99 lines
2.3 KiB
C#
99 lines
2.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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using OpenSim.Physics.Manager;
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using OpenSim.world;
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using Avatar=OpenSim.world.Avatar;
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using Primitive = OpenSim.world.Primitive;
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namespace OpenSim.RegionServer.world.scripting
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{
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public delegate void ScriptEventHandler(IScriptContext context);
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public class ScriptHandler : IScriptContext, IScriptEntity, IScriptReadonlyEntity
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{
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private World m_world;
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private Script m_script;
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private Entity m_entity;
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public LLUUID ScriptId
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{
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get
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{
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return m_script.ScriptId;
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}
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}
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public void OnFrame()
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{
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m_script.OnFrame(this);
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}
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public ScriptHandler(Script script, Entity entity, World world)
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{
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m_script = script;
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m_entity = entity;
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m_world = world;
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}
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#region IScriptContext Members
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IScriptEntity IScriptContext.Entity
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{
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get
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{
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return this;
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}
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}
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bool IScriptContext.TryGetRandomAvatar(out IScriptReadonlyEntity avatar)
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{
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foreach (Entity entity in m_world.Entities.Values )
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{
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if( entity is Avatar )
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{
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avatar = entity;
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return true;
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}
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}
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avatar = null;
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return false;
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}
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#endregion
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#region IScriptEntity and IScriptReadonlyEntity Members
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public string Name
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{
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get
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{
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return m_entity.Name;
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}
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}
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public LLVector3 Pos
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{
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get
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{
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return m_entity.Pos;
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}
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set
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{
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if (m_entity is Primitive)
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{
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Primitive prim = m_entity as Primitive;
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// Of course, we really should have asked the physEngine if this is possible, and if not, returned false.
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prim.UpdatePosition( value );
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}
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}
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}
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#endregion
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}
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}
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