OpenSimMirror/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs

1742 lines
72 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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*/
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Security;
using System.Timers;
using System.Threading;
using log4net;
using Mono.Addins;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Monitoring;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using RegionFlags = OpenMetaverse.RegionFlags;
using Timer = System.Timers.Timer;
namespace OpenSim.Region.CoreModules.World.Estate
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "EstateManagementModule")]
public class EstateManagementModule : IEstateModule, INonSharedRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Timer m_regionChangeTimer = new Timer();
public Scene Scene { get; private set; }
public IUserManagement UserManager { get; private set; }
protected EstateManagementCommands m_commands;
/// <summary>
/// If false, region restart requests from the client are blocked even if they are otherwise legitimate.
/// </summary>
public bool AllowRegionRestartFromClient { get; set; }
private bool m_ignoreEstateMinorAccessControl;
private bool m_ignoreEstatePaymentAccessControl;
private EstateTerrainXferHandler TerrainUploader;
public TelehubManager m_Telehub;
public event ChangeDelegate OnRegionInfoChange;
public event ChangeDelegate OnEstateInfoChange;
public event MessageDelegate OnEstateMessage;
public event EstateTeleportOneUserHomeRequest OnEstateTeleportOneUserHomeRequest;
public event EstateTeleportAllUsersHomeRequest OnEstateTeleportAllUsersHomeRequest;
private int m_delayCount = 0;
#region Region Module interface
public string Name { get { return "EstateManagementModule"; } }
public Type ReplaceableInterface { get { return null; } }
public void Initialise(IConfigSource source)
{
AllowRegionRestartFromClient = true;
IConfig config = source.Configs["EstateManagement"];
if (config != null)
{
AllowRegionRestartFromClient = config.GetBoolean("AllowRegionRestartFromClient", true);
m_ignoreEstateMinorAccessControl = config.GetBoolean("IgnoreEstateMinorAccessControl", true);
m_ignoreEstatePaymentAccessControl = config.GetBoolean("IgnoreEstatePaymentAccessControl", true);
}
}
public void AddRegion(Scene scene)
{
Scene = scene;
Scene.RegisterModuleInterface<IEstateModule>(this);
Scene.EventManager.OnNewClient += EventManager_OnNewClient;
Scene.EventManager.OnRequestChangeWaterHeight += ChangeWaterHeight;
m_Telehub = new TelehubManager(scene);
m_commands = new EstateManagementCommands(this);
m_commands.Initialise();
m_regionChangeTimer.Interval = 10000;
m_regionChangeTimer.Elapsed += RaiseRegionInfoChange;
m_regionChangeTimer.AutoReset = false;
}
public void RemoveRegion(Scene scene) {}
public void RegionLoaded(Scene scene)
{
UserManager = scene.RequestModuleInterface<IUserManagement>();
scene.RegionInfo.EstateSettings.DoDenyMinors = !m_ignoreEstateMinorAccessControl;
scene.RegionInfo.EstateSettings.DoDenyAnonymous = !m_ignoreEstatePaymentAccessControl;
}
public void Close()
{
m_commands.Close();
}
#endregion
#region IEstateModule Functions
public uint GetRegionFlags()
{
RegionFlags flags = RegionFlags.None;
// Fully implemented
//
if (Scene.RegionInfo.RegionSettings.AllowDamage)
flags |= RegionFlags.AllowDamage;
if (Scene.RegionInfo.RegionSettings.BlockTerraform)
flags |= RegionFlags.BlockTerraform;
if (!Scene.RegionInfo.RegionSettings.AllowLandResell)
flags |= RegionFlags.BlockLandResell;
if (Scene.RegionInfo.RegionSettings.DisableCollisions)
flags |= RegionFlags.SkipCollisions;
if (Scene.RegionInfo.RegionSettings.DisableScripts)
flags |= RegionFlags.SkipScripts;
if (Scene.RegionInfo.RegionSettings.DisablePhysics)
flags |= RegionFlags.SkipPhysics;
if (Scene.RegionInfo.RegionSettings.BlockFly)
flags |= RegionFlags.NoFly;
if (Scene.RegionInfo.RegionSettings.RestrictPushing)
flags |= RegionFlags.RestrictPushObject;
if (Scene.RegionInfo.RegionSettings.AllowLandJoinDivide)
flags |= RegionFlags.AllowParcelChanges;
if (Scene.RegionInfo.RegionSettings.BlockShowInSearch)
flags |= RegionFlags.BlockParcelSearch;
if (Scene.RegionInfo.RegionSettings.GodBlockSearch)
flags |= (RegionFlags)(1 << 11);
if (Scene.RegionInfo.RegionSettings.Casino)
flags |= (RegionFlags)(1 << 10);
// if (Scene.RegionInfo.RegionSettings.FixedSun)
// flags |= RegionFlags.SunFixed;
if (Scene.RegionInfo.RegionSettings.Sandbox)
flags |= RegionFlags.Sandbox;
if (Scene.RegionInfo.EstateSettings.AllowVoice)
flags |= RegionFlags.AllowVoice;
if (Scene.RegionInfo.EstateSettings.AllowLandmark)
flags |= RegionFlags.AllowLandmark;
if (Scene.RegionInfo.EstateSettings.AllowSetHome)
flags |= RegionFlags.AllowSetHome;
if (Scene.RegionInfo.EstateSettings.BlockDwell)
flags |= RegionFlags.BlockDwell;
if (Scene.RegionInfo.EstateSettings.ResetHomeOnTeleport)
flags |= RegionFlags.ResetHomeOnTeleport;
if (Scene.RegionInfo.EstateSettings.AllowEnvironmentOverride)
flags |= RegionFlags.AllowEnvironmentOverride;
// TODO: SkipUpdateInterestList
// Omitted
//
// Omitted: SkipAgentAction (what does it do?)
return (uint)flags;
}
public bool IsManager(UUID avatarID)
{
if (avatarID == Scene.RegionInfo.EstateSettings.EstateOwner)
return true;
List<UUID> ems = new List<UUID>(Scene.RegionInfo.EstateSettings.EstateManagers);
if (ems.Contains(avatarID))
return true;
return false;
}
public void sendRegionHandshakeToAll()
{
Scene.ForEachClient(SendRegionHandshake);
}
public void TriggerEstateInfoChange()
{
OnEstateInfoChange?.Invoke(Scene.RegionInfo.RegionID);
}
protected void RaiseRegionInfoChange(object sender, ElapsedEventArgs e)
{
OnRegionInfoChange?.Invoke(Scene.RegionInfo.RegionID);
}
public void TriggerRegionInfoChange()
{
m_regionChangeTimer.Stop();
m_regionChangeTimer.Start();
OnRegionInfoChange?.Invoke(Scene.RegionInfo.RegionID);
}
public void setEstateTerrainBaseTexture(int level, UUID texture)
{
SetEstateTerrainBaseTexture(null, level, texture);
sendRegionHandshakeToAll();
}
public void setEstateTerrainTextureHeights(int corner, float lowValue, float highValue)
{
SetEstateTerrainTextureHeights(null, corner, lowValue, highValue);
}
public bool IsTerrainXfer(ulong xferID)
{
lock (this)
{
if (TerrainUploader == null)
return false;
else
return TerrainUploader.XferID == xferID;
}
}
public string SetEstateOwner(int estateID, UserAccount account)
{
string response;
// get the current settings from DB
EstateSettings dbSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
if (dbSettings.EstateID == 0)
{
response = String.Format("No estate found with ID {0}", estateID);
}
else if (account.PrincipalID == dbSettings.EstateOwner)
{
response = String.Format("Estate already belongs to {0} ({1} {2})", account.PrincipalID, account.FirstName, account.LastName);
}
else
{
dbSettings.EstateOwner = account.PrincipalID;
Scene.EstateDataService.StoreEstateSettings(dbSettings);
response = String.Empty;
// make sure there's a log entry to document the change
m_log.InfoFormat("[ESTATE]: Estate Owner for {0} changed to {1} ({2} {3})", dbSettings.EstateName,
account.PrincipalID, account.FirstName, account.LastName);
// propagate the change
List<UUID> regions = Scene.GetEstateRegions(estateID);
UUID regionId = (regions.Count() > 0) ? regions.ElementAt(0) : UUID.Zero;
if (regionId != UUID.Zero)
{
OnEstateInfoChange?.Invoke(regionId);
}
}
return response;
}
public string SetEstateName(int estateID, string newName)
{
string response;
// get the current settings from DB
EstateSettings dbSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
if (dbSettings.EstateID == 0)
{
response = String.Format("No estate found with ID {0}", estateID);
}
else if (newName == dbSettings.EstateName)
{
response = String.Format("Estate {0} is already named \"{1}\"", estateID, newName);
}
else
{
List<int> estates = Scene.EstateDataService.GetEstates(newName);
if (estates.Count() > 0)
{
response = String.Format("An estate named \"{0}\" already exists.", newName);
}
else
{
string oldName = dbSettings.EstateName;
dbSettings.EstateName = newName;
Scene.EstateDataService.StoreEstateSettings(dbSettings);
response = String.Empty;
// make sure there's a log entry to document the change
m_log.InfoFormat("[ESTATE]: Estate {0} renamed from \"{1}\" to \"{2}\"", estateID, oldName, newName);
// propagate the change
List<UUID> regions = Scene.GetEstateRegions(estateID);
UUID regionId = (regions.Count() > 0) ? regions.ElementAt(0) : UUID.Zero;
if (regionId != UUID.Zero)
{
OnEstateInfoChange?.Invoke(regionId);
}
}
}
return response;
}
public string SetRegionEstate(RegionInfo regionInfo, int estateID)
{
string response;
if (regionInfo.EstateSettings.EstateID == estateID)
{
response = String.Format("\"{0}\" is already part of estate {1}", regionInfo.RegionName, estateID);
}
else
{
// get the current settings from DB
EstateSettings dbSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
if (dbSettings.EstateID == 0)
{
response = String.Format("No estate found with ID {0}", estateID);
}
else if (Scene.EstateDataService.LinkRegion(regionInfo.RegionID, estateID))
{
// make sure there's a log entry to document the change
m_log.InfoFormat("[ESTATE]: Region {0} ({1}) moved to Estate {2} ({3}).", regionInfo.RegionID, regionInfo.RegionName, estateID, dbSettings.EstateName);
// propagate the change
OnEstateInfoChange?.Invoke(regionInfo.RegionID);
response = String.Empty;
}
else
{
response = String.Format("Could not move \"{0}\" to estate {1}", regionInfo.RegionName, estateID);
}
}
return response;
}
public string CreateEstate(string estateName, UUID ownerID)
{
string response;
if (string.IsNullOrEmpty(estateName))
{
response = "No estate name specified.";
}
else
{
List<int> estates = Scene.EstateDataService.GetEstates(estateName);
if (estates.Count() > 0)
{
response = String.Format("An estate named \"{0}\" already exists.", estateName);
}
else
{
EstateSettings settings = Scene.EstateDataService.CreateNewEstate();
if (settings == null)
response = String.Format("Unable to create estate \"{0}\" at this simulator", estateName);
else
{
settings.EstateOwner = ownerID;
settings.EstateName = estateName;
Scene.EstateDataService.StoreEstateSettings(settings);
response = String.Empty;
}
}
}
return response;
}
#endregion
#region Packet Data Responders
private void ClientSendDetailedEstateData(IClientAPI remote_client, UUID invoice)
{
SendDetailedEstateData(remote_client, invoice);
SendEstateLists(remote_client, invoice);
}
private void SendDetailedEstateData(IClientAPI remote_client, UUID invoice)
{
UUID estateOwner;
estateOwner = Scene.RegionInfo.EstateSettings.EstateOwner;
if (Scene.Permissions.IsGod(remote_client.AgentId))
estateOwner = remote_client.AgentId;
remote_client.SendDetailedEstateData(invoice,
Scene.RegionInfo.EstateSettings.EstateName,
Scene.RegionInfo.EstateSettings.EstateID,
Scene.RegionInfo.EstateSettings.ParentEstateID,
GetEstateFlags(),
0,
Scene.RegionInfo.RegionSettings.Covenant,
(uint) Scene.RegionInfo.RegionSettings.CovenantChangedDateTime,
Scene.RegionInfo.EstateSettings.AbuseEmail,
estateOwner);
}
private void SendEstateLists(IClientAPI remote_client, UUID invoice)
{
remote_client.SendEstateList(invoice,
(int)Constants.EstateAccessCodex.EstateManagers,
Scene.RegionInfo.EstateSettings.EstateManagers,
Scene.RegionInfo.EstateSettings.EstateID);
remote_client.SendEstateList(invoice,
(int)Constants.EstateAccessCodex.AllowedAccess,
Scene.RegionInfo.EstateSettings.EstateAccess,
Scene.RegionInfo.EstateSettings.EstateID);
remote_client.SendEstateList(invoice,
(int)Constants.EstateAccessCodex.AllowedGroups,
Scene.RegionInfo.EstateSettings.EstateGroups,
Scene.RegionInfo.EstateSettings.EstateID);
remote_client.SendBannedUserList(invoice,
Scene.RegionInfo.EstateSettings.EstateBans,
Scene.RegionInfo.EstateSettings.EstateID);
}
private void EstateSetRegionInfoHandler(bool blockTerraform, bool noFly, bool allowDamage, bool blockLandResell, int maxAgents, float objectBonusFactor,
int matureLevel, bool restrictPushObject, bool allowParcelChanges)
{
if (blockTerraform)
Scene.RegionInfo.RegionSettings.BlockTerraform = true;
else
Scene.RegionInfo.RegionSettings.BlockTerraform = false;
if (noFly)
Scene.RegionInfo.RegionSettings.BlockFly = true;
else
Scene.RegionInfo.RegionSettings.BlockFly = false;
if (allowDamage)
Scene.RegionInfo.RegionSettings.AllowDamage = true;
else
Scene.RegionInfo.RegionSettings.AllowDamage = false;
if (blockLandResell)
Scene.RegionInfo.RegionSettings.AllowLandResell = false;
else
Scene.RegionInfo.RegionSettings.AllowLandResell = true;
if((byte)maxAgents <= Scene.RegionInfo.AgentCapacity)
Scene.RegionInfo.RegionSettings.AgentLimit = (byte) maxAgents;
else
Scene.RegionInfo.RegionSettings.AgentLimit = Scene.RegionInfo.AgentCapacity;
Scene.RegionInfo.RegionSettings.ObjectBonus = objectBonusFactor;
if (matureLevel <= 13)
Scene.RegionInfo.RegionSettings.Maturity = 0;
else if (matureLevel <= 21)
Scene.RegionInfo.RegionSettings.Maturity = 1;
else
Scene.RegionInfo.RegionSettings.Maturity = 2;
if (restrictPushObject)
Scene.RegionInfo.RegionSettings.RestrictPushing = true;
else
Scene.RegionInfo.RegionSettings.RestrictPushing = false;
if (allowParcelChanges)
Scene.RegionInfo.RegionSettings.AllowLandJoinDivide = true;
else
Scene.RegionInfo.RegionSettings.AllowLandJoinDivide = false;
Scene.RegionInfo.RegionSettings.Save();
TriggerRegionInfoChange();
SendRegionInfoPacketToAll();
}
public void SetEstateTerrainBaseTexture(IClientAPI remoteClient, int level, UUID texture)
{
if (texture == UUID.Zero)
return;
switch (level)
{
case 0:
Scene.RegionInfo.RegionSettings.TerrainTexture1 = texture;
break;
case 1:
Scene.RegionInfo.RegionSettings.TerrainTexture2 = texture;
break;
case 2:
Scene.RegionInfo.RegionSettings.TerrainTexture3 = texture;
break;
case 3:
Scene.RegionInfo.RegionSettings.TerrainTexture4 = texture;
break;
}
Scene.RegionInfo.RegionSettings.Save();
TriggerRegionInfoChange();
SendRegionInfoPacketToAll();
}
public void SetEstateTerrainTextureHeights(IClientAPI client, int corner, float lowValue, float highValue)
{
switch (corner)
{
case 0:
Scene.RegionInfo.RegionSettings.Elevation1SW = lowValue;
Scene.RegionInfo.RegionSettings.Elevation2SW = highValue;
break;
case 1:
Scene.RegionInfo.RegionSettings.Elevation1NW = lowValue;
Scene.RegionInfo.RegionSettings.Elevation2NW = highValue;
break;
case 2:
Scene.RegionInfo.RegionSettings.Elevation1SE = lowValue;
Scene.RegionInfo.RegionSettings.Elevation2SE = highValue;
break;
case 3:
Scene.RegionInfo.RegionSettings.Elevation1NE = lowValue;
Scene.RegionInfo.RegionSettings.Elevation2NE = highValue;
break;
}
Scene.RegionInfo.RegionSettings.Save();
TriggerRegionInfoChange();
sendRegionHandshakeToAll();
// sendRegionInfoPacketToAll();
}
private void HandleCommitEstateTerrainTextureRequest(IClientAPI remoteClient)
{
// sendRegionHandshakeToAll();
}
public void SetRegionTerrainSettings(float WaterHeight,
float TerrainRaiseLimit, float TerrainLowerLimit,
bool UseEstateSun, bool UseFixedSun, float SunHour,
bool UseGlobal, bool EstateFixedSun, float EstateSunHour)
{
double lastwaterlevel = Scene.RegionInfo.RegionSettings.WaterHeight;
// Water Height
Scene.RegionInfo.RegionSettings.WaterHeight = WaterHeight;
// Terraforming limits
Scene.RegionInfo.RegionSettings.TerrainRaiseLimit = TerrainRaiseLimit;
Scene.RegionInfo.RegionSettings.TerrainLowerLimit = TerrainLowerLimit;
// Time of day / fixed sun
//Scene.RegionInfo.RegionSettings.UseEstateSun = UseEstateSun;
//Scene.RegionInfo.RegionSettings.FixedSun = UseFixedSun;
//Scene.RegionInfo.RegionSettings.SunPosition = SunHour;
if (Scene.PhysicsEnabled && Scene.PhysicsScene != null && lastwaterlevel != WaterHeight)
Scene.PhysicsScene.SetWaterLevel(WaterHeight);
//m_log.Debug("[ESTATE]: UFS: " + UseFixedSun.ToString());
//m_log.Debug("[ESTATE]: SunHour: " + SunHour.ToString());
SendRegionInfoPacketToAll();
Scene.RegionInfo.RegionSettings.Save();
TriggerRegionInfoChange();
}
private void HandleEstateRestartSimRequest(IClientAPI remoteClient, int timeInSeconds)
{
if (!AllowRegionRestartFromClient)
{
remoteClient.SendAlertMessage("Region restart has been disabled on this simulator.");
return;
}
IRestartModule restartModule = Scene.RequestModuleInterface<IRestartModule>();
if (restartModule != null)
{
if (timeInSeconds == -1)
{
m_delayCount++;
if (m_delayCount > 3)
return;
restartModule.DelayRestart(3600, "Restart delayed by region manager");
return;
}
List<int> times = new List<int>();
while (timeInSeconds > 0)
{
times.Add(timeInSeconds);
if (timeInSeconds > 300)
timeInSeconds -= 120;
else if (timeInSeconds > 30)
timeInSeconds -= 30;
else
timeInSeconds -= 15;
}
restartModule.ScheduleRestart(UUID.Zero, "Region will restart in {0}", times.ToArray(), false);
m_log.InfoFormat(
"User {0} requested restart of region {1} in {2} seconds",
remoteClient.Name, Scene.Name, times.Count != 0 ? times[0] : 0);
}
}
private void HandleChangeEstateCovenantRequest(IClientAPI remoteClient, UUID estateCovenantID)
{
// m_log.DebugFormat(
// "[ESTATE MANAGEMENT MODULE]: Handling request from {0} to change estate covenant to {1}",
// remoteClient.Name, estateCovenantID);
Scene.RegionInfo.RegionSettings.Covenant = estateCovenantID;
Scene.RegionInfo.RegionSettings.CovenantChangedDateTime = Util.UnixTimeSinceEpoch();
Scene.RegionInfo.RegionSettings.Save();
TriggerRegionInfoChange();
}
private readonly object deltareqLock = new object();
private bool runnigDeltaExec = false;
private class EstateAccessDeltaRequest
{
public IClientAPI remote_client;
public UUID invoice;
public int estateAccessType;
public UUID user;
}
private BlockingCollection<EstateAccessDeltaRequest> deltaRequests = new BlockingCollection<EstateAccessDeltaRequest>();
private void HandleEstateAccessDeltaRequest(IClientAPI _remote_client, UUID _invoice, int _estateAccessType, UUID _user)
{
// EstateAccessDelta handles Estate Managers, Sim Access, Sim Banlist, allowed Groups.. etc.
if (_user == Scene.RegionInfo.EstateSettings.EstateOwner)
return; // never process EO
EstateAccessDeltaRequest newreq = new EstateAccessDeltaRequest()
{
remote_client = _remote_client,
invoice = _invoice,
estateAccessType = _estateAccessType,
user = _user
};
deltaRequests.Add(newreq);
lock(deltareqLock)
{
if(!runnigDeltaExec)
{
runnigDeltaExec = true;
WorkManager.RunInThreadPool(ExecDeltaRequests,null,"execDeltaRequests");
}
}
}
private void ExecDeltaRequests(object o)
{
IClientAPI remote_client;
UUID invoice;
int estateAccessType;
UUID user;
Dictionary<int,EstateSettings> changed = new Dictionary<int,EstateSettings>();
Dictionary<IClientAPI,UUID> sendAllowedOrBanList = new Dictionary<IClientAPI,UUID>();
Dictionary<IClientAPI,UUID> sendManagers = new Dictionary<IClientAPI,UUID>();
Dictionary<IClientAPI,UUID> sendGroups = new Dictionary<IClientAPI,UUID>();
List<EstateSettings> otherEstates = new List<EstateSettings>();
bool sentAllowedFull = false;
bool sentBansFull = false;
bool sentGroupsFull = false;
bool sentManagersFull = false;
EstateAccessDeltaRequest req;
while(Scene.IsRunning)
{
req = null;
deltaRequests.TryTake(out req, 500);
if(!Scene.IsRunning)
break;
if(req == null)
{
if(changed.Count > 0)
{
foreach(EstateSettings est in changed.Values)
Scene.EstateDataService.StoreEstateSettings(est);
TriggerEstateInfoChange();
}
EstateSettings es = Scene.RegionInfo.EstateSettings;
foreach(KeyValuePair<IClientAPI,UUID> kvp in sendAllowedOrBanList)
{
IClientAPI cli = kvp.Key;
UUID invoive = kvp.Value;
cli.SendEstateList(invoive, (int)Constants.EstateAccessCodex.AllowedAccess, es.EstateAccess, es.EstateID);
cli.SendBannedUserList(invoive, es.EstateBans, es.EstateID);
}
sendAllowedOrBanList.Clear();
foreach(KeyValuePair<IClientAPI,UUID> kvp in sendManagers)
{
IClientAPI cli = kvp.Key;
cli.SendEstateList(kvp.Value, (int)Constants.EstateAccessCodex.EstateManagers, es.EstateManagers, es.EstateID);
}
foreach(KeyValuePair<IClientAPI,UUID> kvp in sendGroups)
{
IClientAPI cli = kvp.Key;
cli.SendEstateList(kvp.Value, (int)Constants.EstateAccessCodex.AllowedGroups, es.EstateGroups, es.EstateID);
}
otherEstates.Clear();
sendAllowedOrBanList.Clear();
sendManagers.Clear();
sendGroups.Clear();
changed.Clear();
lock(deltareqLock)
{
if(deltaRequests.Count != 0)
continue;
runnigDeltaExec = false;
return;
}
}
remote_client = req.remote_client;
if(!remote_client.IsActive)
continue;
invoice = req.invoice;
user = req.user;
estateAccessType = req.estateAccessType;
bool needReply = ((estateAccessType & 1024) == 0);
bool doOtherEstates = ((estateAccessType & 3) != 0);
EstateSettings thisSettings = Scene.RegionInfo.EstateSettings;
int thisEstateID =(int)thisSettings.EstateID;
UUID agentID = remote_client.AgentId;
bool isadmin = Scene.Permissions.IsAdministrator(agentID);
// just i case recheck rights
if (!isadmin && !Scene.Permissions.IsEstateManager(agentID))
{
remote_client.SendAlertMessage("Method EstateAccess Failed, you don't have permissions");
continue;
}
otherEstates.Clear();
if(doOtherEstates)
{
UUID thisOwner = Scene.RegionInfo.EstateSettings.EstateOwner;
List<int> estateIDs = Scene.EstateDataService.GetEstatesByOwner(thisOwner);
foreach (int estateID in estateIDs)
{
if (estateID == thisEstateID)
continue;
EstateSettings estateSettings;
if(changed.ContainsKey(estateID))
estateSettings = changed[estateID];
else
estateSettings = Scene.EstateDataService.LoadEstateSettings(estateID);
if(!isadmin && !estateSettings.IsEstateManagerOrOwner(agentID))
continue;
otherEstates.Add(estateSettings);
}
estateIDs.Clear();
}
// the commands
// first the ones allowed for estate managers on this region
if ((estateAccessType & 4) != 0) // User add
{
if(thisSettings.EstateUsersCount() >= (int)Constants.EstateAccessLimits.AllowedAccess)
{
if(!sentAllowedFull)
{
sentAllowedFull = true;
remote_client.SendAlertMessage("Estate Allowed users list is full");
}
}
else
{
if (doOtherEstates)
{
foreach (EstateSettings estateSettings in otherEstates)
{
if(!isadmin && !estateSettings.IsEstateManagerOrOwner(agentID))
continue;
if(estateSettings.EstateUsersCount() >= (int)Constants.EstateAccessLimits.AllowedAccess)
continue;
estateSettings.AddEstateUser(user);
estateSettings.RemoveBan(user);
changed[(int)estateSettings.EstateID] = estateSettings;
}
}
thisSettings.AddEstateUser(user);
thisSettings.RemoveBan(user);
changed[thisEstateID] = thisSettings;;
if(needReply)
sendAllowedOrBanList[remote_client] = invoice;
}
}
if ((estateAccessType & 8) != 0) // User remove
{
if (doOtherEstates) // All estates
{
foreach (EstateSettings estateSettings in otherEstates)
{
if(!isadmin && !estateSettings.IsEstateManagerOrOwner(agentID))
continue;
estateSettings.RemoveEstateUser(user);
changed[(int)estateSettings.EstateID] = estateSettings;
}
}
thisSettings.RemoveEstateUser(user);
changed[thisEstateID] = thisSettings;;
if(needReply)
sendAllowedOrBanList[remote_client] = invoice;
}
if ((estateAccessType & 16) != 0) // Group add
{
if(thisSettings.EstateGroupsCount() >= (int)Constants.EstateAccessLimits.AllowedGroups)
{
if(!sentGroupsFull)
{
sentGroupsFull = true;
remote_client.SendAlertMessage("Estate Allowed groups list is full");
}
}
else
{
if (doOtherEstates) // All estates
{
foreach (EstateSettings estateSettings in otherEstates)
{
if(!isadmin && !estateSettings.IsEstateManagerOrOwner(agentID))
continue;
if(estateSettings.EstateGroupsCount() >= (int)Constants.EstateAccessLimits.AllowedGroups)
continue;
estateSettings.AddEstateGroup(user);
changed[(int)estateSettings.EstateID] = estateSettings;
}
}
thisSettings.AddEstateGroup(user);
changed[thisEstateID] = thisSettings;
sendGroups[remote_client] = invoice;
}
}
if ((estateAccessType & 32) != 0) // Group remove
{
if (doOtherEstates) // All estates
{
foreach (EstateSettings estateSettings in otherEstates)
{
if(!isadmin && !estateSettings.IsEstateManagerOrOwner(agentID))
continue;
estateSettings.RemoveEstateGroup(user);
changed[(int)estateSettings.EstateID] = estateSettings;
}
}
thisSettings.RemoveEstateGroup(user);
changed[thisEstateID] = thisSettings;
sendGroups[remote_client] = invoice;
}
if ((estateAccessType & 64) != 0) // Ban add
{
if(thisSettings.EstateBansCount() >= (int)Constants.EstateAccessLimits.EstateBans)
{
if(!sentBansFull)
{
sentBansFull = true;
remote_client.SendAlertMessage("Estate Ban list is full");
}
}
else
{
EstateBan[] banlistcheck = Scene.RegionInfo.EstateSettings.EstateBans;
bool alreadyInList = false;
for (int i = 0; i < banlistcheck.Length; i++)
{
if (user == banlistcheck[i].BannedUserID)
{
alreadyInList = true;
break;
}
}
if (!alreadyInList)
{
if (doOtherEstates) // All estates
{
foreach (EstateSettings estateSettings in otherEstates)
{
if(!isadmin && !estateSettings.IsEstateManagerOrOwner(agentID))
continue;
if(estateSettings.EstateBansCount() >= (int)Constants.EstateAccessLimits.EstateBans)
continue;
EstateBan bitem = new EstateBan()
{
BannedUserID = user,
EstateID = estateSettings.EstateID,
BannedHostAddress = "0.0.0.0",
BannedHostIPMask = "0.0.0.0",
BanningUserID = remote_client.AgentId,
BanTime = Util.UnixTimeSinceEpoch()
};
estateSettings.AddBan(bitem);
estateSettings.RemoveEstateUser(user);
changed[(int)estateSettings.EstateID] = estateSettings;
}
}
EstateBan item = new EstateBan()
{
BannedUserID = user,
EstateID = Scene.RegionInfo.EstateSettings.EstateID,
BannedHostAddress = "0.0.0.0",
BannedHostIPMask = "0.0.0.0",
BanningUserID = remote_client.AgentId,
BanTime = Util.UnixTimeSinceEpoch()
};
thisSettings.AddBan(item);
thisSettings.RemoveEstateUser(user);
changed[thisEstateID] = thisSettings;
ScenePresence s = Scene.GetScenePresence(user);
if (s != null)
{
if (!s.IsChildAgent)
{
if (!Scene.TeleportClientHome(user, s.ControllingClient))
{
s.ControllingClient.Kick("Your access to the region was revoked and TP home failed - you have been logged out.");
Scene.CloseAgent(s.UUID, false);
}
}
}
}
else
{
remote_client.SendAlertMessage("User is already on the region ban list");
}
//Scene.RegionInfo.regionBanlist.Add(Manager(user);
if(needReply)
sendAllowedOrBanList[remote_client] = invoice;
}
}
if ((estateAccessType & 128) != 0) // Ban remove
{
EstateBan[] banlistcheck = Scene.RegionInfo.EstateSettings.EstateBans;
bool alreadyInList = false;
EstateBan listitem = null;
for (int i = 0; i < banlistcheck.Length; i++)
{
if (user == banlistcheck[i].BannedUserID)
{
alreadyInList = true;
listitem = banlistcheck[i];
break;
}
}
if (alreadyInList && listitem != null)
{
if (doOtherEstates) // All estates
{
foreach (EstateSettings estateSettings in otherEstates)
{
if(!isadmin && !estateSettings.IsEstateManagerOrOwner(agentID))
continue;
estateSettings.RemoveBan(user);
changed[(int)estateSettings.EstateID] = estateSettings;
}
}
thisSettings.RemoveBan(listitem.BannedUserID);
changed[thisEstateID] = thisSettings;
}
else
{
remote_client.SendAlertMessage("User is not on the region ban list");
}
if(needReply)
sendAllowedOrBanList[remote_client] = invoice;
}
// last the ones only for owners of this region
if (!Scene.Permissions.CanIssueEstateCommand(agentID, true))
{
remote_client.SendAlertMessage("Method EstateAccess Failed, you don't have permissions");
continue;
}
if ((estateAccessType & 256) != 0) // Manager add
{
if(thisSettings.EstateManagersCount() >= (int)Constants.EstateAccessLimits.EstateManagers)
{
if(!sentManagersFull)
{
sentManagersFull = true;
remote_client.SendAlertMessage("Estate Managers list is full");
}
}
else
{
if (doOtherEstates) // All estates
{
foreach (EstateSettings estateSettings in otherEstates)
{
if(!isadmin && !estateSettings.IsEstateOwner(agentID)) // redundante check?
continue;
if(estateSettings.EstateManagersCount() >= (int)Constants.EstateAccessLimits.EstateManagers)
continue;
estateSettings.AddEstateManager(user);
changed[(int)estateSettings.EstateID] = estateSettings;
}
}
thisSettings.AddEstateManager(user);
changed[thisEstateID] = thisSettings;
sendManagers[remote_client] = invoice;
}
}
if ((estateAccessType & 512) != 0) // Manager remove
{
if (doOtherEstates) // All estates
{
foreach (EstateSettings estateSettings in otherEstates)
{
if(!isadmin && !estateSettings.IsEstateOwner(agentID))
continue;
estateSettings.RemoveEstateManager(user);
changed[(int)estateSettings.EstateID] = estateSettings;
}
}
thisSettings.RemoveEstateManager(user);
changed[thisEstateID] = thisSettings;
sendManagers[remote_client] = invoice;
}
}
lock(deltareqLock)
runnigDeltaExec = false;
}
public void HandleOnEstateManageTelehub(IClientAPI client, UUID invoice, UUID senderID, string cmd, uint param1)
{
SceneObjectPart part;
switch (cmd)
{
case "info ui":
break;
case "connect":
// Add the Telehub
part = Scene.GetSceneObjectPart((uint)param1);
if (part == null)
return;
SceneObjectGroup grp = part.ParentGroup;
m_Telehub.Connect(grp);
break;
case "delete":
// Disconnect Telehub
m_Telehub.Disconnect();
break;
case "spawnpoint add":
// Add SpawnPoint to the Telehub
part = Scene.GetSceneObjectPart((uint)param1);
if (part == null)
return;
m_Telehub.AddSpawnPoint(part.AbsolutePosition);
break;
case "spawnpoint remove":
// Remove SpawnPoint from Telehub
m_Telehub.RemoveSpawnPoint((int)param1);
break;
default:
break;
}
if (client != null)
SendTelehubInfo(client);
}
private void SendSimulatorBlueBoxMessage(
IClientAPI remote_client, UUID invoice, UUID senderID, UUID sessionID, string senderName, string message)
{
IDialogModule dm = Scene.RequestModuleInterface<IDialogModule>();
if (dm != null)
dm.SendNotificationToUsersInRegion(senderID, senderName, message);
}
private void SendEstateBlueBoxMessage(
IClientAPI remote_client, UUID invoice, UUID senderID, UUID sessionID, string senderName, string message)
{
TriggerEstateMessage(senderID, senderName, message);
}
private void HandleEstateDebugRegionRequest(
IClientAPI remote_client, UUID invoice, UUID senderID,
bool disableScripts, bool disableCollisions, bool disablePhysics)
{
Scene.RegionInfo.RegionSettings.DisablePhysics = disablePhysics;
Scene.RegionInfo.RegionSettings.DisableScripts = disableScripts;
Scene.RegionInfo.RegionSettings.DisableCollisions = disableCollisions;
Scene.RegionInfo.RegionSettings.Save();
TriggerRegionInfoChange();
ISceneCommandsModule scm = Scene.RequestModuleInterface<ISceneCommandsModule>();
if (scm != null)
{
scm.SetSceneDebugOptions(
new Dictionary<string, string>() {
{ "scripting", (!disableScripts).ToString() },
{ "collisions", (!disableCollisions).ToString() },
{ "physics", (!disablePhysics).ToString() }
}
);
}
}
private void HandleEstateTeleportOneUserHomeRequest(IClientAPI remover_client, UUID invoice, UUID senderID, UUID prey, bool kick)
{
if (prey == UUID.Zero)
return;
EstateTeleportOneUserHomeRequest evOverride = OnEstateTeleportOneUserHomeRequest;
if(evOverride != null)
{
evOverride(remover_client, invoice, senderID, prey, kick);
return;
}
if (!Scene.Permissions.CanIssueEstateCommand(remover_client.AgentId, false))
return;
ScenePresence s = Scene.GetScenePresence(prey);
if (s != null && !s.IsDeleted && !s.IsInTransit)
{
if (kick)
{
s.ControllingClient.Kick("You have been kicked");
Scene.CloseAgent(s.UUID, false);
}
else if (!Scene.TeleportClientHome(prey, s.ControllingClient))
{
s.ControllingClient.Kick("You were teleported home by the region owner, but the TP failed ");
Scene.CloseAgent(s.UUID, false);
}
}
}
private void HandleEstateTeleportAllUsersHomeRequest(IClientAPI remover_client, UUID invoice, UUID senderID)
{
EstateTeleportAllUsersHomeRequest evOverride = OnEstateTeleportAllUsersHomeRequest;
if(evOverride != null)
{
evOverride(remover_client, invoice, senderID);
return;
}
if (!Scene.Permissions.CanIssueEstateCommand(remover_client.AgentId, false))
return;
Scene.ForEachRootClient(delegate(IClientAPI client)
{
if (client.AgentId != senderID)
{
// make sure they are still there, we could be working down a long list
// Also make sure they are actually in the region
if(Scene.TryGetScenePresence(client.AgentId, out ScenePresence p))
{
if (!Scene.TeleportClientHome(p.UUID, p.ControllingClient))
{
p.ControllingClient.Kick("You were teleported home by the region owner, but the TP failed - you have been logged out.");
Scene.CloseAgent(p.UUID, false);
}
}
}
});
}
private void AbortTerrainXferHandler(IClientAPI remoteClient, ulong XferID)
{
lock (this)
{
if ((TerrainUploader != null) && (XferID == TerrainUploader.XferID))
{
remoteClient.OnXferReceive -= TerrainUploader.XferReceive;
remoteClient.OnAbortXfer -= AbortTerrainXferHandler;
TerrainUploader.TerrainUploadDone -= HandleTerrainApplication;
TerrainUploader = null;
remoteClient.SendAlertMessage("Terrain Upload aborted by the client");
}
}
}
private void HandleTerrainApplication(string filename, byte[] terrainData, IClientAPI remoteClient)
{
lock (this)
{
remoteClient.OnXferReceive -= TerrainUploader.XferReceive;
remoteClient.OnAbortXfer -= AbortTerrainXferHandler;
TerrainUploader.TerrainUploadDone -= HandleTerrainApplication;
TerrainUploader = null;
}
m_log.DebugFormat("[CLIENT]: Terrain upload from {0} to {1} complete.", remoteClient.Name, Scene.Name);
remoteClient.SendAlertMessage("Terrain Upload Complete. Loading....");
ITerrainModule terr = Scene.RequestModuleInterface<ITerrainModule>();
if (terr != null)
{
try
{
using (MemoryStream terrainStream = new MemoryStream(terrainData))
terr.LoadFromStream(filename, terrainStream);
FileInfo x = new FileInfo(filename);
remoteClient.SendAlertMessage("Your terrain was loaded as a " + x.Extension + " file. It may take a few moments to appear.");
}
catch (IOException e)
{
m_log.ErrorFormat("[TERRAIN]: Error Saving a terrain file uploaded via the estate tools. It gave us the following error: {0}", e.ToString());
remoteClient.SendAlertMessage("There was an IO Exception loading your terrain. Please check free space.");
return;
}
catch (SecurityException e)
{
m_log.ErrorFormat("[TERRAIN]: Error Saving a terrain file uploaded via the estate tools. It gave us the following error: {0}", e.ToString());
remoteClient.SendAlertMessage("There was a security Exception loading your terrain. Please check the security on the simulator drive");
return;
}
catch (UnauthorizedAccessException e)
{
m_log.ErrorFormat("[TERRAIN]: Error Saving a terrain file uploaded via the estate tools. It gave us the following error: {0}", e.ToString());
remoteClient.SendAlertMessage("There was a security Exception loading your terrain. Please check the security on the simulator drive");
return;
}
catch (Exception e)
{
m_log.ErrorFormat("[TERRAIN]: Error loading a terrain file uploaded via the estate tools. It gave us the following error: {0}", e.ToString());
remoteClient.SendAlertMessage("There was a general error loading your terrain. Please fix the terrain file and try again");
}
}
else
{
remoteClient.SendAlertMessage("Unable to apply terrain. Cannot get an instance of the terrain module");
}
}
private void HandleUploadTerrain(IClientAPI remote_client, string clientFileName)
{
lock (this)
{
if (TerrainUploader == null)
{
m_log.DebugFormat(
"[TERRAIN]: Started receiving terrain upload for region {0} from {1}",
Scene.Name, remote_client.Name);
TerrainUploader = new EstateTerrainXferHandler(remote_client, clientFileName);
remote_client.OnXferReceive += TerrainUploader.XferReceive;
remote_client.OnAbortXfer += AbortTerrainXferHandler;
TerrainUploader.TerrainUploadDone += HandleTerrainApplication;
TerrainUploader.RequestStartXfer(remote_client);
}
else
{
remote_client.SendAlertMessage("Another Terrain Upload is in progress. Please wait your turn!");
}
}
}
private void HandleTerrainRequest(IClientAPI remote_client, string clientFileName)
{
// Save terrain here
ITerrainModule terr = Scene.RequestModuleInterface<ITerrainModule>();
if (terr != null)
{
// m_log.Warn("[CLIENT]: Got Request to Send Terrain in region " + Scene.RegionInfo.RegionName);
if (File.Exists(Util.dataDir() + "/terrain.raw"))
{
File.Delete(Util.dataDir() + "/terrain.raw");
}
terr.SaveToFile(Util.dataDir() + "/terrain.raw");
byte[] bdata;
using(FileStream input = new FileStream(Util.dataDir() + "/terrain.raw",FileMode.Open))
{
bdata = new byte[input.Length];
input.Read(bdata, 0, (int)input.Length);
}
if(bdata == null || bdata.Length == 0)
{
remote_client.SendAlertMessage("Terrain error");
return;
}
remote_client.SendAlertMessage("Terrain file written, starting download...");
string xfername = (UUID.Random()).ToString();
Scene.XferManager.AddNewFile(xfername, bdata);
m_log.DebugFormat("[CLIENT]: Sending terrain for region {0} to {1}", Scene.Name, remote_client.Name);
remote_client.SendInitiateDownload(xfername, clientFileName);
}
}
public void HandleRegionInfoRequest(IClientAPI remote_client)
{
RegionInfoForEstateMenuArgs args = new RegionInfoForEstateMenuArgs()
{
billableFactor = Scene.RegionInfo.EstateSettings.BillableFactor,
estateID = Scene.RegionInfo.EstateSettings.EstateID,
maxAgents = Scene.RegionInfo.RegionSettings.AgentLimit,
objectBonusFactor = (float)Scene.RegionInfo.RegionSettings.ObjectBonus,
parentEstateID = Scene.RegionInfo.EstateSettings.ParentEstateID,
pricePerMeter = Scene.RegionInfo.EstateSettings.PricePerMeter,
redirectGridX = Scene.RegionInfo.EstateSettings.RedirectGridX,
redirectGridY = Scene.RegionInfo.EstateSettings.RedirectGridY,
regionFlags = GetRegionFlags(),
simAccess = Scene.RegionInfo.AccessLevel,
sunHour = 0,
terrainLowerLimit = (float)Scene.RegionInfo.RegionSettings.TerrainLowerLimit,
terrainRaiseLimit = (float)Scene.RegionInfo.RegionSettings.TerrainRaiseLimit,
useEstateSun = false,
waterHeight = (float)Scene.RegionInfo.RegionSettings.WaterHeight,
simName = Scene.RegionInfo.RegionName,
regionType = Scene.RegionInfo.RegionType,
AgentCapacity = Scene.RegionInfo.AgentCapacity,
ObjectsCapacity = Scene.RegionInfo.ObjectCapacity,
};
remote_client.SendRegionInfoToEstateMenu(args);
}
private void HandleEstateCovenantRequest(IClientAPI remote_client)
{
remote_client.SendEstateCovenantInformation(Scene.RegionInfo.RegionSettings.Covenant);
}
private void HandleLandStatRequest(int parcelID, uint reportType, uint requestFlags, string filter, IClientAPI remoteClient)
{
if (!Scene.Permissions.CanIssueEstateCommand(remoteClient.AgentId, false))
return;
Dictionary<uint, float> sceneData = null;
if (reportType == 1)
{
sceneData = Scene.PhysicsScene.GetTopColliders();
}
else if (reportType == 0)
{
IScriptModule scriptModule = Scene.RequestModuleInterface<IScriptModule>();
if (scriptModule != null)
sceneData = scriptModule.GetObjectScriptsExecutionTimes();
}
List<LandStatReportItem> SceneReport = new List<LandStatReportItem>();
if (sceneData != null)
{
var sortedSceneData
= sceneData.Select(
item => new { Measurement = item.Value, Part = Scene.GetSceneObjectPart(item.Key) });
sortedSceneData.OrderBy(item => item.Measurement);
int items = 0;
foreach (var entry in sortedSceneData)
{
// The object may have been deleted since we received the data.
if (entry.Part == null)
continue;
// Don't show scripts that haven't executed or where execution time is below one microsecond in
// order to produce a more readable report.
if (entry.Measurement < 0.001)
continue;
items++;
SceneObjectGroup so = entry.Part.ParentGroup;
LandStatReportItem lsri = new LandStatReportItem()
{
LocationX = so.AbsolutePosition.X,
LocationY = so.AbsolutePosition.Y,
LocationZ = so.AbsolutePosition.Z,
Score = entry.Measurement,
TaskID = so.UUID,
TaskLocalID = so.LocalId,
TaskName = entry.Part.Name,
OwnerName = UserManager.GetUserName(so.OwnerID)
};
if (filter.Length != 0)
{
if ((lsri.OwnerName.Contains(filter) || lsri.TaskName.Contains(filter)))
{
}
else
{
continue;
}
}
SceneReport.Add(lsri);
if (items >= 100)
break;
}
}
remoteClient.SendLandStatReply(reportType, requestFlags, (uint)SceneReport.Count,SceneReport.ToArray());
}
#endregion
#region Outgoing Packets
public void SendRegionInfoPacketToAll()
{
// Scene.ForEachRootClient(delegate(IClientAPI client)
Scene.ForEachClient(delegate(IClientAPI client)
{
HandleRegionInfoRequest(client);
});
}
public void SendRegionHandshake(IClientAPI remoteClient)
{
remoteClient.SendRegionHandshake();
}
public void HandleEstateChangeInfo(IClientAPI remoteClient, UUID invoice, UUID senderID, UInt32 parms1, UInt32 parms2)
{
bool lastallowEnvOvr = Scene.RegionInfo.EstateSettings.AllowEnvironmentOverride;
if ((parms1 & 0x00008000) != 0)
Scene.RegionInfo.EstateSettings.PublicAccess = true;
else
Scene.RegionInfo.EstateSettings.PublicAccess = false;
// taxfree is now !AllowAccessOverride (note the negate)
if ((parms1 & 0x00000020) != 0)
Scene.RegionInfo.EstateSettings.TaxFree = false;
else
Scene.RegionInfo.EstateSettings.TaxFree = true;
if ((parms1 & 0x00000200) != 0)
Scene.RegionInfo.EstateSettings.AllowEnvironmentOverride = true;
else
Scene.RegionInfo.EstateSettings.AllowEnvironmentOverride = false;
if ((parms1 & 0x00100000) != 0)
Scene.RegionInfo.EstateSettings.AllowDirectTeleport = true;
else
Scene.RegionInfo.EstateSettings.AllowDirectTeleport = false;
if ((parms1 & 0x00800000) != 0)
Scene.RegionInfo.EstateSettings.DenyAnonymous = true;
else
Scene.RegionInfo.EstateSettings.DenyAnonymous = false;
// no longer in used, may be reassigned
if ((parms1 & 0x01000000) != 0)
Scene.RegionInfo.EstateSettings.DenyIdentified = true;
else
Scene.RegionInfo.EstateSettings.DenyIdentified = false;
// no longer in used, may be reassigned
if ((parms1 & 0x02000000) != 0)
Scene.RegionInfo.EstateSettings.DenyTransacted = true;
else
Scene.RegionInfo.EstateSettings.DenyTransacted = false;
if ((parms1 & 0x10000000) != 0)
Scene.RegionInfo.EstateSettings.AllowVoice = true;
else
Scene.RegionInfo.EstateSettings.AllowVoice = false;
if ((parms1 & 0x40000000) != 0)
Scene.RegionInfo.EstateSettings.DenyMinors = true;
else
Scene.RegionInfo.EstateSettings.DenyMinors = false;
Scene.EstateDataService.StoreEstateSettings(Scene.RegionInfo.EstateSettings);
if (lastallowEnvOvr && Scene.LandChannel != null && !Scene.RegionInfo.EstateSettings.AllowEnvironmentOverride)
{
Scene.ClearAllParcelEnvironments();
}
TriggerEstateInfoChange();
SendDetailedEstateData(remoteClient, invoice);
}
public bool handleEstateChangeInfoCap(string estateName, UUID invoice,
bool externallyVisible,
bool allowDirectTeleport,
bool denyAnonymous, bool denyAgeUnverified,
bool alloVoiceChat, bool overridePublicAccess,
bool allowEnvironmentOverride)
{
bool lastallowEnvOvr = Scene.RegionInfo.EstateSettings.AllowEnvironmentOverride;
Scene.RegionInfo.EstateSettings.PublicAccess = externallyVisible;
Scene.RegionInfo.EstateSettings.AllowDirectTeleport = allowDirectTeleport;
Scene.RegionInfo.EstateSettings.DenyAnonymous = denyAnonymous;
Scene.RegionInfo.EstateSettings.AllowVoice = alloVoiceChat;
// taxfree is now !AllowAccessOverride
Scene.RegionInfo.EstateSettings.TaxFree = overridePublicAccess;
Scene.RegionInfo.EstateSettings.DenyMinors = denyAgeUnverified;
Scene.RegionInfo.EstateSettings.AllowEnvironmentOverride = allowEnvironmentOverride;
Scene.EstateDataService.StoreEstateSettings(Scene.RegionInfo.EstateSettings);
if(lastallowEnvOvr && !allowEnvironmentOverride)
Scene.ClearAllParcelEnvironments();
TriggerEstateInfoChange();
return true;
}
#endregion
#region Other Functions
public void ChangeWaterHeight(float height)
{
SetRegionTerrainSettings(height,
(float)Scene.RegionInfo.RegionSettings.TerrainRaiseLimit,
(float)Scene.RegionInfo.RegionSettings.TerrainLowerLimit,
Scene.RegionInfo.RegionSettings.UseEstateSun,
Scene.RegionInfo.RegionSettings.FixedSun,
(float)Scene.RegionInfo.RegionSettings.SunPosition,
//Scene.RegionInfo.EstateSettings.UseGlobalTime,
false,
//Scene.RegionInfo.EstateSettings.FixedSun,
false,
(float)Scene.RegionInfo.EstateSettings.SunPosition);
// sendRegionInfoPacketToAll(); already done by setRegionTerrainSettings
}
#endregion
private void EventManager_OnNewClient(IClientAPI client)
{
client.OnDetailedEstateDataRequest += ClientSendDetailedEstateData;
client.OnSetEstateFlagsRequest += EstateSetRegionInfoHandler;
// client.OnSetEstateTerrainBaseTexture += setEstateTerrainBaseTexture;
client.OnSetEstateTerrainDetailTexture += SetEstateTerrainBaseTexture;
client.OnSetEstateTerrainTextureHeights += SetEstateTerrainTextureHeights;
client.OnCommitEstateTerrainTextureRequest += HandleCommitEstateTerrainTextureRequest;
client.OnSetRegionTerrainSettings += SetRegionTerrainSettings;
client.OnEstateRestartSimRequest += HandleEstateRestartSimRequest;
client.OnEstateChangeCovenantRequest += HandleChangeEstateCovenantRequest;
client.OnEstateChangeInfo += HandleEstateChangeInfo;
client.OnEstateManageTelehub += HandleOnEstateManageTelehub;
client.OnUpdateEstateAccessDeltaRequest += HandleEstateAccessDeltaRequest;
client.OnSimulatorBlueBoxMessageRequest += SendSimulatorBlueBoxMessage;
client.OnEstateBlueBoxMessageRequest += SendEstateBlueBoxMessage;
client.OnEstateDebugRegionRequest += HandleEstateDebugRegionRequest;
client.OnEstateTeleportOneUserHomeRequest += HandleEstateTeleportOneUserHomeRequest;
client.OnEstateTeleportAllUsersHomeRequest += HandleEstateTeleportAllUsersHomeRequest;
client.OnRequestTerrain += HandleTerrainRequest;
client.OnUploadTerrain += HandleUploadTerrain;
client.OnRegionInfoRequest += HandleRegionInfoRequest;
client.OnEstateCovenantRequest += HandleEstateCovenantRequest;
client.OnLandStatRequest += HandleLandStatRequest;
}
public uint GetEstateFlags()
{
RegionFlags flags = RegionFlags.None;
if (Scene.RegionInfo.EstateSettings.AllowLandmark)
flags |= RegionFlags.AllowLandmark;
if (Scene.RegionInfo.EstateSettings.AllowSetHome)
flags |= RegionFlags.AllowSetHome;
if (Scene.RegionInfo.EstateSettings.ResetHomeOnTeleport)
flags |= RegionFlags.ResetHomeOnTeleport;
//if (Scene.RegionInfo.EstateSettings.FixedSun)
// flags |= RegionFlags.SunFixed;
if (!Scene.RegionInfo.EstateSettings.TaxFree) // this is now wrong means !ALLOW_ACCESS_OVERRIDE
flags |= RegionFlags.AllowParcelAccessOverride;
if (Scene.RegionInfo.EstateSettings.PublicAccess) //??
flags |= (RegionFlags.PublicAllowed | RegionFlags.ExternallyVisible);
if (Scene.RegionInfo.EstateSettings.BlockDwell)
flags |= RegionFlags.BlockDwell;
if (Scene.RegionInfo.EstateSettings.AllowDirectTeleport)
flags |= RegionFlags.AllowDirectTeleport;
if (Scene.RegionInfo.EstateSettings.EstateSkipScripts)
flags |= RegionFlags.EstateSkipScripts;
if (Scene.RegionInfo.EstateSettings.DenyAnonymous)
flags |= RegionFlags.DenyAnonymous;
if (Scene.RegionInfo.EstateSettings.DenyIdentified) // unused?
flags |= RegionFlags.DenyIdentified;
if (Scene.RegionInfo.EstateSettings.DenyTransacted) // unused?
flags |= RegionFlags.DenyTransacted;
if (Scene.RegionInfo.EstateSettings.AllowParcelChanges)
flags |= RegionFlags.AllowParcelChanges;
if (Scene.RegionInfo.EstateSettings.AbuseEmailToEstateOwner) // now is block fly
flags |= RegionFlags.AbuseEmailToEstateOwner;
if (Scene.RegionInfo.EstateSettings.AllowVoice)
flags |= RegionFlags.AllowVoice;
if (Scene.RegionInfo.EstateSettings.DenyMinors)
flags |= RegionFlags.DenyAgeUnverified;
if (Scene.RegionInfo.EstateSettings.AllowEnvironmentOverride)
flags |= RegionFlags.AllowEnvironmentOverride;
return (uint)flags;
}
public void TriggerEstateMessage(UUID fromID, string fromName, string message)
{
OnEstateMessage?.Invoke(Scene.RegionInfo.RegionID, fromID, fromName, message);
}
private void SendTelehubInfo(IClientAPI client)
{
RegionSettings settings =
this.Scene.RegionInfo.RegionSettings;
SceneObjectGroup telehub = null;
if (settings.TelehubObject != UUID.Zero &&
(telehub = Scene.GetSceneObjectGroup(settings.TelehubObject)) != null)
{
List<Vector3> spawnPoints = new List<Vector3>();
foreach (SpawnPoint sp in settings.SpawnPoints())
{
spawnPoints.Add(sp.GetLocation(Vector3.Zero, Quaternion.Identity));
}
client.SendTelehubInfo(settings.TelehubObject,
telehub.Name,
telehub.AbsolutePosition,
telehub.GroupRotation,
spawnPoints);
}
else
{
client.SendTelehubInfo(UUID.Zero,
String.Empty,
Vector3.Zero,
Quaternion.Identity,
new List<Vector3>());
}
}
}
}