OpenSimMirror/OpenSim/Framework/Servers/HttpServer/OSHttpResponse.cs

342 lines
8.8 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.IO;
using System.Net;
using System.Text;
using OSHttpServer;
namespace OpenSim.Framework.Servers.HttpServer
{
/// <summary>
/// OSHttpResponse is the OpenSim representation of an HTTP
/// response.
/// </summary>
public class OSHttpResponse : IOSHttpResponse
{
/// <summary>
/// Content type property.
/// </summary>
/// <remarks>
/// Setting this property will also set IsContentTypeSet to
/// true.
/// </remarks>
public virtual string ContentType
{
get
{
return _httpResponse.ContentType;
}
set
{
_httpResponse.ContentType = value;
}
}
/// <summary>
/// Boolean property indicating whether the content type
/// property actively has been set.
/// </summary>
/// <remarks>
/// IsContentTypeSet will go away together with .NET base.
/// </remarks>
// public bool IsContentTypeSet
// {
// get { return _contentTypeSet; }
// }
// private bool _contentTypeSet;
/// <summary>
/// Length of the body content; 0 if there is no body.
/// </summary>
public long ContentLength
{
get
{
return _httpResponse.ContentLength;
}
set
{
_httpResponse.ContentLength = value;
}
}
/// <summary>
/// Alias for ContentLength.
/// </summary>
public long ContentLength64
{
get { return ContentLength; }
set { ContentLength = value; }
}
/// <summary>
/// Encoding of the body content.
/// </summary>
public Encoding ContentEncoding
{
get
{
return _httpResponse.Encoding;
}
set
{
_httpResponse.Encoding = value;
}
}
public bool KeepAlive
{
get
{
return _httpResponse.Connection == ConnectionType.KeepAlive;
}
set
{
if (value)
_httpResponse.Connection = ConnectionType.KeepAlive;
else
_httpResponse.Connection = ConnectionType.Close;
}
}
/// <summary>
/// Get or set the keep alive timeout property (default is
/// 20). Setting this to 0 also disables KeepAlive. Setting
/// this to something else but 0 also enable KeepAlive.
/// </summary>
public int KeepAliveTimeout
{
get
{
return _httpResponse.KeepAlive;
}
set
{
if (value == 0)
{
_httpResponse.Connection = ConnectionType.Close;
_httpResponse.KeepAlive = 0;
}
else
{
_httpResponse.Connection = ConnectionType.KeepAlive;
_httpResponse.KeepAlive = value;
}
}
}
/// <summary>
/// Return the output stream feeding the body.
/// </summary>
/// <remarks>
/// On its way out...
/// </remarks>
public Stream OutputStream
{
get
{
return _httpResponse.Body;
}
}
public string ProtocolVersion
{
get
{
return _httpResponse.ProtocolVersion;
}
set
{
_httpResponse.ProtocolVersion = value;
}
}
/// <summary>
/// Return the output stream feeding the body.
/// </summary>
public Stream Body
{
get
{
return _httpResponse.Body;
}
}
public byte[] RawBuffer
{
get
{
return _httpResponse.RawBuffer;
}
set
{
_httpResponse.RawBuffer = value;
}
}
public int RawBufferStart
{
get
{
return _httpResponse.RawBufferStart;
}
set
{
_httpResponse.RawBufferStart = value;
}
}
public int RawBufferLen
{
get
{
return _httpResponse.RawBufferLen;
}
set
{
_httpResponse.RawBufferLen = value;
}
}
public int Priority
{
get
{
return _httpResponse.Priority;
}
set
{
_httpResponse.Priority = value;
}
}
/// <summary>
/// Chunk transfers.
/// </summary>
public bool SendChunked
{
get
{
return _httpResponse.Chunked;
}
set
{
_httpResponse.Chunked = value;
}
}
/// <summary>
/// HTTP status code.
/// </summary>
public virtual int StatusCode
{
get
{
return (int)_httpResponse.Status;
}
set
{
_httpResponse.Status = (HttpStatusCode)value;
}
}
/// <summary>
/// HTTP status description.
/// </summary>
public string StatusDescription
{
get
{
return _httpResponse.Reason;
}
set
{
_httpResponse.Reason = value;
}
}
protected IHttpResponse _httpResponse;
public OSHttpResponse() {}
public OSHttpResponse(IHttpResponse resp)
{
_httpResponse = resp;
}
/// <summary>
/// Instantiate an OSHttpResponse object from an OSHttpRequest
/// object.
/// </summary
/// <param name="req">Incoming OSHttpRequest to which we are
/// replying</param>
public OSHttpResponse(OSHttpRequest req)
{
_httpResponse = new HttpResponse(req.IHttpClientContext, req.IHttpRequest);
}
public OSHttpResponse(HttpResponse resp)
{
_httpResponse = resp;
}
/// <summary>
/// Add a header field and content to the response.
/// </summary>
/// <param name="key">string containing the header field
/// name</param>
/// <param name="value">string containing the header field
/// value</param>
public void AddHeader(string key, string value)
{
_httpResponse.AddHeader(key, value);
}
/// <summary>
/// Send the response back to the remote client
/// </summary>
public void Send()
{
_httpResponse.Chunked = false;
_httpResponse.Send();
}
}
}