284 lines
12 KiB
C#
284 lines
12 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using System.Xml;
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using OpenSim.Framework;
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using OpenSim.Services.Base;
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using OpenSim.Services.Interfaces;
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using log4net;
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using Nini.Config;
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using OpenMetaverse;
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namespace OpenSim.Services.InventoryService
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{
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/// <summary>
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/// Basically a hack to give us a Inventory library while we don't have a inventory server
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/// once the server is fully implemented then should read the data from that
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/// </summary>
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public class LibraryService : ServiceBase, ILibraryService
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private InventoryFolderImpl m_LibraryRootFolder;
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public InventoryFolderImpl LibraryRootFolder
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{
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get { return m_LibraryRootFolder; }
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}
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private UUID libOwner = new UUID("11111111-1111-0000-0000-000100bba000");
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/// <summary>
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/// Holds the root library folder and all its descendents. This is really only used during inventory
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/// setup so that we don't have to repeatedly search the tree of library folders.
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/// </summary>
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protected Dictionary<UUID, InventoryFolderImpl> libraryFolders
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= new Dictionary<UUID, InventoryFolderImpl>();
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public LibraryService(IConfigSource config)
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: base(config)
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{
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string pLibrariesLocation = Path.Combine("inventory", "Libraries.xml");
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string pLibName = "OpenSim Library";
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IConfig libConfig = config.Configs["LibraryService"];
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if (libConfig != null)
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{
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pLibrariesLocation = libConfig.GetString("DefaultLibrary", pLibrariesLocation);
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pLibName = libConfig.GetString("LibraryName", pLibName);
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}
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m_log.Debug("[LIBRARY]: Starting library service...");
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m_LibraryRootFolder = new InventoryFolderImpl();
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m_LibraryRootFolder.Owner = libOwner;
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m_LibraryRootFolder.ID = new UUID("00000112-000f-0000-0000-000100bba000");
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m_LibraryRootFolder.Name = pLibName;
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m_LibraryRootFolder.ParentID = UUID.Zero;
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m_LibraryRootFolder.Type = (short)8;
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m_LibraryRootFolder.Version = (ushort)1;
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libraryFolders.Add(m_LibraryRootFolder.ID, m_LibraryRootFolder);
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LoadLibraries(pLibrariesLocation);
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}
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public InventoryItemBase CreateItem(UUID inventoryID, UUID assetID, string name, string description,
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int assetType, int invType, UUID parentFolderID)
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{
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InventoryItemBase item = new InventoryItemBase();
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item.Owner = libOwner;
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item.CreatorId = libOwner.ToString();
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item.ID = inventoryID;
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item.AssetID = assetID;
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item.Description = description;
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item.Name = name;
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item.AssetType = assetType;
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item.InvType = invType;
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item.Folder = parentFolderID;
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item.BasePermissions = 0x7FFFFFFF;
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item.EveryOnePermissions = 0x7FFFFFFF;
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item.CurrentPermissions = 0x7FFFFFFF;
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item.NextPermissions = 0x7FFFFFFF;
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return item;
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}
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/// <summary>
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/// Use the asset set information at path to load assets
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/// </summary>
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/// <param name="path"></param>
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/// <param name="assets"></param>
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protected void LoadLibraries(string librariesControlPath)
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{
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m_log.InfoFormat("[LIBRARY INVENTORY]: Loading library control file {0}", librariesControlPath);
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LoadFromFile(librariesControlPath, "Libraries control", ReadLibraryFromConfig);
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}
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/// <summary>
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/// Read a library set from config
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/// </summary>
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/// <param name="config"></param>
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protected void ReadLibraryFromConfig(IConfig config, string path)
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{
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string basePath = Path.GetDirectoryName(path);
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string foldersPath
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= Path.Combine(
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basePath, config.GetString("foldersFile", String.Empty));
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LoadFromFile(foldersPath, "Library folders", ReadFolderFromConfig);
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string itemsPath
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= Path.Combine(
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basePath, config.GetString("itemsFile", String.Empty));
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LoadFromFile(itemsPath, "Library items", ReadItemFromConfig);
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}
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/// <summary>
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/// Read a library inventory folder from a loaded configuration
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/// </summary>
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/// <param name="source"></param>
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private void ReadFolderFromConfig(IConfig config, string path)
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{
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InventoryFolderImpl folderInfo = new InventoryFolderImpl();
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folderInfo.ID = new UUID(config.GetString("folderID", m_LibraryRootFolder.ID.ToString()));
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folderInfo.Name = config.GetString("name", "unknown");
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folderInfo.ParentID = new UUID(config.GetString("parentFolderID", m_LibraryRootFolder.ID.ToString()));
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folderInfo.Type = (short)config.GetInt("type", 8);
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folderInfo.Owner = libOwner;
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folderInfo.Version = 1;
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if (libraryFolders.ContainsKey(folderInfo.ParentID))
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{
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InventoryFolderImpl parentFolder = libraryFolders[folderInfo.ParentID];
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libraryFolders.Add(folderInfo.ID, folderInfo);
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parentFolder.AddChildFolder(folderInfo);
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// m_log.InfoFormat("[LIBRARY INVENTORY]: Adding folder {0} ({1})", folderInfo.name, folderInfo.folderID);
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}
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else
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{
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m_log.WarnFormat(
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"[LIBRARY INVENTORY]: Couldn't add folder {0} ({1}) since parent folder with ID {2} does not exist!",
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folderInfo.Name, folderInfo.ID, folderInfo.ParentID);
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}
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}
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/// <summary>
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/// Read a library inventory item metadata from a loaded configuration
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/// </summary>
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/// <param name="source"></param>
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private void ReadItemFromConfig(IConfig config, string path)
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{
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InventoryItemBase item = new InventoryItemBase();
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item.Owner = libOwner;
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item.CreatorId = libOwner.ToString();
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item.ID = new UUID(config.GetString("inventoryID", m_LibraryRootFolder.ID.ToString()));
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item.AssetID = new UUID(config.GetString("assetID", item.ID.ToString()));
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item.Folder = new UUID(config.GetString("folderID", m_LibraryRootFolder.ID.ToString()));
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item.Name = config.GetString("name", String.Empty);
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item.Description = config.GetString("description", item.Name);
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item.InvType = config.GetInt("inventoryType", 0);
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item.AssetType = config.GetInt("assetType", item.InvType);
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item.CurrentPermissions = (uint)config.GetLong("currentPermissions", 0x7FFFFFFF);
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item.NextPermissions = (uint)config.GetLong("nextPermissions", 0x7FFFFFFF);
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item.EveryOnePermissions = (uint)config.GetLong("everyonePermissions", 0x7FFFFFFF);
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item.BasePermissions = (uint)config.GetLong("basePermissions", 0x7FFFFFFF);
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item.Flags = (uint)config.GetInt("flags", 0);
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if (libraryFolders.ContainsKey(item.Folder))
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{
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InventoryFolderImpl parentFolder = libraryFolders[item.Folder];
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try
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{
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parentFolder.Items.Add(item.ID, item);
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}
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catch (Exception)
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{
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m_log.WarnFormat("[LIBRARY INVENTORY] Item {1} [{0}] not added, duplicate item", item.ID, item.Name);
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}
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}
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else
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{
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m_log.WarnFormat(
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"[LIBRARY INVENTORY]: Couldn't add item {0} ({1}) since parent folder with ID {2} does not exist!",
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item.Name, item.ID, item.Folder);
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}
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}
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private delegate void ConfigAction(IConfig config, string path);
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/// <summary>
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/// Load the given configuration at a path and perform an action on each Config contained within it
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/// </summary>
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/// <param name="path"></param>
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/// <param name="fileDescription"></param>
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/// <param name="action"></param>
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private static void LoadFromFile(string path, string fileDescription, ConfigAction action)
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{
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if (File.Exists(path))
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{
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try
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{
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XmlConfigSource source = new XmlConfigSource(path);
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for (int i = 0; i < source.Configs.Count; i++)
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{
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action(source.Configs[i], path);
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}
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}
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catch (XmlException e)
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{
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m_log.ErrorFormat("[LIBRARY INVENTORY]: Error loading {0} : {1}", path, e);
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}
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}
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else
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{
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m_log.ErrorFormat("[LIBRARY INVENTORY]: {0} file {1} does not exist!", fileDescription, path);
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}
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}
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/// <summary>
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/// Looks like a simple getter, but is written like this for some consistency with the other Request
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/// methods in the superclass
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/// </summary>
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/// <returns></returns>
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public Dictionary<UUID, InventoryFolderImpl> GetAllFolders()
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{
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Dictionary<UUID, InventoryFolderImpl> fs = new Dictionary<UUID, InventoryFolderImpl>();
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fs.Add(m_LibraryRootFolder.ID, m_LibraryRootFolder);
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List<InventoryFolderImpl> fis = TraverseFolder(m_LibraryRootFolder);
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foreach (InventoryFolderImpl f in fis)
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{
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fs.Add(f.ID, f);
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}
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//return libraryFolders;
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return fs;
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}
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private List<InventoryFolderImpl> TraverseFolder(InventoryFolderImpl node)
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{
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List<InventoryFolderImpl> folders = node.RequestListOfFolderImpls();
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List<InventoryFolderImpl> subs = new List<InventoryFolderImpl>();
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foreach (InventoryFolderImpl f in folders)
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subs.AddRange(TraverseFolder(f));
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folders.AddRange(subs);
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return folders;
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}
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}
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}
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