60 lines
1.8 KiB
C#
60 lines
1.8 KiB
C#
/*
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Bullet for XNA Copyright (c) 2003-2007 Vsevolod Klementjev http://www.codeplex.com/xnadevru
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Bullet original C++ version Copyright (c) 2003-2007 Erwin Coumans http://bulletphysics.com
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using MonoXnaCompactMaths;
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namespace XnaDevRu.BulletX
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{
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public enum DebugDrawModes
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{
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NoDebug = 0,
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DrawWireframe = 1,
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DrawAabb = 2,
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DrawFeaturesText = 4,
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DrawContactPoints = 8,
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NoDeactivation = 16,
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NoHelpText = 32,
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DrawText = 64,
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ProfileTimings = 128,
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EnableSatComparison = 256,
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DisableBulletLcp = 512,
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EnableCcd = 1024,
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MaxDebugDrawMode
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}
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public interface IDebugDraw
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{
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void DrawLine(Vector3 from, Vector3 to, Vector3 color);
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void DrawContactPoint(
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Vector3 pointOnB,
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Vector3 normalOnB,
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float distance,
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int lifeTime,
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Vector3 color
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);
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DebugDrawModes DebugMode { get; set; }
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}
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} |