show up in the standard inventory library for an
avatar, you will also need to add separate entries to the xml files in the
bin/inventory configuration directory.