OpenSimMirror/OpenSim/Region/Framework/Interfaces/IScriptModuleComms.cs

149 lines
6.2 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Reflection;
using System.Collections.Generic;
using OpenMetaverse;
namespace OpenSim.Region.Framework.Interfaces
{
public delegate void ScriptCommand(UUID script, string id, string module, string command, string k);
/// <summary>
/// Interface for communication between OpenSim modules and in-world scripts
/// </summary>
///
/// See OpenSim.Region.ScriptEngine.Shared.Api.MOD_Api.modSendCommand() for information on receiving messages
/// from scripts in OpenSim modules.
public interface IScriptModuleComms
{
/// <summary>
/// Modules can subscribe to this event to receive command invocations from in-world scripts
/// </summary>
event ScriptCommand OnScriptCommand;
/// <summary>
/// Register an instance method as a script call by method name
/// </summary>
/// <param name="target"></param>
/// <param name="method"></param>
void RegisterScriptInvocation(object target, string method);
/// <summary>
/// Register a static or instance method as a script call by method info
/// </summary>
/// <param name="target">If target is a Type object, will assume method is static.</param>
/// <param name="method"></param>
void RegisterScriptInvocation(object target, MethodInfo method);
/// <summary>
/// Register one or more instance methods as script calls by method name
/// </summary>
/// <param name="target"></param>
/// <param name="methods"></param>
void RegisterScriptInvocation(object target, string[] methods);
/// <summary>
/// Register one or more static methods as script calls by method name
/// </summary>
/// <param name="target"></param>
/// <param name="methods"></param>
void RegisterScriptInvocation(Type target, string[] methods);
/// <summary>
/// Automatically register script invocations by checking for methods
/// with <see cref="ScriptInvocationAttribute"/>. Should only check
/// public methods.
/// </summary>
/// <param name="target"></param>
void RegisterScriptInvocations(IRegionModuleBase target);
/// <summary>
/// Returns an array of all registered script calls
/// </summary>
/// <returns></returns>
Delegate[] GetScriptInvocationList();
Delegate LookupScriptInvocation(string fname);
string LookupModInvocation(string fname);
Type[] LookupTypeSignature(string fname);
Type LookupReturnType(string fname);
object InvokeOperation(UUID hostId, UUID scriptId, string fname, params object[] parms);
/// <summary>
/// Send a link_message event to an in-world script
/// </summary>
/// <param name="scriptId"></param>
/// <param name="code"></param>
/// <param name="text"></param>
/// <param name="key"></param>
void DispatchReply(UUID scriptId, int code, string text, string key);
/// <summary>
/// Operation to for a region module to register a constant to be used
/// by the script engine
/// </summary>
/// <param name="cname">
/// The name of the constant. LSL convention is for constant names to
/// be uppercase.
/// </param>
/// <param name="value">
/// The value of the constant. Should be of a type that can be
/// converted to one of <see cref="OpenSim.Region.ScriptEngine.Shared.LSL_Types"/>
/// </param>
void RegisterConstant(string cname, object value);
/// <summary>
/// Automatically register all constants on a region module by
/// checking for fields with <see cref="ScriptConstantAttribute"/>.
/// </summary>
/// <param name="target"></param>
void RegisterConstants(IRegionModuleBase target);
/// <summary>
/// Operation to check for a registered constant
/// </summary>
/// <param name="cname">Name of constant</param>
/// <returns>Value of constant or null if none found.</returns>
object LookupModConstant(string cname);
Dictionary<string, object> GetConstants();
// For use ONLY by the script API
void RaiseEvent(UUID script, string id, string module, string command, string key);
}
[AttributeUsage(AttributeTargets.Method)]
public class ScriptInvocationAttribute : Attribute
{ }
[AttributeUsage(AttributeTargets.Field)]
public class ScriptConstantAttribute : Attribute
{ }
}